Add debug code for showing the render slices

This commit is contained in:
Magnus Norddahl 2021-02-15 02:26:20 +01:00 committed by Rachael Alexanderson
parent 272ca6cd92
commit d1f47afd96
1 changed files with 32 additions and 0 deletions

View File

@ -292,6 +292,38 @@ namespace swrenderer
thread->TranslucentPass->Render();
}
#if 0 // shows the render slice edges
if (thread->Viewport->RenderTarget->IsBgra())
{
uint32_t* left = (uint32_t*)thread->Viewport->GetDest(thread->X1, 0);
uint32_t* right = (uint32_t*)thread->Viewport->GetDest(thread->X2 - 1, 0);
int pitch = thread->Viewport->RenderTarget->GetPitch();
uint32_t c = MAKEARGB(255, 0, 0, 0);
for (int i = 0; i < viewheight; i++)
{
*left = c;
*right = c;
left += pitch;
right += pitch;
}
}
else
{
uint8_t* left = (uint8_t*)thread->Viewport->GetDest(thread->X1, 0);
uint8_t* right = (uint8_t*)thread->Viewport->GetDest(thread->X2 - 1, 0);
int pitch = thread->Viewport->RenderTarget->GetPitch();
int r = 0, g = 0, b = 0;
uint8_t c = RGB32k.RGB[(r >> 3)][(g >> 3)][(b >> 3)];
for (int i = 0; i < viewheight; i++)
{
*left = c;
*right = c;
left += pitch;
right += pitch;
}
}
#endif
}
void RenderScene::StartThreads(size_t numThreads)