alexey.lysiuk
515742033e
- fixed inverted menu setting for 'Disable menu clean scaling'
...
https://forum.zdoom.org/viewtopic.php?t=70475
2020-11-01 10:47:48 +02:00
Christoph Oelckers
44793e1509
- text update.
2020-10-31 10:05:54 +01:00
Rachael Alexanderson
b33e009209
- add sv_alwaysspawnmulti to the menu
2020-10-26 03:40:54 -04:00
Rachael Alexanderson
190173bc44
- add 'writeini' console command to the menu. Not committing this to master right now, since a release is pending and this requires a translation.
2020-10-26 03:36:24 -04:00
Christoph Oelckers
54f85d4caa
- made the sinmple options menu switchable.
...
Also ensure that custom mods pick up the simple version if enabled.
2020-10-25 17:07:03 +01:00
Rachael Alexanderson
d0c5e347a9
- minor update, also rename the old menudef back, no need to change the name
2020-10-25 16:00:59 +01:00
Rachael Alexanderson
d06070c8e8
- begin menu split
2020-10-25 16:00:59 +01:00
Christoph Oelckers
9649fb9b75
- menu entries for the clean scaling CVARs.
2020-10-17 14:29:24 +02:00
Christoph Oelckers
4deb7593b5
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
62138decfe
- use Raze's layout for load and save game menus.
...
This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Rachael Alexanderson
a2f0c27651
- add option to texture hqresize resize model skins.
2020-10-08 00:30:12 -04:00
Christoph Oelckers
f1b0f32786
- add an option to the ListMenu class to draw to a fixed virtual screen size.
...
This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00
Wohlstand
8f8a30a62b
Added new parameters in favor of libADLMIDI and libOPNMIDI update
...
# Conflicts:
# wadsrc/static/language.csv
2020-10-04 08:15:33 +02:00
Christoph Oelckers
1b3ef19100
- minor cleanup on "Configure Controls"
...
* Merged chat and scoreboard bindings into a "Multiplayer" submenu.
* Reordered items by importance. Chat at position #2 was nonsense.
* Moved weapon state actions from "Action" to "Weapon" menu, because the menu was already quite large and these are not standard actions.
2020-10-03 13:52:34 +02:00
Christoph Oelckers
51518d63a4
- cleanup of mouse input code and removal of all magic factors.
...
Sensitivity scaling of both axes is now exposed as a raw factor to the user instead of obscuring it behind an unclear 'prescale' boolean.
This also consolidates the coordinate processing code to prevent such discrepancies as were present here from happening again.
Migration code for old config settings is present so that this change does not affect existing configurations.
2020-09-28 21:13:34 +02:00
drfrag
77609f1950
- Add keybindings presets.
...
# Conflicts:
# src/menu/menu.cpp
2020-09-27 14:09:28 +02:00
dondiego
560bbf0a9c
- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. ( #1165 )
2020-08-29 15:08:08 -04:00
Rachael Alexanderson
b5af2fc2eb
- fix previous commit
2020-08-25 11:34:22 -04:00
Rachael Alexanderson
5f9377ae2a
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2020-08-25 11:32:10 -04:00
Rachael Alexanderson
afa193e653
- add menu options for 'sv_alwaystally'
2020-07-21 19:31:29 -04:00
Rachael Alexanderson
7e25e04257
- add menudef entries for the scaling text. (corresponding language strings are already added to the spreadsheet on Google)
2020-06-23 00:20:54 -04:00
Christoph Oelckers
d1cbabff66
- backend update from Raze.
...
(No, the AnimTexture isn't used yet.)
2020-06-16 00:09:19 +02:00
Christoph Oelckers
b20de184a0
- made the new Build light mode operational
2020-06-11 08:48:33 +02:00
Christoph Oelckers
82af7f4f68
- mapped "Smooth mouse" back to m_filter CVAR and removed smooth_mouse.
...
The option effectively disables per frame mouse checks.
