Christoph Oelckers
cc2885c2de
- fixed int/fixed_t mixup with P_RadiusAttack's 'bombdistance' parameter. (Why is this thing even an int...?)
2016-03-07 22:05:19 +01:00
Christoph Oelckers
3c25b2c066
- some redesign of P_CheckSight to handle portals.
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Portal stuff not tested yet.
2016-03-07 21:59:32 +01:00
Randy Heit
f82c217047
Fixed: In multiplayer, players could spawn at voodoo doll starts
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- This could happen in co-op games that did not have enough player starts
for all the players spawning. Voodoo doll starts were not excluded from
the set of possible starts as they should have been.
2016-03-07 10:58:16 -06:00
Randy Heit
e277fbe81d
Fixed some incorrectness with some Hexen crushing specials
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- The following Hexen specials all stop 8 units above the floor:
* Ceiling_CrushRaiseAndStay
* Ceiling_CrushAndRaise
* Ceiling_LowerAndCrush
We only and Ceiling_LowerAndCrush correct. Clearly, I should have paid
more attention when the Hexen source was released for the parts that I
had already reverse engineered.
2016-03-07 10:24:30 -06:00
Randy Heit
8b9a0da5ef
That was hard to read
2016-03-07 09:58:52 -06:00
MajorCooke
af50a79e55
- Fixed: ScaleY was not defaulting to ScaleX when specified as 0, which is how the behavior originally was in 2.8. This behavior can now be toggled with a new boolean, 'usezero'.
2016-03-07 09:02:34 -06:00
Christoph Oelckers
fe4bc31d59
- fixed some bad offset calculations.
2016-03-07 11:36:51 +01:00
Edoardo Prezioso
a65b0d7d4c
- Fixed misaligned pointer access error in zipdir.
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It happens if zipdir is compiled with GCC/Clang UBSan and is run on an already existing zdoom.pk3.
2016-03-06 23:24:31 -05:00
Randy Heit
72edd7d455
Fixed: GetVarAddrType() bounds check was inverted
2016-03-06 22:17:30 -06:00
Christoph Oelckers
13a7507c4d
- should have saved that...
2016-03-07 01:48:13 +01:00
Christoph Oelckers
8f71906fc3
- added portal support to P_RadiusAttack.
...
This currently only works for linked portals. For other types some major refactoring may be necessary because it not only requires multiple passes of P_RadiusAttack but also an alteration of how sight checks work.
2016-03-07 01:02:48 +01:00
Christoph Oelckers
7d7112f427
- added portal support to A_ThrustImpale, P_PushUp and P_PushDown.
2016-03-07 00:17:52 +01:00
Christoph Oelckers
5175d56129
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
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- fixed: P_FindFloorCeiling set the floorsector for a new ceilingheight.
Note: P_DrawRailTrail still needs to be changed, at the moment rail trails through portals will not work correctly.
2016-03-06 21:58:36 +01:00
Christoph Oelckers
90553bb61c
- deal with portals in P_AimCamera.
...
This will most likely need some more testing and refining but at least it should work through line portals now.
2016-03-06 13:10:42 +01:00
Christoph Oelckers
a0b2915b8f
- added a heightsec change when aborting the main trace due to having found a target in a subtrace.
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- be a bit smarter about what to copy from a subtrace. There's 3 distinct pieces of information here: The hit itself, the CrossedWater setting for Boom-transfers and the CrossedWater setting for 3D floors.
Note: Ideally this should return all water hits it can detect, not just the first one.
2016-03-06 02:07:04 +01:00
Christoph Oelckers
74592334e4
- fixed return conditions of Trace() so that it always returns something valid. Due to the portal related changes the default initialization for TRACE_HitNone must be inside TraceTraverse.
2016-03-06 01:41:52 +01:00
Christoph Oelckers
ae4cc9669b
- added line portal support to Trace().
2016-03-06 01:04:19 +01:00
Christoph Oelckers
983e8bc6a5
- explicitly check NAME_Null in P_FindTerrain so that it cannot get rendered inoperable by mods which hijack this name. This name must be reserved so that there is some means to disable a sector's terrain.
2016-03-05 22:39:53 +01:00
Christoph Oelckers
97577dc2d7
- added sector portal support to Trace()
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Note that at the moment only the function itself has been changed, the calling parts still need to be redone.
2016-03-05 21:44:31 +01:00
Christoph Oelckers
cf7f7b0d54
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-05 20:20:50 +01:00
Christoph Oelckers
87d6e03cc2
- should have saved before committing...
2016-03-05 13:09:49 +01:00
Christoph Oelckers
26a05857d0
- fixed: Camera textures should not intercept and clear the NoInterpolateView flag.
...
