Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Christoph Oelckers
dda73b531c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Braden Obrzut
ba54d73e07
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
...
Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
d8d4679471
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 21:13:04 +01:00
Braden Obrzut
4d225e7a00
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
Braden Obrzut
20f7f524ca
- Don't link against sndfile and mpg123 if not compiling with OpenAL support.
2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
...
- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Braden Obrzut
f3f77a1ba0
Merge branch 'master' into portals2_visual
2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
...
Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
4d2ca0da45
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
Christoph Oelckers
aa69c39ff1
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
Christoph Oelckers
9e33599536
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
...
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Braden Obrzut
0c3b468e42
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
Christoph Oelckers
76b0971067
Merge branch 'master' into edf-gl
2016-01-10 10:31:00 +01:00
Christoph Oelckers
9fe016d6d0
- EDF parser part 1: Mapthings.
2016-01-10 10:05:04 +01:00
Christoph Oelckers
f391216ab9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-09 19:48:01 +01:00
Randy Heit
bf31d66d31
Use a better packing algorithm for the texture atlases
...
- The old algorithm is something I threw together that produced decent,
but not spectacular results since it had a tendency to waste space by
forcing everything onto "shelves".
The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm
described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A
Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can
currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf
This is minus the optimization to rotate rectangles to make better fits.
2016-01-08 22:37:06 -06:00
alexey.lysiuk
d97494afea
- fixed: check for MMX availability
...
the check was using C compiler flags instead of C++ which led to test failure for 32-bit Intel targets, at least on Linux with GCC
2016-01-08 10:18:16 +02:00
Braden Obrzut
a1e0ac0b71
Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd
2016-01-04 22:11:46 -05:00
Christopher Bruns
8e237e6146
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
2015-12-30 17:41:49 -05:00
Christoph Oelckers
86797b419f
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-30 12:28:55 +01:00
Randy Heit
900937929e
Use critical sections for WildMidi locking
...
...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Christoph Oelckers
fe2dcfd588
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
...
- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00
Christoph Oelckers
9297c60ecd
Merge branch 'master' of https://github.com/coelckers/gzdoom
2015-12-29 15:22:38 +01:00
alexey.lysiuk
3af95e0aea
Added native startup window for OS X
2015-12-29 15:19:42 +02:00
alexey.lysiuk
0efdccd942
Separated POSIX's i_system.cpp from native OS X implementation
2015-12-29 14:52:18 +02:00
Christoph Oelckers
c6b3b90f37
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-29 09:27:57 +01:00
Randy Heit
afc36544b7
Add a WildMidi softsynth device
...
- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Christoph Oelckers
b27116cbbd
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-28 22:52:48 +01:00
Christoph Oelckers
9d48c84ee3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-28 21:24:41 +01:00
Christoph Oelckers
a94120b6a4
Merge branch 'master' into WildMidi
2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da
Re-do GTK2_LIBARY_DIRS inclusion on a separate branch
2015-12-27 09:48:22 -06:00
alexey.lysiuk
1c5d0ccd65
- enabled hqNx MMX on all platforms with Intel intrinsics support
2015-12-25 15:41:06 +02:00
Christopher Bruns
10088544c3
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
...
Conflicts:
src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Christoph Oelckers
5b4323ec6c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-08 09:35:06 +01:00
Braden Obrzut
964ee6bb23
- Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.
2015-12-07 04:49:40 -05:00
Christoph Oelckers
a03b947729
- WildMidi generally working, some cleanup left to do...
2015-11-28 20:58:14 +01:00
Christoph Oelckers
eff2286bc9
- added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO.
2015-11-28 17:38:40 +01:00
Christopher Bruns
0874455faf
Initial implementation of five 3D modes -- some bugs remain.
2015-10-30 20:51:35 -04:00
Christoph Oelckers
d8ea128f38
Merge branch 'master' into scripting
...
Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
Christoph Oelckers
d58d38a1d3
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
ZZYZX
31cad858d9
Fixed odd merge bugs
2015-06-07 20:54:36 +03:00
alexey.lysiuk
2200569793
Fixed build on OS X without FMODEx
2015-06-07 11:31:53 +03:00
Christoph Oelckers
bb85625d52
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-01 00:08:42 +02:00
Christoph Oelckers
5f1c4d157c
Merge branch 'master' into scripting
...