The motivation to add it was that many wireless mice 10-15 years ago had update rates of less than 35Hz, and on these it was necessary to sync mouse input with the playsim to properly interpolate between updates.
Today this is totally useless and even counterproductive because modern mice have significantly higher update rates, so this option no longer smoothes things but instead makes the mouse feel more choppy.
2020-06-10 12:55:04 +02:00
Christoph Oelckers
ff99dfbbc6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2020-05-31 23:38:17 +02:00
Hugo Locurcio
80c5b4d37b
Add a cvar to control weapon bobbing while firing
...
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.
The default value of 0 preserves the old behavior.
2020-05-31 23:12:11 +02:00
Christoph Oelckers
12a55ff161
- removed entry for non-functional linear tonemap.
2020-05-26 11:51:15 +02:00
Rachael Alexanderson
192882f63a
Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework
2020-05-07 04:32:46 -04:00
arookas
6b70cad6e1
Add option to invert mouse x
2020-04-30 08:54:10 +02:00
Christoph Oelckers
ddef3f7b98
- made video base code game independent
2020-04-28 22:54:53 +02:00
Christoph Oelckers
686aa9779d
- moved VR code and IntRect to 'common'
2020-04-26 10:26:29 +02:00
Blue
52f1c8a0d1
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
2020-04-08 18:51:38 +02:00
Lucy Phipps
2c1a42ae55
remove gl_texture_usehires since it's unused now
...
GLTEXMNU_ENABLEHIRES in language.csv is unused too
2020-04-05 13:22:32 +01:00
Christoph Oelckers
9f83195460
- added Romanian to the language selection menu.
2020-02-20 19:02:59 +01:00
Rachael Alexanderson
039196bcb3
- rename vid_scalemode 0 to 'normal'
2020-01-17 09:25:27 -05:00
alexey.lysiuk
7e050010aa
- removed obsolete softpoly render modes
...
https://forum.zdoom.org/viewtopic.php?t=66888
2020-01-06 14:31:34 +02:00
Christoph Oelckers
58acbfb6b5
- added Esperanto menu option.
2020-01-04 21:00:39 +01:00
Rachael Alexanderson
4bc923dddf
- slight rearrange of vid_scalemode and menu update
2019-12-31 10:41:30 -05:00
Rachael Alexanderson
4ff8922006
- reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations
2019-12-23 23:14:08 -05:00
Rachael Alexanderson
cd617ca0c6
- add vid_scalemode 6 to the menu
2019-12-22 09:01:43 -05:00
Rachael Alexanderson
a477dbb542
- move backend selector from display menu to video mode menu
2019-12-06 12:36:16 -05:00
Magnus Norddahl
dd87619cc4
Merge remote-tracking branch 'origin/master' into polybackend
2019-12-05 21:19:20 +01:00
Christoph Oelckers
bbdd146243
- removed dead menu options
2019-12-05 00:00:54 +01:00
Rachael Alexanderson
3269b61ffc
- change menu option for 'vid_preferbackend'
2019-12-02 09:43:06 -05:00
Ed the Bat
001df17daa
Optional override for SetSlot and ClearPlayerClasses
...
With this, a decade-long struggle can now be ended.
# Conflicts:
# wadsrc/static/language.csv
2019-11-26 09:58:53 -05:00
Rachael Alexanderson
a3741abbf3
- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… ( #972 )
...
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow
* - add menu option for cl_disableinvertedcolormap
* - added customization for invulnerability colormap
* - fixed custom colormap being calculated incorrectly
* - disable custom invulnerability map before the main game loop
2019-11-26 07:46:18 -05:00
3saster
a4b6a8f093
Added 'nocheats' CVAR ( #969 )
...
This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-12 07:29:16 -05:00
Dominus Iniquitatis
f13843c8ca
Fixed a typo
2019-10-04 17:34:54 +02:00
Alexander
ff9715c080
add m_quickexit option for quick exit in game menu
...
Default: off (false)
When this option is enabled (true), then exiting the game from
main menu and by menu_quit command doesn't require confirmation
and doesn't play sound.
