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- fixed: The culling mode for translucent models must be inverted when rendering a mirror.
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e1d6f6f3b3
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2 changed files with 4 additions and 1 deletions
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@ -46,6 +46,7 @@
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#include "gl/system/gl_interface.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_portal.h"
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#include "gl/models/gl_models.h"
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#include "gl/textures/gl_material.h"
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#include "gl/utility/gl_convert.h"
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@ -100,7 +101,7 @@ void FGLModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectTo
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if (!(actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]))
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{
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glEnable(GL_CULL_FACE);
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glFrontFace(GL_CCW);
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glFrontFace(GLPortal::isMirrored()? GL_CW : GL_CCW);
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}
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gl_RenderState.mModelMatrix = objectToWorldMatrix;
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@ -167,6 +167,8 @@ public:
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return recursion;
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}
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static bool isMirrored() { return !!((MirrorFlag ^ PlaneMirrorFlag) & 1); }
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virtual int ClipSeg(seg_t *seg) { return PClip_Inside; }
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virtual int ClipSubsector(subsector_t *sub) { return PClip_Inside; }
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virtual int ClipPoint(const DVector2 &pos) { return PClip_Inside; }
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