GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Professor Hastig 85ba35a1f1 - fix Strife-style startup asset check.
The STARTUP0 check is not only redundant but also was wrong. It already gets checked and validated in the asset loading loop, and this up-front check did not handle placement as a graphic.
2023-09-15 19:44:12 +02:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - bump vcpkg version in continuous integration 2023-09-14 08:45:39 -04:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs add changeskill command 2023-05-14 07:20:09 +02:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries - updated zlib to 1.3 2023-09-13 12:50:42 +03:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
src - fix Strife-style startup asset check. 2023-09-15 19:44:12 +02:00
tools - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_lights lights: update for Freedoom. 2023-09-07 10:18:04 -04:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-windows.cmd - fix paths in previous commit 2023-08-25 22:46:22 -04:00
CMakeLists.txt - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2023-07-05 09:20:16 -04:00
vcpkg.json - update vcpkg base to address vulnerability [CVE-2023-4863](https://nvd.nist.gov/vuln/detail/CVE-2023-4863) 2023-09-14 08:36:48 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources