mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
This commit is contained in:
parent
00bfee8b1e
commit
91e3b19264
35 changed files with 56 additions and 5 deletions
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@ -192,6 +192,7 @@ class SorcererFX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -410,6 +411,7 @@ class Sorcerer2FX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -457,6 +459,7 @@ class Sorcerer2FXSpark : Actor
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+NOGRAVITY
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+NOTELEPORT
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+CANNOTPUSH
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -481,6 +484,7 @@ class Sorcerer2FX2 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -228,6 +228,7 @@ class HereticImpBall : Actor
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+SPAWNSOUNDSOURCE
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+ZDOOMADD
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RenderStyle "Add";
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}
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States
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@ -205,7 +205,7 @@ class TeleGlitter1 : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY +MISSILE
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+NOBLOCKMAP +NOGRAVITY +MISSILE +ZDOOMADD
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RenderStyle "Add";
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Damage 0;
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}
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@ -144,6 +144,7 @@ class HeadFX1 : Actor
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+THRUGHOST
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -195,6 +196,7 @@ class HeadFX2 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -223,6 +225,7 @@ class HeadFX3 : Actor
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Damage 5;
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Projectile;
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+WINDTHRUST
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+ZDOOMADD
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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-NOBLOCKMAP
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@ -135,6 +135,7 @@ class MummyFX1 : Actor
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+SEEKERMISSILE
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+ZDOOMADD
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}
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States
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{
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@ -64,6 +64,7 @@ class SnakeProjA : Actor
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-ACTIVATEPCROSS
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+WINDTHRUST
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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RenderStyle "Add";
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SeeSound "snake/attack";
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}
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@ -244,6 +244,7 @@ class BlasterPuff : Actor
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+NOBLOCKMAP
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+NOGRAVITY
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+PUFFONACTORS
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+ZDOOMADD
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RenderStyle "Add";
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SeeSound "weapons/blasterhit";
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}
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@ -129,6 +129,7 @@ class CrossbowFX1 : Actor
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SeeSound "weapons/bowshoot";
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DeathSound "weapons/bowhit";
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Obituary "$OB_MPCROSSBOW";
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+ZDOOMADD
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}
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States
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@ -292,6 +292,7 @@ class PhoenixFX2 : Actor
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DamageType "Fire";
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Projectile;
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RenderStyle "Add";
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+ZDOOMADD
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Obituary "$OB_MPPPHOENIXROD";
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}
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@ -143,6 +143,7 @@ class HornRodFX1 : Actor
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Damage 3;
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Projectile;
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+WINDTHRUST
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+ZDOOMADD
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-NOBLOCKMAP
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RenderStyle "Add";
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SeeSound "weapons/hornrodshoot";
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@ -177,6 +178,7 @@ class HornRodFX2 : Actor
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Health 140;
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Projectile;
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RenderStyle "Add";
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+ZDOOMADD
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SeeSound "weapons/hornrodpowshoot";
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DeathSound "weapons/hornrodpowhit";
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Obituary "$OB_MPPSKULLROD";
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@ -364,6 +366,7 @@ class RainPillar : Actor
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Projectile;
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+ZDOOMADD
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RenderStyle "Add";
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Obituary "$OB_MPPSKULLROD";
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}
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@ -132,6 +132,7 @@ class StaffPuff2 : Actor
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+NOBLOCKMAP
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+NOGRAVITY
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+PUFFONACTORS
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+ZDOOMADD
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AttackSound "weapons/staffpowerhit";
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}
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@ -142,6 +142,7 @@ class GoldWandFX1 : Actor
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Damage 2;
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Projectile;
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RenderStyle "Add";
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+ZDOOMADD
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DeathSound "weapons/wandhit";
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Obituary "$OB_MPPGOLDWAND";
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}
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@ -145,6 +145,7 @@ class WizardFX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -290,7 +290,7 @@ class BishopFX : Actor
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Projectile;
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+SEEKERMISSILE
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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+STRIFEDAMAGE
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+STRIFEDAMAGE +ZDOOMADD
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RenderStyle "Add";
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DeathSound "BishopMissileExplode";
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}
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@ -154,6 +154,7 @@ class CentaurFX : Actor
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Damage 4;
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Projectile;
