Christoph Oelckers
9d13e6b7ec
- gl_colormap.h is no longer needed.
2018-04-27 00:31:00 +02:00
Christoph Oelckers
fc0d673935
- moved the files
2018-04-27 00:28:30 +02:00
Christoph Oelckers
dd524b046e
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
2018-04-27 00:22:00 +02:00
Christoph Oelckers
937a2cf69f
- abstracted the vertex allocator.
2018-04-26 20:07:56 +02:00
Christoph Oelckers
9a1603b246
- made GLWall ready for multithreaded processing.
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* to do this efficiently the amount of required vertices needs to be calculated up-front
* always create the vertices in the data generation pass, not the render pass.
* added synchronisation code to the vertex buffer allocator.
Without multithreading this causes a slight slowdown, due to added processing cost. (Frozen Time bridge scene drops from 47 fps to 44 fps on my test machine.
2018-04-26 19:25:11 +02:00
alexey.lysiuk
3111ec97bb
Fixed crash during line tracing when enter sector is null
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https://forum.zdoom.org/viewtopic.php?t=60371
2018-04-26 17:33:05 +02:00
alexey.lysiuk
10b869ba11
Made AppVeyor configuration closer to stable builds
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Use Windows XP compatible toolchain for 32-bit Release targets only
2018-04-26 10:40:09 +03:00
alexey.lysiuk
86232df5ee
Fixed rendering of walls and flats
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With high resolution textures enabled (gl_texture_usehires CVAR set to true) and without hires textures loaded walls and flats were black
2018-04-26 10:37:27 +03:00
Christoph Oelckers
6e58f72329
- continued reorganization of GLWall.
2018-04-26 07:07:46 +02:00
Christoph Oelckers
1ae6ad2a82
- moved the legacy member functions of GLWall to FDrawInfo.
2018-04-25 22:58:56 +02:00
Christoph Oelckers
41d5bd76d4
- moved decal rendering from GLWall to FDrawInfo.
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First step of turning GLWall into a pure data container.
2018-04-25 22:09:12 +02:00
Christoph Oelckers
306b630de2
- merged the remains of gl_texture.cpp into hw_cvars.cpp.
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- eliminated hqresize.cpp's dependency on GL headers.
- cleaned up the logic for CreateTexBuffer so that hqresize.cpp does not need to check for software warped textures anymore.
2018-04-25 21:02:50 +02:00
Christoph Oelckers
557c8b480b
- missed the menu part.
2018-04-25 20:34:28 +02:00
Christoph Oelckers
ceeb479261
- moved the CVAR definitions from gl/ to hwrenderer/.
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- disabled gl_texture_format because in its existing form it is mostly a useless feature.
2018-04-25 20:33:55 +02:00
ZZYZX
3129840a04
Only call additional LineCheck if there are 3D floors
2018-04-25 19:38:29 +02:00
ZZYZX
da089b09b1
Added missing commented enum entry for ETraceFlags on ZScript side
2018-04-25 19:38:29 +02:00
ZZYZX
3eef3d7845
Implemented workaround for ZScript LineTrace with 3D floors
2018-04-25 19:38:29 +02:00
Christoph Oelckers
85300993af
- replaced gl_PatchMenu with an MMX 'ifoption' check.
2018-04-25 19:36:48 +02:00
Christoph Oelckers
cf8ee3130b
- gl_clock moved to hwrenderer.
2018-04-25 18:39:54 +02:00
Christoph Oelckers
982776d48d
- removed dependencies on GL-API related classes from gl_walls.cpp and gl_sky.cpp
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Not complete yet, but at least the GLWall memberes no longer reference GLSceneDrawer and the implementation dependent parts of FDrawInfo.
2018-04-25 14:58:13 +02:00
Christoph Oelckers
bf81799701
- typo
2018-04-25 13:59:27 +02:00
Christoph Oelckers
81341ac6c5
- Moved all static variables in hw_renderhacks into HWDrawInfo
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- removed the profiling code from hw_renderhacks because it was broken in its current state and if still needed needs to be redone differently.
2018-04-25 13:59:14 +02:00
Christoph Oelckers
1648fc6a07
Fixed initialization issues with dynamic lights.
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Actors get initialized from their defaults so anything done in the constructor or some explicit member initialization will be overwritten.
They must use their properties for setting up configurable fields and do the rest in BeginPlay.
