mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-21 19:51:27 +00:00
- added some missed UDMF properties to spec.
This commit is contained in:
parent
b082c50502
commit
e522260037
1 changed files with 7 additions and 2 deletions
|
@ -1,5 +1,5 @@
|
|||
===============================================================================
|
||||
Universal Doom Map Format ZDoom extensions v1.15 - 14.12.2010
|
||||
Universal Doom Map Format ZDoom extensions v1.33 15.09.2023
|
||||
|
||||
|
||||
Copyright (c) 2008 Christoph Oelckers.
|
||||
|
@ -118,6 +118,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
blockuse = <bool>; // Line blocks all use actions
|
||||
blocksight = <bool>; // Line blocks monster line of sight
|
||||
blockhitscan = <bool>; // Line blocks hitscan attacks
|
||||
blockfloaters = <bool>; // Line blocks floating monsters' movement.
|
||||
blocklandmonsters = <bool>; // Line blocks walking monsters' movement.
|
||||
locknumber = <int>; // Line special is locked
|
||||
arg0str = <string>; // Alternate string-based version of arg0
|
||||
moreids = <string>; // Additional line IDs, specified as a space separated list of numbers (e.g. "2 666 1003 4505")
|
||||
|
@ -534,9 +536,12 @@ Blocklandmonsters MBF21 flag
|
|||
1.33 06.11.2021
|
||||
Added separate light levels for sidedef tiers (top/mid/bottom)
|
||||
|
||||
1.34 09.11.2023
|
||||
1.34 11.09.2023
|
||||
Added/updated ZDRay/lightmap-related properties.
|
||||
|
||||
1.35 15.09.2023
|
||||
fixed omissions: Blocklandmonsters and Blockfloaters line flags.
|
||||
|
||||
===============================================================================
|
||||
EOF
|
||||
===============================================================================
|
||||
|
|
Loading…
Reference in a new issue