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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RenderStyle "Add";
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SeeSound "CentaurLeaderAttack";
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DeathSound "CentaurMissileExplode";
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@ -72,7 +72,7 @@ class CFlameFloor : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY
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+NOBLOCKMAP +NOGRAVITY +ZDOOMADD
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RenderStyle "Add";
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}
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States
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@ -93,8 +93,8 @@ class FlamePuff : Actor
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{
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Radius 1;
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Height 1;
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+NOBLOCKMAP +NOGRAVITY
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RenderStyle "Add";;
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+NOBLOCKMAP +NOGRAVITY +ZDOOMADD
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RenderStyle "Add";
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SeeSound "ClericFlameExplode";
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AttackSound "ClericFlameExplode";
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}
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@ -159,6 +159,7 @@ class CircleFlame : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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DeathSound "ClericFlameCircle";
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Obituary "$OB_MPCWEAPFLAME";
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@ -216,6 +217,7 @@ class CFlameMissile : FastProjectile
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Damage 8;
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DamageType "Fire";
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+INVISIBLE
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+ZDOOMADD
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RenderStyle "Add";
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Obituary "$OB_MPCWEAPFLAME";
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}
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@ -205,6 +205,7 @@ class Demon1FX1 : Actor
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DamageType "Fire";
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Projectile;
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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RenderStyle "Add";
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SeeSound "DemonMissileFire";
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DeathSound "DemonMissileExplode";
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@ -392,6 +393,7 @@ class Demon2FX1 : Actor
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DamageType "Fire";
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Projectile;
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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RenderStyle "Add";
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SeeSound "DemonMissileFire";
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DeathSound "DemonMissileExplode";
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@ -311,6 +311,7 @@ class DragonFireball : Actor
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DamageType "Fire";
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Projectile;
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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DeathSound "DragonFireballExplode";
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}
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@ -364,6 +365,7 @@ class DragonExplosion : Actor
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+NOBLOCKMAP
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+NOTELEPORT
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+INVISIBLE
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+ZDOOMADD
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RenderStyle "Add";
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DeathSound "DragonFireballExplode";
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}
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@ -307,6 +307,7 @@ class AxePuffGlow : AxePuff
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Default
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{
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+PUFFONACTORS
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+ZDOOMADD
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RenderStyle "Add";
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Alpha 1;
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}
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@ -168,6 +168,7 @@ class FSwordMissile : Actor
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Damage 8;
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Projectile;
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+EXTREMEDEATH
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+ZDOOMADD
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RenderStyle "Add";
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DeathSound "FighterSwordExplode";
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Obituary "$OB_MPFWEAPQUIETUS";
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@ -436,6 +436,7 @@ class FireDemonMissile : Actor
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Projectile;
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RenderStyle "Add";
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DeathSound "FireDemonMissileHit";
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+ZDOOMADD
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}
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States
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{
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@ -5,6 +5,7 @@ class FlameSmallTemp : Actor
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Default
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{
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+NOTELEPORT
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -28,6 +29,7 @@ class FlameLargeTemp : Actor
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Default
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{
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+NOTELEPORT
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -62,6 +64,7 @@ class FlameSmall : SwitchableDecoration
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{
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+NOTELEPORT
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+INVISIBLE
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+ZDOOMADD
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Radius 15;
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RenderStyle "Add";
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}
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@ -95,6 +98,7 @@ class FlameLarge : SwitchableDecoration
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{
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+NOTELEPORT
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+INVISIBLE
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+ZDOOMADD
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Radius 15;
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RenderStyle "Add";
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}
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@ -1125,6 +1125,7 @@ class SorcSpark1 : Actor
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+NOBLOCKMAP
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+DROPOFF
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+NOTELEPORT
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+ZDOOMADD
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RenderStyle "Add";
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}
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States
