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https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- Moved all static variables in hw_renderhacks into HWDrawInfo
- removed the profiling code from hw_renderhacks because it was broken in its current state and if still needed needs to be redone differently.
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parent
1648fc6a07
commit
81341ac6c5
3 changed files with 9 additions and 66 deletions
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@ -140,9 +140,6 @@ ADD_STAT(lightstats)
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return out;
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}
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void AppendMissingTextureStats(FString &out);
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static int printstats;
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static bool switchfps;
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static uint64_t waitstart;
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@ -164,7 +161,7 @@ void CheckBench()
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AppendRenderStats(compose);
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AppendRenderTimes(compose);
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AppendLightStats(compose);
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AppendMissingTextureStats(compose);
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//AppendMissingTextureStats(compose);
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compose.AppendFormat("%llu fps\n\n", screen->GetLastFPS());
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FILE *f = fopen("benchmarks.txt", "at");
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@ -78,6 +78,14 @@ struct HWDrawInfo
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TArray<uint8_t> ss_renderflags;
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TArray<uint8_t> no_renderflags;
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private:
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// For ProcessLowerMiniseg
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bool inview;
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subsector_t * viewsubsector;
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TArray<seg_t *> lowersegs;
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sector_t fakesec; // this is a struct member because it gets used in recursively called functions so it cannot be pu on the stack.
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public:
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void ClearBuffers();
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@ -35,23 +35,6 @@
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sector_t * hw_FakeFlat(sector_t * sec, sector_t * dest, area_t in_area, bool back);
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// This is for debugging maps.
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// profiling data
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static int totalupper, totallower;
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static int lowershcount, uppershcount;
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static glcycle_t totalms, showtotalms, totalssms;
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static sector_t fakesec; // this is static because it gets used in recursively called functions.
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// Having this static doesn't really matter here because the hack code is not multithreading-capable anyway.
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static bool inview;
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static subsector_t * viewsubsector;
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static TArray<seg_t *> lowersegs;
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void HWDrawInfo::ClearBuffers()
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{
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for(unsigned int i=0;i< otherfloorplanes.Size();i++)
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@ -131,7 +114,6 @@ void HWDrawInfo::AddUpperMissingTexture(side_t * side, subsector_t *sub, float B
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{
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if (!side->segs[0]->backsector) return;
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totalms.Clock();
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for (int i = 0; i < side->numsegs; i++)
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{
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seg_t *seg = side->segs[i];
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@ -145,7 +127,6 @@ void HWDrawInfo::AddUpperMissingTexture(side_t * side, subsector_t *sub, float B
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if (sub->render_sector != sub->sector || seg->frontsector != sub->sector)
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{
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totalms.Unclock();
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return;
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}
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@ -163,7 +144,6 @@ void HWDrawInfo::AddUpperMissingTexture(side_t * side, subsector_t *sub, float B
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msi.MTI_Index = i;
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msi.seg = seg;
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MissingUpperSegs.Push(msi);
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totalms.Unclock();
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return;
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}
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}
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@ -175,7 +155,6 @@ void HWDrawInfo::AddUpperMissingTexture(side_t * side, subsector_t *sub, float B
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MissingUpperSegs.Push(msi);
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}
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}
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totalms.Unclock();
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}
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//==========================================================================
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@ -194,7 +173,6 @@ void HWDrawInfo::AddLowerMissingTexture(side_t * side, subsector_t *sub, float B
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if (backsec->transdoorheight == backsec->GetPlaneTexZ(sector_t::floor)) return;
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}
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totalms.Clock();
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// we need to check all segs of this sidedef
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for (int i = 0; i < side->numsegs; i++)
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{
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@ -210,14 +188,12 @@ void HWDrawInfo::AddLowerMissingTexture(side_t * side, subsector_t *sub, float B
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if (sub->render_sector != sub->sector || seg->frontsector != sub->sector)
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{
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totalms.Unclock();
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return;
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}
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// Ignore FF_FIX's because they are designed to abuse missing textures
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if (seg->backsector->e->XFloor.ffloors.Size() && (seg->backsector->e->XFloor.ffloors[0]->flags&(FF_FIX | FF_SEETHROUGH)) == FF_FIX)
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{
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totalms.Unclock();
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return;
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}
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@ -235,7 +211,6 @@ void HWDrawInfo::AddLowerMissingTexture(side_t * side, subsector_t *sub, float B
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msi.MTI_Index = i;
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msi.seg = seg;
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MissingLowerSegs.Push(msi);
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totalms.Unclock();
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return;
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}
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}
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@ -247,7 +222,6 @@ void HWDrawInfo::AddLowerMissingTexture(side_t * side, subsector_t *sub, float B
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MissingLowerSegs.Push(msi);
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}
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}
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totalms.Unclock();
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}
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@ -483,9 +457,6 @@ bool HWDrawInfo::DoFakeCeilingBridge(subsector_t * subsec, float Planez, area_t
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void HWDrawInfo::HandleMissingTextures(area_t in_area)
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{
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sector_t fake;
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totalms.Clock();
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totalupper = MissingUpperTextures.Size();
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totallower = MissingLowerTextures.Size();
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for (unsigned int i = 0; i < MissingUpperTextures.Size(); i++)
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{
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@ -629,10 +600,6 @@ void HWDrawInfo::HandleMissingTextures(area_t in_area)
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continue;
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}
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}
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totalms.Unclock();
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showtotalms = totalms;
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totalms.Reset();
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}
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@ -691,20 +658,6 @@ void HWDrawInfo::DrawUnhandledMissingTextures()
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}
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void AppendMissingTextureStats(FString &out)
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{
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out.AppendFormat("Missing textures: %d upper, %d lower, %.3f ms\n",
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totalupper, totallower, showtotalms.TimeMS());
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}
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ADD_STAT(missingtextures)
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{
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FString out;
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AppendMissingTextureStats(out);
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return out;
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}
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//==========================================================================
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//
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// Multi-sector deep water hacks
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@ -930,10 +883,6 @@ bool HWDrawInfo::CollectSubsectorsCeiling(subsector_t * sub, sector_t * anchor)
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void HWDrawInfo::HandleHackedSubsectors()
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{
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lowershcount=uppershcount=0;
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totalssms.Reset();
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totalssms.Clock();
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viewsubsector = R_PointInSubsector(r_viewpoint.Pos);
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// Each subsector may only be processed once in this loop!
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@ -957,7 +906,6 @@ void HWDrawInfo::HandleHackedSubsectors()
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AddOtherFloorPlane(sub->render_sector->sectornum, node);
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}
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if (inview) ProcessLowerMinisegs(lowersegs);
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lowershcount+=HandledSubsectors.Size();
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}
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}
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}
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@ -980,24 +928,14 @@ void HWDrawInfo::HandleHackedSubsectors()
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node->sub = HandledSubsectors[j];
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AddOtherCeilingPlane(sub->render_sector->sectornum, node);
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}
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uppershcount+=HandledSubsectors.Size();
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}
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}
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}
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SubsectorHacks.Clear();
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totalssms.Unclock();
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}
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ADD_STAT(sectorhacks)
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{
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FString out;
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out.Format("sectorhacks = %.3f ms, %d upper, %d lower\n", totalssms.TimeMS(), uppershcount, lowershcount);
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return out;
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}
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//==========================================================================
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//
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// This merges visplanes that lie inside a sector stack together
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