alexey.lysiuk
9a9c90a504
Fixed crash on exit caused by undefined class
...
Referenced but undefined optional class does not abort loading with fatal error
For example, incorrect MorphProjectile's PlayerClass or MonsterClass caused crash during shutdown
2018-01-31 18:40:48 +02:00
Kevin Caccamo
1608e11f0d
Fix typo that made DepleteAmmo always use Secondary Ammo
...
https://forum.zdoom.org/viewtopic.php?f=2&p=1038209
2018-01-30 23:52:48 -05:00
Christoph Oelckers
8e90386567
- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
2018-01-30 22:04:31 +01:00
alexey.lysiuk
35508bc8fb
Fixed resetting CVARs via internal menu CCMDs
...
This restores functionality of reset to defaults/saved menu options
2018-01-30 16:32:16 +02:00
alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
...
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
c8b6e5719e
Restore unsafe execution context to its previous value
2018-01-30 15:56:45 +02:00
alexey.lysiuk
f4191f27cf
Marked two more CCMDs as unsafe
2018-01-30 15:42:03 +02:00
Christoph Oelckers
93686638b0
- let fluid_reverb and fluid_chorus default to 'off'.
2018-01-29 18:54:06 +01:00
Christoph Oelckers
2bb80e3d0b
- fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults.
2018-01-29 18:18:31 +01:00
Christoph Oelckers
6107f36ad2
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
alexey.lysiuk
1e9fdca755
Made unsafe execution context check for CVARs more strict
...
This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
2018-01-29 15:20:35 +02:00
alexey.lysiuk
c7eea9b480
Marked a few more CCMDs as unsafe
2018-01-29 13:30:36 +02:00
Christoph Oelckers
64921ea968
- use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on.
2018-01-28 20:46:16 +01:00
Alexander Wilms
55c6a14059
Added simple fatal error window for Linux
...
There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
alexey.lysiuk
11ec3b1de0
Added compatibility option for Demonfear MAP22
...
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
c1d2b54820
- let TexMan.GetName return the actual name for a texture that was created from a full path name.
2018-01-28 11:54:24 +01:00
alexey.lysiuk
6003625721
Silenced quad stereo message during startup
2018-01-28 11:41:00 +02:00
Christoph Oelckers
410749cf67
- compatibility node rebuild for Doom2's MAP25
...
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937
- new rocket smoke sprites by Talon1024.
...
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Christoph Oelckers
d207f426c1
Typo.
2018-01-27 12:49:52 +01:00
Christoph Oelckers
1794774f22
- ScriptedMarine already exists as a name so most literal occurences in the source could be replaced with more efficient direct use of the name.
2018-01-27 09:54:33 +01:00
Christoph Oelckers
7ceb70bcc1
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
2018-01-27 09:32:26 +01:00
Rachael Alexanderson
2d8731508b
- minor typo fix
2018-01-26 23:18:13 -05:00
Marisa Kirisame
92547028f3
Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
2018-01-26 21:00:44 +01:00
Rachael Alexanderson
8cfb1cba7c
- add AppVeyor badge
2018-01-26 04:50:07 -05:00
Rachael Alexanderson
866d42d26e
- add README.md file for Github friendliness
2018-01-26 03:40:44 -05:00
alexey.lysiuk
a77b253cba
Fixed Sector.SetYScale() function in ZScript
...
https://forum.zdoom.org/viewtopic.php?t=59224
2018-01-26 10:29:37 +02:00
alexey.lysiuk
577c6b033e
Changed quad stereo mode restart notification
...
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk
7206bfcfbc
Made software fuzz shader compatible with supported OpenGL versions
...
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Magnus Norddahl
a46bbc81a0
Merge branch 'bloom_psprite_fix' into gzdoom
2018-01-25 19:01:46 +01:00
Magnus Norddahl
4c0dce875f
Merge branch 'fuzz_software' into gzdoom
2018-01-25 19:00:14 +01:00
alexey.lysiuk
1b4e3d3f94
Added overloaded Little...() functions for big endian targets
...
https://forum.zdoom.org/viewtopic.php?t=59197
2018-01-25 13:35:34 +02:00
alexey.lysiuk
e728634497
Use dummy Get...() functions for all Intel targets
...
64-bit Intel targets built with GCC/Clang were using strict memory alignment versions of GetShort(), GetInt(), GetBigInt() functions
2018-01-25 13:23:12 +02:00
alexey.lysiuk
47b276024e
Fixed compilation warnings reported by MSVC
...
src\p_map.cpp(4857): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\p_map.cpp(4858): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
2018-01-22 12:29:16 +02:00
Christoph Oelckers
76d594f952
- reverted the hard offset for transferred skies.
...
This is not the correct way to apply it.
2018-01-21 19:25:21 +01:00
Christoph Oelckers
09f1859c83
- allow retrieving the length of a string constant.
2018-01-21 18:49:46 +01:00
Christoph Oelckers
6438416adb
- fixed: The culling mode for translucent models must be inverted when rendering a mirror.
2018-01-21 16:29:40 +01:00
Christoph Oelckers
e1d6f6f3b3
- fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data.
2018-01-21 16:17:49 +01:00
Christoph Oelckers
ce88830a59
- fixed a warning caused by the LZMA-SDK update.
2018-01-21 10:58:12 +01:00
Christoph Oelckers
884db96cbb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-21 10:54:34 +01:00
ZZYZX
ee1a8f71bb
Disable TRACE_PCross and TRACE_Impact on ZScript side
2018-01-21 10:54:23 +01:00
ZZYZX
74b937620e
Added texture detection for walls and 3D floors; renamed some fields to more intuitive names
2018-01-21 10:54:23 +01:00
ZZYZX
a7ff62316d
Exported Trace() interface to ZScript
2018-01-21 10:54:23 +01:00
Marisa Kirisame
15e7d9daba
Gave the user data struct for CheckLineTrace a more unique name to avoid confusion with FLineTraceData
2018-01-21 10:54:02 +01:00
Marisa Kirisame
69e8c9ec6e
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-21 10:54:02 +01:00
Jan Engelhardt
3f45f938d6
Update LZMA SDK to version 17.01
2018-01-21 10:53:40 +01:00
Neil McPhail
ded0c7805d
Fix failure to write under ~/ in confinement
...
When running in a confined environment (such as a snap) it may not be
possible to write to directories such as ~/.config. By using the $HOME
variable instead of the '~' shortcut, the confined environment can pass
an alternative 'home' directory with write privelges.
I have only changed this for posix/unix and haven't touched code for
MacOS, as I don't know if that behaves differently
2018-01-21 10:52:42 +01:00
Christoph Oelckers
56e2db38fd
- Use FName instead of FString to store arg0str in FMapThing.
...
This is because FMapThing gets memset to 0 and changing that would cause more work than it is worth to keep the string. The only thing it is used for is the color for dynamic lights and those do not need case sensitivity so a name will just do as well, but require less adjustments elsewhere.
2018-01-21 09:10:04 +01:00
Christoph Oelckers
c93d025088
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-21 08:57:29 +01:00
Rachael Alexanderson
8b3cc6a617
- remove redundant vm.h include in events.cpp
2018-01-21 01:02:00 -05:00