mirror of
https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
5b4323ec6c
14 changed files with 220 additions and 12 deletions
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@ -27,7 +27,8 @@ II. Implementation Semantics
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II.A : Storage and Retrieval of Data
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------------------------------------
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No changes.
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Any TEXTMAP lump in the described namespaces must be encoded in ISO 8859-1 which
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as of this writing is the only character encoding supported by ZDoom.
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-----------------------------------
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II.B : Storage Within Archive Files
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@ -509,6 +509,11 @@ if( NOT MSVC )
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add_definitions( -D__forceinline=inline )
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endif( NOT MSVC )
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# Fix stat in v140_xp (broken in RTM and Update 1 so far)
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if( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
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add_definitions( -D_stat64i32=VS14Stat )
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endif( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
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if( UNIX )
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CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
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if( NOT CLOCK_GETTIME_IN_RT )
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@ -973,7 +973,7 @@ void NetUpdate (void)
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{
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I_StartTic ();
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D_ProcessEvents ();
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if ((maketic - gametic) / ticdup >= BACKUPTICS/2-1)
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if (pauseext || (maketic - gametic) / ticdup >= BACKUPTICS/2-1)
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break; // can't hold any more
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//Printf ("mk:%i ",maketic);
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@ -1204,7 +1204,7 @@ void NetUpdate (void)
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// Send current network delay
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// The number of tics we just made should be removed from the count.
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netbuffer[k++] = ((maketic - newtics - gametic) / ticdup);
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netbuffer[k++] = ((maketic - numtics - gametic) / ticdup);
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if (numtics > 0)
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{
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@ -1810,7 +1810,8 @@ void TryRunTics (void)
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// If paused, do not eat more CPU time than we need, because it
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// will all be wasted anyway.
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if (pauseext) r_NoInterpolate = true;
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if (pauseext)
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r_NoInterpolate = true;
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bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
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// get real tics
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@ -1828,6 +1829,9 @@ void TryRunTics (void)
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// get available tics
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NetUpdate ();
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if (pauseext)
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return;
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lowtic = INT_MAX;
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numplaying = 0;
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for (i = 0; i < doomcom.numnodes; i++)
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@ -1935,7 +1939,7 @@ void TryRunTics (void)
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C_Ticker ();
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M_Ticker ();
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I_GetTime (true);
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if (!pauseext) G_Ticker();
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G_Ticker();
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gametic++;
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NetUpdate (); // check for new console commands
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@ -134,6 +134,7 @@ DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int h
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NoWrap = false;
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ClipX = ClipY = ClipWidth = ClipHeight = 0;
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WrapWidth = 0;
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HandleAspect = true;
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Top = y;
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Next = NULL;
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Lines = NULL;
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@ -196,6 +197,14 @@ void DHUDMessage::Serialize (FArchive &arc)
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NoWrap = false;
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ClipX = ClipY = ClipWidth = ClipHeight = WrapWidth = 0;
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}
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if (SaveVersion >= 4525)
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{
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arc << HandleAspect;
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}
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else
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{
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HandleAspect = true;
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}
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if (arc.IsLoading ())
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{
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Lines = NULL;
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@ -257,7 +266,7 @@ void DHUDMessage::CalcClipCoords(int hudheight)
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else
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{
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screen->VirtualToRealCoordsInt(x, y, w, h,
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HUDWidth, hudheight, false, true);
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HUDWidth, hudheight, false, HandleAspect);
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ClipLeft = x;
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ClipTop = y;
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ClipRight = x + w;
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@ -94,12 +94,13 @@ public:
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NoWrap = nowrap;
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ResetText(SourceText);
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}
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void SetClipRect(int x, int y, int width, int height)
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void SetClipRect(int x, int y, int width, int height, bool aspect)
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{
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ClipX = x;
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ClipY = y;
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ClipWidth = width;
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ClipHeight = height;
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HandleAspect = aspect;
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}
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void SetWrapWidth(int wrap)
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{
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@ -119,6 +120,7 @@ protected:
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int HUDWidth, HUDHeight;
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int ClipX, ClipY, ClipWidth, ClipHeight, WrapWidth; // in HUD coords
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int ClipLeft, ClipTop, ClipRight, ClipBot; // in screen coords
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bool HandleAspect;
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EColorRange TextColor;
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FFont *Font;
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FRenderStyle Style;
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@ -5315,6 +5315,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
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ClipRectWidth = argCount > 2 ? args[2] : 0;
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ClipRectHeight = argCount > 3 ? args[3] : 0;
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WrapWidth = argCount > 4 ? args[4] : 0;
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HandleAspect = argCount > 5 ? !!args[5] : true;
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break;
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case ACSF_SetHUDWrapWidth:
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@ -5919,6 +5920,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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break;
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}
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return 0;
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}
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@ -7854,7 +7856,7 @@ scriptwait:
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}
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break;
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}
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msg->SetClipRect(ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight);