2019-09-30 20:07:45 +02:00
Christoph Oelckers
cb93e00aaf
- fixed spelling of "Korean" in Korean.
2019-09-13 09:23:33 -04:00
Christoph Oelckers
e6d39254b7
- text update plus inclusion of Dutch in the menu.
2019-09-07 09:02:56 +02:00
Christoph Oelckers
fd6f6b1356
- use correct label for "No" text.
2019-09-07 08:51:39 +02:00
Christoph Oelckers
5968bb6114
- added dlg_vgafont and log_vgafont to the menu.
2019-09-07 08:39:39 +02:00
Alexander
d6396e79fb
add empty line after standard options
...
Rationale:
When a mod adds a custom option menu, it adds a space before it, like this:
```
AddOptionMenu OptionsMenu
{
StaticText ""
Submenu "$MYTITLE", MyOptions
}
```
to prevent custom option menu being in the same block as the last entries in the
standard options list. It's okay.
But when more than one such mod is loaded, each one of them adds a space before
their option menu entry, and Options Menu becomes unnecessary bloated.
This simple edit allows mods to not add a space, still be separated from
standard options.
2019-08-31 21:34:09 +02:00
Hugo Locurcio
61badfd694
Improve crosshair health color to be more informative
...
With `crosshairhealth 2`, the crosshair will now
go from white to yellow, then yellow to red as the player's health
decreases. As the player's health increases up to 200, the crosshair
will also go from white to green to indicate overheal.
This is similar to the implementation in games like Xonotic.
The old behavior (`crosshairhealth 1`) is still the default.
2019-08-18 19:09:52 +02:00
Christoph Oelckers
a05314968f
Made reverb editor localizable
2019-08-05 19:15:05 +02:00
Christoph Oelckers
c577f1d743
Merge pull request #899 from khutchins/master
...
Adds option to use a quicksave rotation
2019-07-28 08:44:21 +02:00
Kevin Hutchins
5cb59018e0
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
Christoph Oelckers
9d66a5105a
- text update.
...
This also activates Serbian and Japanese in the menu.
Note that Serbian is still missing a few characters in Hacx and Harmony!
2019-07-23 21:30:12 +02:00
Christoph Oelckers
8efe18b3ba
- text update and inclusion of Czech and Polish in the menu.
2019-07-10 19:57:40 +02:00
alexey.lysiuk
270f8fb381
- added missing quotation mark in menu definition
...
Script error, "gzdoom.pk3:menudef.txt" line 1472:
Insufficient parameters for OptionMenuItemOption
2019-05-19 13:01:09 +03:00
Christoph Oelckers
2c226afff1
- implemented subtitles for intermission slideshows.
2019-05-19 10:28:07 +02:00
Christoph Oelckers
7a8defd76f
- added European Portuguese to the menu.
...
This is sufficiently complete with only some intermission texts and the Strife dialogues falling back to the Brazilian version.
2019-05-18 18:46:07 +02:00
Alexander
7540de4027
added a crosshair on/off toggle
2019-05-18 11:32:48 +02:00
Christoph Oelckers
5f871b7aa0
- mark NewPlayerMenu as protected.
2019-04-26 12:54:57 +02:00
Nemrtvi
4a33f4f85b
Sort language options
...
Reorders the languages to appear in alphabetical order, adds an English keyword, and adds an accent mark to Portuguese.
2019-04-22 19:20:45 +02:00
Magnus Norddahl
62fa74485d
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-19 18:49:00 +02:00
Christoph Oelckers
4e23d543ef
- re-added the menu option for wipetype which got lost in a recent menu reorganization.
2019-04-19 09:35:03 +02:00
Rachael Alexanderson
5913f72c9f
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-16 08:11:53 -04:00
Rachael Alexanderson
09a2b53b21
- rename vid_backend
to vid_enablevulkan
. Also changed the CVAR from a 0-state enable to 1-state. So vid_enablevulkan==1
enables vulkan now. This should be less confusing.
