Commit graph

21139 commits

Author SHA1 Message Date
John Stebbins
bd4f4f739a Fix gameinfo load from same directory as file containing gameinfo lump
Fixes scenario 2 in https://github.com/ZDoom/gzdoom/issues/2011#issuecomment-1440997829
2023-09-16 10:53:53 +02:00
Christoph Oelckers
ea51c92fda - validate partner seg index in LoadGLZSegs before using it
KDiZD Z1M10 has something bogus in there, this case will now trigger a node rebuild.
2023-09-16 09:48:43 +02:00
Christoph Oelckers
81e42142af - added compatibility handler for Phocas Island 2 MAP01. 2023-09-16 09:25:21 +02:00
Christoph Oelckers
71cc93f42c - fixed: ZScript's lump reader may not truncate strings at 0 bytes, like all other callers of GetStringFromLump need. 2023-09-16 07:44:58 +02:00
Magnus Norddahl
45a2cbe081 Update zvulkan to latest version 2023-09-16 00:32:15 -04:00
jekyllgrim
d354d7332f Allow viewbob speed adjustment through properties
This adds ViewBobSpeed to PlayerPawn that is passed in CalcHeight() instead of the value of 20 and can be adjusted with the Player.ViewBobSpeed variable. This will let modders dynamically adjust how to only how far the camera bobs up and down, but also how *quickly* it does that, which allows to easily convey a feeling of a heavy, slow-moving character whose view might bob a lot but would do it slowly.
2023-09-15 22:40:14 +02:00
Christoph Oelckers
ef79ec193f - let P_CheckSwitchRange always check all 3 tiers.
To account for cases that a switch is unreachable but another tier got a reachable one.
2023-09-15 22:33:03 +02:00
Christoph Oelckers
e522260037 - added some missed UDMF properties to spec. 2023-09-15 22:05:56 +02:00
Christoph Oelckers
b082c50502 - fixed doublebind check with automap.
When no doublebinds get passed to C_DoKey it may not set the doubleclick flag.
For the automap C_DoKey gets called twice, once with the automap bindings and once with the regular bindings and doubleclicks.
2023-09-15 22:00:05 +02:00
Christoph Oelckers
7f7edc4f72 - clear the Dehacked string table after passing it to GStrings.
For some reason std::move does not work here so make sure it won't stick around.
2023-09-15 21:46:53 +02:00
Christoph Oelckers
d001c3464d - removed another bad assert from codegen.cpp 2023-09-15 20:51:05 +02:00
Christoph Oelckers
cd31c74ecc - stop all cutscenes before the ENDOOM screen. 2023-09-15 20:48:39 +02:00
Professor Hastig
85ba35a1f1 - fix Strife-style startup asset check.
The STARTUP0 check is not only redundant but also was wrong. It already gets checked and validated in the asset loading loop, and this up-front check did not handle placement as a graphic.
2023-09-15 19:44:12 +02:00
Christoph Oelckers
eb93c764ee - restrict msglevel filtering only to the notify display, not the console, log and debug output. 2023-09-15 00:40:41 +02:00
Christoph Oelckers
096b9cdc4f - fixed. Boom's generalized crushers must stop 8 units above the floor
This required changing the special, so a new one was added to avoid altering Generic_Crusher.
2023-09-15 00:35:20 +02:00
Sally Coolatta
15521e5181 Fix a very rare crash with complex Polyobjects
If all of the worst stars align when compiling Polyobject BSP and splitting a seg into two sets:
- The very first seg in the current set fails all of the metrics for determining which side of a split it is on, and doesn't know which side it should go to. Since there are 0 are in front, it goes to front by default.
- Every other seg in the same set don't fail their metrics, and they all decide they are meant to go to the front side.
- Oops! Now there's nothing in the back side!
I've fixed this by collecting all of the undecided segs in a split, and setting the new side after the other segs. Doing it in the normal loop means there's a non-zero chance the crash prevention will fail depending on how the segs are in memory.

