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- fixed bad loop handling in FWeaponSlots::SetFromGameInfo().
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@ -1297,7 +1297,7 @@ void FWeaponSlots::SetFromGameInfo()
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// Append extra weapons to the slots.
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for (i = 0; i < NUM_WEAPON_SLOTS; ++i)
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{
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for (unsigned j = 0; j < gameinfo.DefaultWeaponSlots[i].Size(); i++)
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for (unsigned j = 0; j < gameinfo.DefaultWeaponSlots[i].Size(); j++)
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{
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PClassWeapon *cls = dyn_cast<PClassWeapon>(PClass::FindClass(gameinfo.DefaultWeaponSlots[i][j]));
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if (cls == NULL)
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