2019-04-16 08:10:57 -04:00
Christoph Oelckers
89a11d1a9d
- added Korean and Portuguese to the language menu
...
Also add an English name in parentheses to Russian and Korean so that people not fluent in these scripts know what they selected.
2019-04-16 10:27:47 +02:00
Rachael Alexanderson
73efe707ac
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-15 01:34:22 -04:00
Christoph Oelckers
c45c7cdb4b
- reimplemented as an OptionsMenu.
...
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
2019-04-14 14:03:24 +02:00
Rachael Alexanderson
536aa98e87
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-09 02:01:29 -04:00
Christopher Bruns
263842169e
Fix typo: add missing dollar sign in new stereo 3D submenu.
2019-04-08 19:45:48 +02:00
Rachael Alexanderson
1096c14a3a
- remove 320x240 from the list of resolution presets
...
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Rachael Alexanderson
e6dab46b90
- remove 320x240 from the list of resolution presets
...
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:01:47 -04:00
Christoph Oelckers
aed9c458db
Revert "- initial layout for new player setup menu."
...
This reverts commit 1567bc5911
.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
2a6cdc7a6a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-04-04 17:40:52 +02:00
Rachael Alexanderson
655b0c27de
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-03 10:58:12 -04:00
Nemrtvi
a6593e1400
Update language list in MENUDEF
...
The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
2019-04-01 00:12:04 +02:00
Christoph Oelckers
1567bc5911
- initial layout for new player setup menu.
2019-03-31 13:34:55 +02:00
Rachael Alexanderson
ead3695844
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
...
# Conflicts:
# src/posix/sdl/gl_sysfb.h
2019-03-31 03:49:08 -04:00
Rachael Alexanderson
3fd449378c
- replace the lost 320x200 resolution with 960x600
2019-03-31 03:38:15 -04:00
Christoph Oelckers
ab16d3cd72
- limit minimum screen size to 640x400.
...
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
2019-03-31 09:13:22 +02:00
Nemrtvi
282cce765d
MENUDEF change for new strings in Russian
...
This is to accomodate the grammatical gender system.
2019-03-30 21:26:15 +01:00
Christoph Oelckers
4619fc5622
- removed unused (now always active) gl_trimsprites option from the menu.
2019-03-29 19:10:10 +01:00
Rachael Alexanderson
bd284cf337
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-29 04:53:10 -04:00
Christoph Oelckers
f4401d1525
- this option was in the wrong menu
2019-03-26 17:30:44 +01:00
Magnus Norddahl
4cc9880f50
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-26 13:08:59 +01:00
Christoph Oelckers
0341a3d75b
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
...
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Rachael Alexanderson
91dfebd211
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
...
# Conflicts:
# wadsrc/static/menudef.txt
2019-03-24 09:08:55 -04:00
Christoph Oelckers
10b25110c4
- restored some accidentally deleted parts of the Display Options menu.
2019-03-24 13:41:43 +01:00
Rachael Alexanderson
26ec0f6f17
- fixed: VideoOptions was renamed to DisplayOptions, but its menu reference was not updated, causing a VM abort
2019-03-24 08:18:44 -04:00
Christoph Oelckers
48cff0a617
- fixed the label for "Master Volume".
...
The text already existed, just with a different name.
2019-03-24 12:56:38 +01:00
Christoph Oelckers
92586e6c17
- did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus.
2019-03-24 12:42:57 +01:00
Christoph Oelckers
dc67355e95
- added A_Explode compatibility options.
...
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Rachael Alexanderson
4fae7ad4a9
- implement a menu for Vulkan. todo: Implement a way to select a Vulkan renderer directly, also todo: Hide Vulkan menu if the system doesn't support it.
2019-03-19 15:38:34 -04:00
Christoph Oelckers
a6051c8231
- moved the flag display in the gameplay and compatibility menus down below the headline.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367
- use the new console font for the options menu to gain space and better character support.
...
So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00