Magnus Norddahl
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d38dae5de8
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- Add gpu stat that displays how much time the GPU spent on named GL groups
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2017-06-03 18:14:24 +02:00 |
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jplebreton
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2c7a0c87c8
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add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
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2017-06-03 18:02:27 +02:00 |
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Magnus Norddahl
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f593e2aa3c
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- Fix stat output to use the console scale
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2017-06-03 16:58:09 +02:00 |
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Rachael Alexanderson
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cdc0bf1cd5
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- condense all of unloved/2.pk3's compatibility entries together since they are all the same
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2017-06-02 16:58:22 -04:00 |
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Rachael Alexanderson
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28821e5eca
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- condense all of unloved/2.pk3's compatibility entries together since they are all the same
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2017-06-02 16:57:37 -04:00 |
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Rachael Alexanderson
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6605bd70df
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Merge https://github.com/coelckers/gzdoom
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2017-06-02 14:23:30 -04:00 |
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Rachael Alexanderson
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9b3d11ae19
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- fixed: missed the teleport fog
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2017-06-02 12:41:25 -04:00 |
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Rachael Alexanderson
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9871117f56
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- fixed: missed the teleport fog
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2017-06-02 12:41:03 -04:00 |
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Rachael Alexanderson
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9abf866241
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- added menu option for r_vanillatrans
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2017-06-02 12:37:54 -04:00 |
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Rachael Alexanderson
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579febb6f8
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- added menu option for r_vanillatrans
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2017-06-02 12:36:29 -04:00 |
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Rachael Alexanderson
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ede15da98c
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- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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b240ad0814
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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91e3b19264
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- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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00bfee8b1e
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- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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eeaf6214f7
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- fixed: forgot to assign +ZDOOMTRANS to rockets
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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daad76547d
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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2017-06-02 12:24:03 -04:00 |
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Kirill Gavrilov
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2a8ebc6c27
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Fixed broken Interleaved 3D output when GL Sampler objects are used
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2017-06-02 09:10:38 +02:00 |
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Rachael Alexanderson
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723319cc6b
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Merge https://github.com/coelckers/gzdoom
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2017-06-02 01:10:47 -04:00 |
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Rachael Alexanderson
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7d7b1b3b97
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- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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bf12d38afd
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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b4dea12a4f
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- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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aa93990d3b
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- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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45d7401885
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- fixed: forgot to assign +ZDOOMTRANS to rockets
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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813b321c45
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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2017-06-02 01:10:45 -04:00 |
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Rachael Alexanderson
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5502421901
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- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
- this fixes crosshairs being drawn black
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2017-06-01 16:21:15 -04:00 |
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Christopher Bruns
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d2f4dd41f8
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Add a comment
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2017-06-01 01:02:46 -04:00 |
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Rachael Alexanderson
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b78cb6c693
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Merge https://github.com/coelckers/gzdoom
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2017-06-01 01:02:17 -04:00 |
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Magnus Norddahl
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c30010370e
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- Fix voxels not being rendered when the replaced sprite texture doesn't exist
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2017-06-01 00:26:25 +02:00 |
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Rachael Alexanderson
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9e2d44e9c8
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- Added a number of missing textures for all 4 episodes of Ultimate Doom
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2017-05-31 21:29:25 +02:00 |
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Rachael Alexanderson
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68b32d1fe8
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Merge https://github.com/coelckers/gzdoom
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2017-05-31 12:01:47 -04:00 |
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Rachael Alexanderson
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f753a8bfbc
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- Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki.
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2017-05-31 11:28:27 -04:00 |
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Rachael Alexanderson
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b8074a4e53
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- Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent.
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2017-05-31 09:15:13 -04:00 |
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Rachael Alexanderson
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e72ae3f266
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Merge ../gzdoom
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
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2017-05-31 09:08:13 -04:00 |
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Rachael Alexanderson
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907d1e0056
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- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
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2017-05-31 08:46:29 -04:00 |
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Christoph Oelckers
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1bd3098dec
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- Now we are at 3.2pre.
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2017-05-31 12:52:38 +02:00 |
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Christoph Oelckers
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d8d4723ae1
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- removed PCD_GetActorZ double check.
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2017-05-31 11:52:51 +02:00 |
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Christoph Oelckers
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1465102ba0
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- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
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2017-05-31 11:33:57 +02:00 |
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Christoph Oelckers
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afa2888acb
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- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
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2017-05-31 10:41:43 +02:00 |
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Christoph Oelckers
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977d5988c5
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- fixed weapon sprite light calculation for low light levels.
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2017-05-31 09:27:50 +02:00 |
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Rachael Alexanderson
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56806e3243
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Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-30 14:59:24 -04:00 |
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Christopher Bruns
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857c183e5f
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Default to statically linking OpenVR API directly from the public API source files.
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2017-05-30 13:59:14 -04:00 |
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Rachael Alexanderson
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e1a2de4989
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Merge https://github.com/coelckers/gzdoom
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2017-05-30 12:43:14 -04:00 |
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Christoph Oelckers
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b50123ec6b
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- avoid function call in VM code.
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
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2017-05-30 17:50:56 +02:00 |
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alexey.lysiuk
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62bac1d612
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Added check for nullptr to CLSS and META instructions of scripting VM
https://forum.zdoom.org/viewtopic.php?t=56667
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2017-05-30 18:09:51 +03:00 |
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alexey.lysiuk
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0c90253a5d
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Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
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2017-05-30 13:01:51 +03:00 |
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Rachael Alexanderson
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04e6551bbd
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Merge https://github.com/coelckers/gzdoom
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2017-05-29 12:59:14 -04:00 |
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alexey.lysiuk
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7e7e1ff12e
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Added VS2017 Release targets to AppVeyor configuration
Removed VS2015 Win32 Debug target to speedup build process
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2017-05-29 14:50:39 +03:00 |
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alexey.lysiuk
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3b61be3145
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Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
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2017-05-29 14:46:56 +03:00 |
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alexey.lysiuk
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0f936f39d8
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Rewrote directory creation function for Windows
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
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2017-05-29 12:20:30 +03:00 |
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Rachael Alexanderson
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4fd010e5e0
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Merge https://github.com/coelckers/gzdoom
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2017-05-29 04:54:01 -04:00 |
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