This commit is contained in:
Rachael Alexanderson 2017-05-29 12:59:14 -04:00
commit 04e6551bbd
4 changed files with 66 additions and 42 deletions

View file

@ -6,29 +6,34 @@ branches:
clone_depth: 10
os: Visual Studio 2015
environment:
matrix:
- GENERATOR: "Visual Studio 14 2015"
CONFIGURATION: Release
TOOLSET: v140_xp
APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2015"
- GENERATOR: "Visual Studio 14 2015 Win64"
CONFIGURATION: Release
TOOLSET: v140_xp
APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2015"
- GENERATOR: "Visual Studio 15 2017"
CONFIGURATION: Release
TOOLSET: v141_xp
APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2017"
- GENERATOR: "Visual Studio 15 2017 Win64"
CONFIGURATION: Release
TOOLSET: v141_xp
APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2017"
- GENERATOR: "Visual Studio 14 2015 Win64"
CONFIGURATION: Debug
TOOLSET: v140
APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2015"
platform:
- Win32
- x64
configuration:
- Debug
- Release
before_build:
build_script:
- md build
- cd build
- if "%PLATFORM%"=="Win32" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%PLATFORM%"=="x64" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015 Win64
- cmake -G "%CMAKE_GENERATOR_NAME%" -T "v140_xp"
-DCMAKE_BUILD_TYPE="%CONFIGURATION%"
..
build:
project: build\GZDoom.sln
parallel: true
verbosity: minimal
- cmake -G "%GENERATOR%" -T "%TOOLSET%" ..
- cmake --build . --config "%CONFIGURATION%"
after_build:
- set OUTPUT_DIR=%APPVEYOR_BUILD_FOLDER%\build\%CONFIGURATION%\

View file

@ -60,7 +60,6 @@ if( WIN32 )
( MSVC15 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v141_xp" ) ) # For VS 2017.
# for modern Windows SDKs the DirectX headers should be available by default.
set( DX_dinput8_LIBRARY dinput8 )
set( DX_dxguid_LIBRARY dxguid )
else()
find_path( D3D_INCLUDE_DIR d3d9.h
@ -97,9 +96,6 @@ if( WIN32 )
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
# CMake cannot find these libraries via find_library.
@ -108,11 +104,6 @@ if( WIN32 )
set( DX_dinput8_LIBRARY dinput8 )
endif()
# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
# were moved to dinput8.lib.
if( NOT DX_dxguid_LIBRARY )
message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
endif()
endif()
set( ZDOOM_LIBS
@ -133,9 +124,6 @@ if( WIN32 )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
endif()
if( DX_dxguid_LIBRARY )
list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
endif()
else()
if( APPLE )
set( NO_GTK ON )

View file

@ -477,16 +477,45 @@ const char *myasctime ()
void DoCreatePath(const char *fn)
{
char drive[_MAX_DRIVE];
char path[PATH_MAX];
char p[PATH_MAX];
int i;
char dir[_MAX_DIR];
_splitpath_s(fn, drive, sizeof drive, dir, sizeof dir, nullptr, 0, nullptr, 0);
_splitpath(fn,drive,path,NULL,NULL);
_makepath(p,drive,path,NULL,NULL);
i=(int)strlen(p);
if (p[i-1]=='/' || p[i-1]=='\\') p[i-1]=0;
if (*path) DoCreatePath(p);
_mkdir(p);
if ('\0' == *dir)
{
// Root/current/parent directory always exists
return;
}
char path[PATH_MAX];
_makepath_s(path, sizeof path, drive, dir, nullptr, nullptr);
if ('\0' == *path)
{
// No need to process empty relative path
return;
}
// Remove trailing path separator(s)
for (size_t i = strlen(path); 0 != i; --i)
{
char& lastchar = path[i - 1];
if ('/' == lastchar || '\\' == lastchar)
{
lastchar = '\0';
}
else
{
break;
}
}
// Create all directories for given path
if ('\0' != *path)
{
DoCreatePath(path);
_mkdir(path);
}
}
void CreatePath(const char *fn)

View file

@ -284,7 +284,9 @@ void Win32Video::InitDDraw ()
if (FAILED(dderr))
I_FatalError ("Could not create DirectDraw object: %08lx", dderr);
dderr = ddraw1->QueryInterface (IID_IDirectDraw2, (LPVOID*)&DDraw);
static const GUID IDIRECTDRAW2_GUID = { 0xB3A6F3E0, 0x2B43, 0x11CF, 0xA2, 0xDE, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56 };
dderr = ddraw1->QueryInterface (IDIRECTDRAW2_GUID, (LPVOID*)&DDraw);
if (FAILED(dderr))
{
ddraw1->Release ();