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@ -165,6 +165,7 @@ class LightningCeiling : Lightning
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Damage 8;
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Projectile;
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+CEILINGHUGGER
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -319,6 +320,7 @@ class LightningFloor : LightningCeiling
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{
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-CEILINGHUGGER
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+FLOORHUGGER
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+ZDOOMADD
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RenderStyle "Add";
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}
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@ -374,6 +376,7 @@ class LightningZap : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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Obituary "$OB_MPMWEAPLIGHTNING";
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}
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@ -11,6 +11,7 @@ class FireBall : Actor
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DamageType "Fire";
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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+ZDOOMADD
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RenderStyle "Add";
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DeathSound "Fireball";
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}
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@ -317,6 +317,7 @@ class SerpentFX : Actor
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Damage 4;
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Projectile;
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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DeathSound "SerpentFXHit";
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}
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@ -655,6 +655,7 @@ class MinotaurFX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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RenderStyle "Add";
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}
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States
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@ -97,6 +97,7 @@ class SentinelFX1 : Actor
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DamageType "Disintegrate";
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Projectile;
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+STRIFEDAMAGE
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+ZDOOMADD
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MaxStepHeight 4;
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RenderStyle "Add";
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}
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@ -112,6 +112,7 @@ class SpectralLightningBase : Actor
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+ACTIVATEIMPACT
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+ACTIVATEPCROSS
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+STRIFEDAMAGE
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+ZDOOMADD
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MaxStepHeight 4;
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RenderStyle "Add";
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SeeSound "weapons/sigil";
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@ -257,6 +258,7 @@ class SpectralLightningHTail : Actor
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+NOBLOCKMAP
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+NOGRAVITY
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+DROPOFF
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+ZDOOMADD
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RenderStyle "Add";
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}
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States
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@ -632,6 +632,7 @@ class TeleportSwirl : Actor
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Default
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{
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+NOBLOCKMAP
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+ZDOOMADD
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RenderStyle "Add";
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Alpha 0.25;
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}
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@ -40,6 +40,7 @@ class StrifeSpark : StrifePuff
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{
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Default
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{
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+ZDOOMADD
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RenderStyle "Add";
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}
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States
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@ -49,6 +49,7 @@ class Bang4Cloud : Actor
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+ZDOOMADD
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RenderStyle "Add";
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VSpeed 1;
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}
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@ -85,6 +85,7 @@ class FlameMissile : Actor
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Projectile;
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-NOGRAVITY
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+STRIFEDAMAGE
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+ZDOOMADD
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MaxStepHeight 4;
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RenderStyle "Add";
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SeeSound "weapons/flamethrower";
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@ -217,6 +217,7 @@ class PhosphorousFire : Actor
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+NOTELEPORT
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+NODAMAGETHRUST
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+DONTSPLASH
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+ZDOOMADD
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RenderStyle "Add";
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Obituary "$OB_MPPHOSPHOROUSGRENADE";
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}
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@ -181,6 +181,7 @@ class MaulerPuff : Actor
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+NOBLOCKMAP
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+NOGRAVITY
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+PUFFONACTORS
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+ZDOOMADD
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RenderStyle "Add";
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DamageType "Disintegrate";
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}
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@ -206,6 +207,7 @@ class MaulerTorpedo : Actor
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DamageType "Disintegrate";
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Projectile;
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+STRIFEDAMAGE
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+ZDOOMADD
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MaxStepHeight 4;
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RenderStyle "Add";
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SeeSound "weapons/mauler2fire";
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@ -268,6 +270,7 @@ class MaulerTorpedoWave : Actor
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DamageType "Disintegrate";
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Projectile;
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+STRIFEDAMAGE
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+ZDOOMADD
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MaxStepHeight 4;
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RenderStyle "Add";
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Obituary "$OB_MPMAULER";
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Loading…
Reference in a new issue