- reverted the hard offset for transferred skies.

This is not the correct way to apply it.
This commit is contained in:
Christoph Oelckers 2018-01-21 19:25:21 +01:00
parent 09f1859c83
commit 76d594f952

View file

@ -69,7 +69,7 @@ void GLSkyInfo::init(int sky1, PalEntry FadeColor)
if (!texture[0] || texture[0]->tex->UseType == FTexture::TEX_Null) goto normalsky;
skytexno1 = texno;
x_offset[0] = s->GetTextureXOffset(pos) * (360.f/65536.f);
y_offset = s->GetTextureYOffset(pos) - 28.0;
y_offset = s->GetTextureYOffset(pos);
mirrored = !l->args[2];
}
else