mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
This commit is contained in:
commit
723319cc6b
1 changed files with 2 additions and 1 deletions
|
@ -105,7 +105,8 @@ void SWCanvas::DrawTexture(DCanvas *canvas, FTexture *img, DrawParms &parms)
|
|||
drawerargs.SetTranslationMap(translation);
|
||||
drawerargs.SetLight(basecolormap, 0.0f, shade);
|
||||
|
||||
bool visible = drawerargs.SetStyle(viewport, parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
|
||||
uint32_t myfillcolor = (RGB256k.All[((parms.fillcolor & 0xfc0000) >> 6) | ((parms.fillcolor & 0xfc00) >> 4) | ((parms.fillcolor & 0xfc) >> 2)]) << 24;
|
||||
bool visible = drawerargs.SetStyle(viewport, parms.style, parms.Alpha, -1, myfillcolor, basecolormap);
|
||||
|
||||
double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
|
||||
double y0 = parms.y - parms.top * parms.destheight / parms.texheight;
|
||||
|
|
Loading…
Reference in a new issue