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msg->SetClipRect(ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight, HandleAspect);
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if (WrapWidth != 0)
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{
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msg->SetWrapWidth(WrapWidth);
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@ -9466,6 +9468,7 @@ DLevelScript::DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr
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activefont = SmallFont;
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hudwidth = hudheight = 0;
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ClipRectLeft = ClipRectTop = ClipRectWidth = ClipRectHeight = WrapWidth = 0;
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HandleAspect = true;
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state = SCRIPT_Running;
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// Hexen waited one second before executing any open scripts. I didn't realize
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@ -891,6 +891,7 @@ protected:
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int hudwidth, hudheight;
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int ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight;
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int WrapWidth;
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bool HandleAspect;
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FBehavior *activeBehavior;
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int InModuleScriptNumber;
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@ -177,10 +177,47 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
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{
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// Check 3D floors on back side
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{
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sector_t * back = line->sidedef[1 - sideno]->sector;
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for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++)
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{
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F3DFloor *rover = back->e->XFloor.ffloors[i];
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if (!(rover->flags & FF_EXISTS)) continue;
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if (!(rover->flags & FF_UPPERTEXTURE)) continue;
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if (user->z > rover->top.plane->ZatPoint(checkx, checky) ||
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user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky))
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continue;
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// This 3D floor depicts a switch texture in front of the player's eyes
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return true;
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}
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}
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return (user->z + user->height > open.top);
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}
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else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
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{
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// Check 3D floors on back side
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{
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sector_t * back = line->sidedef[1 - sideno]->sector;
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for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++)
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{
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F3DFloor *rover = back->e->XFloor.ffloors[i];
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if (!(rover->flags & FF_EXISTS)) continue;
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if (!(rover->flags & FF_LOWERTEXTURE)) continue;
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if (user->z > rover->top.plane->ZatPoint(checkx, checky) ||
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user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky))
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continue;
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// This 3D floor depicts a switch texture in front of the player's eyes
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return true;
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}
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}
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return (user->z < open.bottom);
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}
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else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
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@ -5893,6 +5893,103 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
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self->RipLevelMax = max;
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}
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//==========================================================================
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//
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// A_CheckProximity(jump, classname, distance, count, flags, ptr)
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//
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// Checks to see if a certain actor class is close to the
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// actor/pointer within distance, in numbers.
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//==========================================================================
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enum CPXFflags
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{
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CPXF_ANCESTOR = 1,
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CPXF_LESSOREQUAL = 1 << 1,
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CPXF_NOZ = 1 << 2,
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CPXF_COUNTDEAD = 1 << 3,
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CPXF_DEADONLY = 1 << 4,
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CPXF_EXACT = 1 << 5,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
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{
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ACTION_PARAM_START(6);
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ACTION_PARAM_STATE(jump, 0);
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ACTION_PARAM_CLASS(classname, 1);
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ACTION_PARAM_FIXED(distance, 2);
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ACTION_PARAM_INT(count, 3);
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ACTION_PARAM_INT(flags, 4);
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ACTION_PARAM_INT(ptr, 5);
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ACTION_SET_RESULT(false); //No inventory chain results please.
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AActor *ref = COPY_AAPTR(self, ptr);
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//We need these to check out.
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if (!ref || !jump || !classname || distance <= 0)
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return;
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int counter = 0;
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bool result = false;
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TThinkerIterator<AActor> it;
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AActor * mo;
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//[MC] Process of elimination, I think, will get through this as quickly and
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//efficiently as possible.
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while ((mo = it.Next()))
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{
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if (mo == ref) //Don't count self.
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continue;
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//Check inheritance for the classname. Taken partly from CheckClass DECORATE function.
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if (flags & CPXF_ANCESTOR)
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{
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if (!(mo->GetClass()->IsAncestorOf(classname)))
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continue;
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}
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//Otherwise, just check for the regular class name.
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else if (classname != mo->GetClass())
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continue;
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//Make sure it's in range and respect the desire for Z or not.
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if (P_AproxDistance(ref->x - mo->x, ref->y - mo->y) < distance &&
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((flags & CPXF_NOZ) ||
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((ref->z > mo->z && ref->z - (mo->z + mo->height) < distance) ||
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(ref->z <= mo->z && mo->z - (ref->z + ref->height) < distance))))
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{
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if (mo->flags6 & MF6_KILLED)
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{
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if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY)))
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continue;
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counter++;
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}
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else
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{
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if (flags & CPXF_DEADONLY)
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continue;
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counter++;
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}
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//Abort if the number of matching classes nearby is greater, we have obviously succeeded in our goal.