Conflicts:
src/g_shared/a_sharedglobal.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
84351419a3
Merge branch 'master' of https://github.com/crimsondusk/zdoom
...
Conflicts:
src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
137e624b55
- needed one more fix in CMake project.
2015-04-28 15:12:21 +02:00
Christoph Oelckers
2e0f999fea
Merge branch 'master' into scripting
...
Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/shared/inventory.txt
zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
065c0a79cd
Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
...
Conflicts:
src/d_main.cpp
src/info.cpp
src/info.h
src/p_acs.cpp
src/p_interaction.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_properties.cpp
(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3
Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
...
Conflicts:
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_hexenspecialdecs.cpp
src/p_acs.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_expression.cpp
(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
7898e189df
- fixed problems in CMake project files:
...
* thingdef_function.cpp no longer exists
* the build rule for zcc-parse.c was not correct.
2015-04-28 09:40:57 +02:00
Christoph Oelckers
8b3045e255
- seems some OpenGL related stuff got lost during merge. Reinstated checks for OpenGL itself but since GLU is no longer needed it was removed for good from the project files.
2015-04-27 09:51:39 +02:00
Christoph Oelckers
3ddc3d8feb
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2015-04-27 09:41:06 +02:00
Christoph Oelckers
ab1d90038c
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2015-04-25 19:45:27 +02:00
Christoph Oelckers
d880783784
- make OpenAL and the decoder libraries delay loaded so that ZDoom can still start without them being present.
...
This required the addition of a few exception handlers so to avoid #ifdef overuse I also added some #defines for non-Windows systems that allow using __try and __except directly in the code without #ifdef'ing them out.
2015-04-25 12:25:10 +02:00
Christoph Oelckers
0da6939e84
- unmark OpenAL as 'advanced' in CMake so we can set its include and library paths in the IDE without having to enable the advanced display which isn't really helpful.
2015-04-24 22:30:28 +02:00
Christoph Oelckers
1f2a431d15
Merge branch 'master' into openal
2015-04-24 09:21:06 +02:00
Christoph Oelckers
6326cd74b4
- moved tag iterators to their own file.
2015-04-19 09:07:05 +02:00
arezey
810a1dc28d
Fixed the way mt.exe is invoked
2015-04-12 02:44:12 +03:00
arezey
a6287a4706
Fix compilation with CMake on Windows when some other building tool than
...
msbuild is used.
2015-04-12 02:11:51 +03:00
Christoph Oelckers
5f2f11a43b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-04 10:32:23 +02:00
Christoph Oelckers
ccd9fb9c23
- moved FDoomEdMap to its own file to make the upcoming changes a bit nicer to handle.
2015-04-03 10:54:55 +02:00
Christoph Oelckers
f0886ce1f1
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/version.h
2015-04-03 09:45:04 +02:00
Randy Heit
d37f9cbcae
Add flies (doomed #112 ) from the Hexen retail beta
...
...because it brought back memories of adding Strife support.
- The search function is radically different, but the flying mechanics are
the same.
2015-04-02 17:52:54 -05:00
Christoph Oelckers
6eb4e2a224
Merge branch 'master' of https://github.com/rheit/zdoom
2015-03-31 18:25:31 +02:00
Christoph Oelckers
c249157876
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
Braden Obrzut
b958e930cf
- Cleared developer warnings with modern (3.0+) versions of CMake.
2015-03-23 23:28:18 -04:00
Christoph Oelckers
97947f9e10
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
dumb/vc6/dumb_static/dumb_static.vcproj
wadsrc/static/compatibility.txt
2015-03-15 11:42:59 +01:00
Randy Heit
719dfbe5a9
Don't die on configuration if xinput.h is not found
2015-02-27 21:51:04 -06:00
Randy Heit
775e33ede7
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_doom/a_archvile.cpp
src/g_shared/a_morph.cpp
src/p_enemy.h
src/p_local.h
src/p_mobj.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_exp.h
src/thingdef/thingdef_expression.cpp
src/thingdef/thingdef_states.cpp
wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Chris Robinson
a8348b13de
Merge remote-tracking branch 'zdoom/master' into openal
...
