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- gl_clock moved to hwrenderer.
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982776d48d
commit
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8 changed files with 8 additions and 9 deletions
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@ -806,7 +806,6 @@ set( FASTMATH_SOURCES
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sound/sndfile_decoder.cpp
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sound/timiditypp/fft4g.cpp
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sound/timiditypp/reverb.cpp
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gl/utility/gl_clock.cpp
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textures/hires/hqnx/init.cpp
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textures/hires/hqnx/hq2x.cpp
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textures/hires/hqnx/hq3x.cpp
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@ -1059,6 +1058,7 @@ set (PCH_SOURCES
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hwrenderer/dynlights/hw_aabbtree.cpp
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hwrenderer/textures/hw_material.cpp
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hwrenderer/textures/hw_precache.cpp
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hwrenderer/utility/hw_clock.cpp
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menu/joystickmenu.cpp
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menu/loadsavemenu.cpp
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@ -24,7 +24,7 @@
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#define __VERTEXBUFFER_H
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#include "tarray.h"
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#include "gl/utility/gl_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "gl/system/gl_interface.h"
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#include "r_data/models/models.h"
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#include "hwrenderer/data/flatvertices.h"
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@ -28,7 +28,7 @@
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#include "gl/system/gl_system.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "gl/utility//gl_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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static const int INITIAL_BUFFER_SIZE = 160000; // This means 80000 lights per frame and 160000*16 bytes == 2.56 MB.
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@ -39,7 +39,7 @@
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_portal.h"
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#include "gl/utility/gl_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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void FDrawInfo::AddWall(GLWall *wall)
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@ -36,7 +36,7 @@
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/textures/gl_samplers.h"
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#include "gl/utility/gl_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/models/gl_models.h"
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#include "gl_debug.h"
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@ -31,7 +31,7 @@
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#include "g_levellocals.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "gl/utility/gl_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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sector_t * hw_FakeFlat(sector_t * sec, sector_t * dest, area_t in_area, bool back);
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@ -3,8 +3,7 @@
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** Hardware render profiling info
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2007-2016 Christoph Oelckers
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** Copyright 2007-2018 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -40,7 +39,7 @@
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#include "r_utility.h"
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#include "v_video.h"
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#include "g_levellocals.h"
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#include "gl/utility/gl_clock.h"
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#include "hw_clock.h"
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#include "i_time.h"
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glcycle_t RenderWall,SetupWall,ClipWall;
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