This can technically happen with even the most simplistic Polyobjects, but it becomes more common the more complex it is (add tons of lines, move and rotate it at the same time, so on). Quite an annoying crash since it doesn't always replicate consistently.
2023-09-15 00:13:22 +02:00
Gutawer
23b489960e - put DTA_Localize at the end of the enum for backwards compat with integer usage 2023-09-14 23:24:42 +02:00
Gutawer
44d134298a - add support for not localizing some text functions, and modify menu text fields to use this 2023-09-14 23:24:42 +02:00
Christoph Oelckers
04815f9db4 - let Dehacked set the implicit missile flags. 2023-09-14 23:08:59 +02:00
Christoph Oelckers
79ef78e2b5 - fix ammo consumption of powered up Phoenix Rod. 2023-09-14 22:32:20 +02:00
Christoph Oelckers
727c57583b - add unexplored secret color for overlay automap to the menu 2023-09-14 22:31:49 +02:00
Christoph Oelckers
4fd5f00c4b - made all FileReader implementations 64 bit capable. 2023-09-14 21:45:38 +02:00
Christoph Oelckers
139d1a7eb6 - use wrapping fixed point conversion for SW rendering coordinates. 2023-09-14 20:34:28 +02:00
Christoph Oelckers
6847a9a5c1 - added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
This is for disabling broken plane reflection setups.
2023-09-14 20:21:35 +02:00
Nikolay Ambartsumov
4ad76f549e When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior) 2023-09-14 20:06:51 +02:00
Christoph Oelckers
30c2524742 - validate text data before drawing the console. 2023-09-14 16:45:06 +02:00
Christoph Oelckers
ffa7891719 - remove pointless assert. 2023-09-14 16:39:21 +02:00
Professor Hastig
a5e1f3bcad - fixed M_GetSavegamesPath for Linux. 2023-09-14 16:31:48 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4 Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-09-14 16:28:38 +02:00
Ricardo Luís Vaz Silva
e61ab4cbe2 Expose OF_Transient to actors as bNoSaveGame 2023-09-14 16:28:23 +02:00
Ricardo Luís Vaz Silva
9f24d8babc Move StartGameDirect from PlayerMenu to Menu 2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
133fbf1390 Disallow starting a new game during a netgame 2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
736d38e8c3 add StartGameDirect function 2023-09-14 16:28:08 +02:00
Rachael Alexanderson
6033b054e2 - bump vcpkg version in continuous integration 2023-09-14 08:45:39 -04:00
Rachael Alexanderson
e4bf6c229a - update vcpkg base to address vulnerability [CVE-2023-4863](https://nvd.nist.gov/vuln/detail/CVE-2023-4863) 2023-09-14 08:36:48 -04:00
Professor Hastig
fbf7d1025a - fixed bad clamp in software renderer
This one can have its upper bound below its lower bound which triggers the validation within std::clamp.

Fixes #2125
2023-09-14 05:11:02 -04:00
Christoph Oelckers
52ec2b2a5b - listsounds CCMD 2023-09-13 21:10:08 +02:00
Christoph Oelckers
0980b53881 - fixed: MBF21's BOSS flag implies NORADIUSDMG. 2023-09-13 20:48:57 +02:00
Christoph Oelckers
2fe0a7c60d - fixed sound issues with DSDHacked.
* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
Christoph Oelckers
f72da434a8 - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
Professor Hastig
8b31e0d3b6 - fix bad stringpool setup in filesystem.
Doing it in the constructor does not work because InitMultipleFiles will clear everything again before building up the directory so it would always be null.
This triggered another bug in file_directory.cpp which used the constructor's unvalidated parameter.
2023-09-13 16:42:22 +02:00
alexey.lysiuk
5cfdd82e0f - ci: update to clang 10
versions before 9 fails to compile with the following error
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/bits/stl_tree.h:701:4: error: exception specification of explicitly defaulted move constructor does not match the calculated one

clang 9 fails to link with the following errors
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/cmath:223: undefined reference to `__expf_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to `__log2_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to `__log2_finite'
src/rendering/swrenderer/drawers/r_draw_rgba.cpp:1120: undefined reference to `__log2_finite'
src/rendering/swrenderer/plane/r_flatplane.cpp:183: undefined reference to `__log2_finite'
src/rendering/swrenderer/viewport/r_spritedrawer.cpp:174: undefined reference to `__log2_finite'
2023-09-13 13:57:27 +03:00
alexey.lysiuk
76734201e6 - updated zlib to 1.3
https://www.zlib.net/zlib-1.3.tar.gz
2023-09-13 12:50:42 +03:00
Christoph Oelckers
b75a8ed8ff - removed pointless heap allocation that never was freed. 2023-09-11 23:22:24 +02:00
Christoph Oelckers
99f17f2dce - fixed several issues with parsing DSDhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
7f61266621 - fixed memory leaks in file system management 2023-09-11 23:22:24 +02:00
Christoph Oelckers
bdd02d9b2c - implemented the remaining dynamic structures of dsdhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
24d57b58c5 - dsdhacked: Allow dynamic creation of new actors 2023-09-11 23:22:24 +02:00
Christoph Oelckers
b44741b8aa - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
nashmuhandes
99983b37ca Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00