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Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it Long option names break menu layout on some aspect ratios like 16:10
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2 changed files with 6 additions and 2 deletions
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@ -32,6 +32,7 @@
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#include "gl/stereo3d/gl_sidebyside3d.h"
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#include "gl/stereo3d/gl_interleaved3d.h"
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#include "gl/system/gl_cvars.h"
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#include "version.h"
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// Set up 3D-specific console variables:
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CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG)
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@ -42,7 +43,10 @@ CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG)
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// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
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// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
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// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
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CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
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}
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// intraocular distance in meters
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CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS
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@ -2729,7 +2729,7 @@ GLPREFMNU_AMBLIGHT = "Ambient light level";
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GLPREFMNU_RENDERQUALITY = "Rendering quality";
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GLPREFMNU_MENUBLUR = "Menu Blur";
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GLPREFMNU_VRMODE = "Stereo 3D VR";
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GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo (Requires Restart)";
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GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo";
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GLPREFMNU_MULTISAMPLE = "Multisample";
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GLPREFMNU_TONEMAP = "Tonemap Mode";
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GLPREFMNU_BLOOM = "Bloom effect";
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