Commit graph

2540 commits

Author SHA1 Message Date
Christoph Oelckers
3662bf8a15 - reverted r2783 because it was causing problems.
SVN r2792 (trunk)
2010-09-16 06:51:42 +00:00
Christoph Oelckers
c948fd08f2 - fixed: GUI mouse events did not take letterboxing into account.
SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
106cf82f62 - added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
SVN r2787 (trunk)
2010-09-15 21:41:49 +00:00
Christoph Oelckers
5dfc57336e - fixed: The class selection menu crashed when no item in the menu was selected.
SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers
d8fd72e19a - added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
SVN r2785 (trunk)
2010-09-15 16:50:08 +00:00
Christoph Oelckers
dca03ac76a - changed ACS's print n: cast to use an actor's tag for non-players instead of the class name.
SVN r2784 (trunk)
2010-09-15 14:47:44 +00:00
Christoph Oelckers
a0d7693f33 - added Spleen's fix for not running 2 frames of the weapon when the player spawns.
SVN r2783 (trunk)
2010-09-15 14:09:48 +00:00
Christoph Oelckers
4ca21e8e38 - added Edward-san's 'changemus' submission for printing the currently playing music track.
SVN r2782 (trunk)
2010-09-15 13:49:11 +00:00
Christoph Oelckers
d5f9b0874e - fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers
087979d6cc - fixed: skipping the skill menu locked up the menu sequence for starting a game.
SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers
5fcac9b5f1 - fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
- copied a NULL pointer check for screen from GZDoom.


SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers
ecb34b8302 - relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers
8308a35345 - deleted empty old files.
SVN r2769 (trunk)
2010-09-14 17:29:54 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
ec0b07b5e2 - added Entryway's AM_Rotate optimization.
SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Christoph Oelckers
610ff3956e - fixed P_LoopSideDefs could crash on the second P_LoopSidedefs call if there were unconnected linedefs in the map.
SVN r2716 (trunk)
2010-09-08 08:53:39 +00:00
Christoph Oelckers
ce2c2bd825 - replaced AM_Rotate with a more precise floating point version posted by Entryway.
SVN r2713 (trunk)
2010-09-07 20:23:44 +00:00
Braden Obrzut
31754a582d - Fixed: when using the border property of drawbar, interpolation didn't work quite right.
SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Christoph Oelckers
e9211aaad3 - added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.
SVN r2697 (trunk)
2010-09-05 20:51:13 +00:00
Braden Obrzut
3dbf807345 - Applied Chris's patch to fix hmi compilation error on Linux.
SVN r2689 (trunk)
2010-09-04 18:21:51 +00:00
Randy Heit
61d438e1eb - Don't call M_NotifyNewSave() before closing the new savegame.
- Disallow negative read lengths in FileReader::Read().

SVN r2685 (trunk)
2010-09-04 03:02:13 +00:00
Randy Heit
84b9de8c14 - Make sure Tempo is initialized before creating SMFs.
SVN r2684 (trunk)
2010-09-04 02:57:36 +00:00
Randy Heit
070ec75785 - Cleaned up the ugly MIDI song creating code a little.
- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
  is no longer used but is kept around as a reference.

SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit
092cbfd55b - Fixed: When the game nodes were the same as the render nodes, their pointers would not be NULLed.
SVN r2676 (trunk)
2010-09-03 02:11:35 +00:00
Randy Heit
81e21b0688 - Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
  same implementation.
- Added a player for HMI midi files.

SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Christoph Oelckers
77ca7f7a87 - set 'setslopeoverflow' compatibility flag for all maps in Massmouth2.
SVN r2674 (trunk)
2010-09-02 22:33:34 +00:00
Braden Obrzut
241e09c271 - Fixed: font monospacing didn't apply to the space character.
SVN r2666 (trunk)
2010-09-01 22:26:07 +00:00
Randy Heit
0202c0c3a9 - Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel
bindings for it. I'm not sure how this should be exposed through the menu, however. Technically,
  it's different from the pan keys, but from an end user's point of view, they both zoom the
  automap, so they should both be listed under the Zoom in and out controls. But the menu code
  can't handle that.

SVN r2663 (trunk)
2010-09-01 05:03:17 +00:00
Randy Heit
7bf0cd13a6 - Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
set until the mouse was grabbed.

SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit
c25f206fbb - Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
  automap.

SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit
a2573e4bb3 - Fixes to compile with GCC 4.5.0.
SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit
4b817cfd8b - Fix an ICE when compiling with GCC 4.5.0.
SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Braden Obrzut
230178bf98 - Added drawshadow flag to drawstring.
SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Christoph Oelckers
88f0fa270a - added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Randy Heit
399cfc4890 - Fixd MinGW compilation of p_glnodes.cpp.
SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Christoph Oelckers
39daeb25e3 - fixed: Hexen's pig was missing an A_QueueCorpse call.
SVN r2644 (trunk)
2010-08-30 15:11:11 +00:00
Randy Heit
08a40b22be - BOOM compatibility fix: Allow voodoo dolls to spawn inside narrow pits.
SVN r2641 (trunk)
2010-08-29 17:57:10 +00:00
Christoph Oelckers
c304b39ecc - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Randy Heit
d4b03e2b77 -
SVN r2629 (trunk)
2010-08-29 03:52:02 +00:00
Randy Heit
f9691a24ff - Fixed: The automap was too aggressive about hiding markers.
SVN r2628 (trunk)
2010-08-29 03:37:41 +00:00
Christoph Oelckers
a3c8e0c042 - fixed: P_LineAttack mixed up two flags variables.
SVN r2627 (trunk)
2010-08-28 20:25:52 +00:00
Christoph Oelckers
cbff41f481 - assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
SVN r2626 (trunk)
2010-08-28 20:22:35 +00:00
Christoph Oelckers
eb3340e872 - fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
56cc0569bb - fixed: ArtiPork had wrong frame durations.
SVN r2624 (trunk)
2010-08-28 17:24:17 +00:00
Christoph Oelckers
387bfc0260 - added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
SVN r2623 (trunk)
2010-08-28 17:19:48 +00:00
Christoph Oelckers
4e1a514455 - fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers
1dd3ecd6e2 - fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers
5647fed0cf - fixed: armor factor application was done wrong.
- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.


SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers
7baeeeaab5 - fixed: Hexen's CorpseBloodDrip was missing its death sound.
SVN r2619 (trunk)
2010-08-28 12:23:20 +00:00
Christoph Oelckers
80f1a63cc9 - fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00