Thanks to some really bad use of a global variable this was causing problems with the inverted order in which GZDoom needs to draw this stuff.
2016-03-05 12:46:47 +01:00
Christoph Oelckers
c455c60480
- fixed: calculating open.range requires signed math.
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- fixed: FMultiBlockLinesIterator initialized continueup twice but forgot continuedown.
- fixed: One of the debug messages in P_AimLineAttack was missing an if (aimdebug).
2016-03-05 01:23:27 +01:00
Christoph Oelckers
b9c72e372b
- fixed bad loop handling in FWeaponSlots::SetFromGameInfo().
2016-03-04 16:25:23 +01:00
Christoph Oelckers
d1f17e0b46
- fixed: The checks in P_IsThingSpecial was broken.
2016-03-04 16:23:40 +01:00
Christoph Oelckers
e290bc6fd0
- fixed: In Hexen, ThrustThing can not be triggered from the backside of a line.
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This gets only activated when the HEXENHACK flag is set. For ZDoom maps there is a specific line flag to handle this condition explicitly.
2016-03-04 15:24:13 +01:00
Christoph Oelckers
caf2ca0df7
- fixed: CallStateChain must never allow a jumping function to set the chain's overall result to successful.
2016-03-04 15:11:20 +01:00
Christoph Oelckers
ef9f3da31d
- do not use the precalculated coordinates for non-linked portals because they are not static.
2016-03-04 14:41:24 +01:00
Christoph Oelckers
e9e30a6431
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-04 14:10:28 +01:00
Christoph Oelckers
dbd89c2702
- refactoring of portal grouping for the renderer, to allow more efficient clipping.
2016-03-04 14:10:13 +01:00
Christoph Oelckers
b427f27e3b
- fixed: line portal rotations were not set for all types.
2016-03-04 14:09:26 +01:00
Christoph Oelckers
af1b70376b
- added 21:9 handling to GL code.
2016-03-04 11:47:15 +01:00
alexey.lysiuk
9b23b41021
Added detection for broken WAD files
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Do not try to allocate nonsensical amount of memory and bail out when broken WAD is detected
See http://forum.drdteam.org/viewtopic.php?t=6844
2016-03-04 11:32:15 +01:00
Christoph Oelckers
7ceb6d86dd
- fixed compilation.
2016-03-04 10:39:10 +01:00
Christoph Oelckers
93323b64f8
- explicitly force SSE2 for Visual Studio 64 bit projects so that the advanced instruction sets don't get activated by accident.
2016-03-04 10:16:23 +01:00
Randy Heit
e4a74f4bbe
Fix memory leak from ZCC_OpInfo operator prototypes
2016-03-03 20:26:41 -06:00
Christoph Oelckers
5c1ec2c0bf
- added some more British English text variants.
2016-03-04 01:46:37 +01:00
Christoph Oelckers
ec4b3da93d
- added some more British English text variants.
2016-03-04 01:39:55 +01:00
Randy Heit
964ff46063
Add new state options to parser and actually enable them
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- Added new state options that DECORATE got to the lemon parser.
- Enable token generation for state options. They were previously not
generated, so the grammar treated them as function calls instead.
2016-03-03 18:33:07 -06:00
Randy Heit
078d37e073
Pretty sure this was a typo
2016-03-03 18:33:07 -06:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Christoph Oelckers
0c37a90e32
- moved the initial 3D floor check from Trace to TraceTraverse, because that's where it will be needed for handling portals.
2016-03-04 01:13:17 +01:00
Christoph Oelckers
9f805daa73
- added missing handling of ALF_PORTALRESTRICT flag.
2016-03-04 01:13:16 +01:00
Christoph Oelckers
81b634a798
- preparation for making Trace portal aware: Added a new flag Trace_PortalRestrict, so that I could disable portals without static offset for P_LinePickActor and A_CheckLOF, because both depend on the target info being retainable which requires a static offset.
2016-03-04 01:13:16 +01:00
Randy Heit
3c2ed52442
Fix 21:9 base width and height values
2016-03-03 18:00:06 -06:00
Randy Heit
16d8af6b77
Add some 21:9 resolutions
2016-03-03 17:59:55 -06:00
Randy Heit
79f0714341
Update ratios[] tables for SDL and Cocoa
2016-03-03 17:32:30 -06:00
Michael Labbe
a28c8091fc
UI support for 21:9
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- Can specify aspect ratio 21:9 in video menu
- menu_screenratios cvar can now force 21:9
2016-03-03 17:31:12 -06:00
Michael Labbe
a4705c8404
vid_listmodes crash fix
2016-03-03 17:31:12 -06:00
Michael Labbe
3ac4968218
Slightly improve 21:9 ar
2016-03-03 17:31:12 -06:00