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if (counter > count)
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{
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result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true;
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break;
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}
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}
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}
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if (counter == count)
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result = true;
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else if (counter < count)
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result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT));
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if (result)
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{
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ACTION_JUMP(jump);
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}
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}
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/*===========================================================================
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A_CheckBlock
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(state block, int flags, int ptr)
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@ -5951,4 +6048,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
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{
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ACTION_JUMP(block);
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}
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}
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}
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4524
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#define SAVEVER 4525
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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|
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@ -1726,3 +1726,36 @@ FString I_GetLongPathName(FString shortpath)
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delete[] buff;
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return longpath;
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}
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#if _MSC_VER == 1900 && defined(_USING_V110_SDK71_)
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//==========================================================================
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//
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// VS14Stat
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//
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// Work around an issue where stat doesn't work with v140_xp. This was
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// supposedly fixed, but as of Update 1 continues to not function on XP.
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//
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//==========================================================================
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#include <sys/stat.h>
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int VS14Stat(const char *path, struct _stat64i32 *buffer)
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{
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WIN32_FILE_ATTRIBUTE_DATA data;
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if(!GetFileAttributesEx(path, GetFileExInfoStandard, &data))
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return -1;
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buffer->st_ino = 0;
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buffer->st_mode = ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? S_IFDIR : S_IFREG)|
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((data.dwFileAttributes & FILE_ATTRIBUTE_READONLY) ? S_IREAD : S_IREAD|S_IWRITE);
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buffer->st_dev = buffer->st_rdev = 0;
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buffer->st_nlink = 1;
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buffer->st_uid = 0;
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buffer->st_gid = 0;
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buffer->st_size = data.nFileSizeLow;
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buffer->st_atime = (*(QWORD*)&data.ftLastAccessTime) / 10000000 - 11644473600LL;
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buffer->st_mtime = (*(QWORD*)&data.ftLastWriteTime) / 10000000 - 11644473600LL;
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buffer->st_ctime = (*(QWORD*)&data.ftCreationTime) / 10000000 - 11644473600LL;
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return 0;
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}
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#endif
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|
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|
@ -3061,6 +3061,7 @@ struct lemon *lemp;
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FILE *in;
|
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char *tpltname;
|
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char *cp;
|
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Boolean tpltnameinbuf;
|
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cp = strrchr(lemp->filename,'.');
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if( cp ){
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|
@ -3070,10 +3071,13 @@ struct lemon *lemp;
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}
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if( access(buf,004)==0 ){
|
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tpltname = buf;
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tpltnameinbuf = LEMON_TRUE;
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}else if( access(templatename,004)==0 ){
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tpltname = templatename;
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tpltnameinbuf = LEMON_TRUE;
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}else{
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tpltname = pathsearch(lemp->argv0,templatename,0);
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tpltnameinbuf = LEMON_FALSE;
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}
|
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if( tpltname==0 ){
|
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fprintf(stderr,"Can't find the parser driver template file \"%s\".\n",
|
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|
@ -3084,11 +3088,11 @@ struct lemon *lemp;
|
|||
in = fopen(tpltname,"rb");
|
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if( in==0 ){
|
||||
fprintf(stderr,"Can't open the template file \"%s\".\n",templatename);
|
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free(tpltname);
|
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if (tpltnameinbuf == LEMON_FALSE) free(tpltname);
|
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lemp->errorcnt++;
|
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return 0;
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}
|
||||
free(tpltname);
|
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if (tpltnameinbuf == LEMON_FALSE) free(tpltname);
|
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return in;
|
||||
}
|
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|
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|
|
|
@ -337,6 +337,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetRipperLevel(int level);
|
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action native A_SetRipMin(int min);
|
||||
action native A_SetRipMax(int max);
|
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action native A_CheckProximity(state jump, class<Actor> classname, float distance, int count = 1, int flags = 0, int ptr = AAPTR_DEFAULT);
|
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action native A_CheckBlock(state block, int flags = 0, int ptr = AAPTR_DEFAULT);
|
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action native A_CheckSightOrRange(float distance, state label, bool two_dimension = false);
|
||||
action native A_CheckRange(float distance, state label, bool two_dimension = false);
|
||||
|
|
|
@ -484,6 +484,17 @@ enum
|
|||
QF_WAVE = 1 << 5,
|
||||
};
|
||||
|
||||
// A_CheckProximity flags
|
||||
enum
|
||||
{
|
||||
CPXF_ANCESTOR = 1,
|
||||
CPXF_LESSOREQUAL = 1 << 1,
|
||||
CPXF_NOZ = 1 << 2,
|
||||
CPXF_COUNTDEAD = 1 << 3,
|
||||
CPXF_DEADONLY = 1 << 4,
|
||||
CPXF_EXACT = 1 << 5,
|
||||
};
|
||||
|
||||
// Flags for A_CheckBlock
|
||||
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
||||
enum
|
||||
|
|
Loading…
Reference in a new issue