- fixed: The culling mode for translucent models must be inverted when rendering a mirror.

This commit is contained in:
Christoph Oelckers 2018-01-21 16:29:40 +01:00
parent e1d6f6f3b3
commit 6438416adb
2 changed files with 4 additions and 1 deletions

View file

@ -46,6 +46,7 @@
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/models/gl_models.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_convert.h"
@ -100,7 +101,7 @@ void FGLModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectTo
if (!(actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]))
{
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glFrontFace(GLPortal::isMirrored()? GL_CW : GL_CCW);
}
gl_RenderState.mModelMatrix = objectToWorldMatrix;

View file

@ -167,6 +167,8 @@ public:
return recursion;
}
static bool isMirrored() { return !!((MirrorFlag ^ PlaneMirrorFlag) & 1); }
virtual int ClipSeg(seg_t *seg) { return PClip_Inside; }
virtual int ClipSubsector(subsector_t *sub) { return PClip_Inside; }
virtual int ClipPoint(const DVector2 &pos) { return PClip_Inside; }