Conflicts:
output_sdl/CMakeLists.txt
src/namedef.h
2015-01-15 13:08:05 -08:00
Christoph Oelckers
df93d1a9f1
Merge branch 'SDL2_gz' of https://github.com/edward-san/zdoom
2015-01-08 09:27:42 +01:00
Christoph Oelckers
1c3561d71e
Merge branch 'master' of https://github.com/rheit/zdoom
2015-01-08 09:27:30 +01:00
Edoardo Prezioso
c9150497e3
- Move sdlglvideo code from sdl to posix/sdl.
...
Re-add sdlglvideo.cpp path in CMakeLists.txt . Warning: it won't compile yet.
2015-01-07 21:07:40 +01:00
Christoph Oelckers
c424a1afcb
Merge branch 'master' of https://github.com/rheit/zdoom
2015-01-04 17:58:04 +01:00
alexey.lysiuk
aa1f51d3d2
Reimplemented gaming controllers support in native OS X backend using pure IOKit
2015-01-04 14:08:53 +02:00
alexey.lysiuk
a67dc4148b
Split implementation of native OS X backend into several files
2014-12-28 16:35:00 +02:00
Christoph Oelckers
c39e962fd5
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
src/posix/sdl/hardware.cpp
Please note that this will NOT(!!!) compile on Linux without adjusting sdlglvideo.cpp!
2014-12-25 22:50:15 +01:00
Randy Heit
b5e4153c78
Merge branch 'master' into gonesolong
...
Conflicts:
src/CMakeLists.txt
src/b_think.cpp
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_fighterplayer.cpp
src/namedef.h
src/p_enemy.cpp
src/p_local.h
src/p_mobj.cpp
src/p_teleport.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_function.cpp
src/thingdef/thingdef_parse.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
were added to thingdef_function.cpp over the past year, as this file no
longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
...
Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
alexey.lysiuk
1433bf3f78
Put all non-Windows source code into posix directory and its subdirectories
2014-12-18 11:52:29 +02:00
alexey.lysiuk
84b12d23b5
Native OS X backend no longer requires SDL
2014-12-16 23:20:54 +02:00
alexey.lysiuk
3c76e5689a
Fixed path to SDL specific Obj-C++ file
2014-12-16 23:20:14 +02:00
Christoph Oelckers
4f00aa3957
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-16 17:38:37 +01:00
alexey.lysiuk
83c8f44cc4
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure
2014-12-16 10:25:34 +02:00
alexey.lysiuk
8bc890c995
Rearranged files to avoid usage of symbolic links
2014-12-15 17:40:30 +02:00
alexey.lysiuk
9d135a0586
Get rid of SDL in more parts of native OS X backend
2014-12-14 16:28:31 +02:00
alexey.lysiuk
8d16c2e3c0
OS X native backend no longer use files from src/sdl directly
...
Cocoa backend is compiling but failed to link
Some files are referenced using symbolic links
Apple's HID Utilities were moved to own directory
2014-12-14 11:57:08 +02:00
Braden Obrzut
86372fce34
- Added Steam detection for Stife: Veteran Edition.
...
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
da8f2185d8
- Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa).
2014-12-11 16:54:38 -05:00
Edoardo Prezioso
372f7e7002
- Various CMake fixes for two problems.
...
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Braden Obrzut
a7b33a8ce3
- Removed XCursor code since SDL2 has proper color cursor support.
...
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
Braden Obrzut
d625caf03c
- Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works.
2014-12-08 18:46:10 -05:00
Christoph Oelckers
a7a2d55695
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/sdl/iwadpicker_cocoa.mm
2014-11-25 16:39:56 +01:00
Christoph Oelckers
4a3427fe50
Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom
2014-11-25 16:32:52 +01:00
khokh2001
e9075334a3
new opl3 emulator
2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-22 12:09:50 +02:00
Braden Obrzut
601852d224
- Fixed: fixrtext isn't needed with Win64 builds.
2014-11-17 21:56:16 -05:00