GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2018-01-21 10:54:34 +01:00
bzip2
cmake
docs
dumb
game-music-emu Extended workaround for bug in VS2017 compiler to 32-bit build 2017-12-15 11:05:53 +02:00
gdtoa
jpeg-6b
lzma Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
soundfont
specs
src Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
tools
wadsrc Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
wadsrc_bm
wadsrc_extra - replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse. 2018-01-20 11:33:06 +01:00
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml Updated to Xcode 9.2 in Travis configuration 2017-12-16 11:49:50 +02:00
CMakeLists.txt Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00