2018-04-25 09:14:01 +02:00
Christoph Oelckers
f4e139485a
- fixed return value of hw_CheckViewArea.
2018-04-25 00:30:35 +02:00
Christoph Oelckers
bc8f47444f
- texture precaching also moved to hwrenderer/.
2018-04-25 00:07:46 +02:00
Christoph Oelckers
e24b597ae4
- got rid of the gl_info substructure in FTexture and moved all elements into the main class.
2018-04-24 23:51:19 +02:00
Christoph Oelckers
1a024a9f54
- moved gl_material into hwrenderer/.
2018-04-24 23:39:58 +02:00
Christoph Oelckers
0675315b41
- made FHardwareTexture inherit from an abstract interface to remove all GL dependencies from gl_material.cpp.
2018-04-24 23:06:34 +02:00
Christoph Oelckers
f9a82e66e4
- removed all GL dependencies from gl_material.h.
2018-04-24 22:37:52 +02:00
Christoph Oelckers
5e8a4b96fe
- make sure that warping textures never create a warped true color image.
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This replaces the old redirection hackery that had to work differently for the legacy render path.
Overriding CopyTrueColorTranslated is far more robust and ensures that no edge cases can reach the GetPixels function, which wasn't the case before.
2018-04-24 21:58:26 +02:00
Christoph Oelckers
c37ff22a05
- removed the intermediate FGLTexture class.
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This wasn't serving any real purpose anymore, and all its remaining functionality could be moved to FHardwareTexture
2018-04-24 20:41:52 +02:00
Christoph Oelckers
8d62ebd2f4
- renamed the functions in hw_fakeflat.cpp
2018-04-24 17:52:35 +02:00
Christoph Oelckers
0dcc6ec6d3
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/CMakeLists.txt
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_portal.cpp
# src/gl/scene/gl_scene.cpp
2018-04-24 17:39:03 +02:00
alexey.lysiuk
2ae8d39441
Removed all superfluous #include's
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Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
d976ce92e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-04-24 12:12:36 +02:00
Christoph Oelckers
e55b52f356
Moving the files to hwrenderer/
2018-04-24 11:58:04 +02:00
Kevin Caccamo
1c58093fc8
Add info about UseSpecial flag feature conflict above Actor.Used
2018-04-24 05:56:07 -04:00
Christoph Oelckers
dbb1492bf9
Fully separated HWDrawInfo from GL dependencies.
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This also required temoporarily moving one small function because in the current state this cannot be done in the API independent part.
2018-04-24 11:52:15 +02:00
Christoph Oelckers
a803b3d393
Split FDrawInfo in two
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Done so that the entire gl_renderhacks.cpp file can be moved out of the GL folder.
Not cleaned up yet
2018-04-24 10:30:26 +02:00
Magnus Norddahl
45625399dc
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
Christoph Oelckers
a93799b21f
- moved the "unused" folder to the repo's top level.
2018-04-23 22:25:29 +02:00
Christoph Oelckers
5ca1fca8d1
- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
2018-04-23 22:18:13 +02:00
Christoph Oelckers
60567f207c
- made CheckViewArea a global function.
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This can be put into the common hwrenderer folder but for that it shouldn't be part of the scene drawer.
2018-04-23 22:10:11 +02:00
alexey.lysiuk
c264ff05da
All platform-specific headers are referenced by generated projects
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This was already the case on Windows anyway
2018-04-23 22:15:11 +03:00
alexey.lysiuk
6ac0c2f569
Excluded unused .cpp file from compilation
2018-04-23 18:42:59 +03:00
Magnus Norddahl
2aee68d215
- slightly improve sector portal handling in softpoly
2018-04-23 01:03:37 +02:00
Magnus Norddahl
6e77cb4906
- fix softpoly mirrors
2018-04-22 23:29:39 +02:00
alexey.lysiuk
ee9fa7c33e
Made 100% kills possible on Altar of Evil, easy skill
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https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/altar666
2018-04-22 17:49:13 +03:00
Magnus Norddahl
16a8d71caf
- Simplify the portal code in softpoly somewhat
2018-04-21 15:19:28 +02:00
alexey.lysiuk
b0261d9545
Actor's Activation property is now stored in saved game
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https://forum.zdoom.org/viewtopic.php?t=60295
2018-04-21 13:12:12 +03:00