This commit is contained in:
Christoph Oelckers 2016-03-05 20:20:50 +01:00
commit cf7f7b0d54
7 changed files with 12 additions and 6 deletions

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@ -1297,7 +1297,7 @@ void FWeaponSlots::SetFromGameInfo()
// Append extra weapons to the slots.
for (i = 0; i < NUM_WEAPON_SLOTS; ++i)
{
for (unsigned j = 0; j < gameinfo.DefaultWeaponSlots[i].Size(); i++)
for (unsigned j = 0; j < gameinfo.DefaultWeaponSlots[i].Size(); j++)
{
PClassWeapon *cls = dyn_cast<PClassWeapon>(PClass::FindClass(gameinfo.DefaultWeaponSlots[i][j]));
if (cls == NULL)

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@ -1119,6 +1119,10 @@ FUNC(LS_ThrustThing)
}
else if (it)
{
if (level.flags2 & LEVEL2_HEXENHACK && backSide)
{
return false;
}
ThrustThingHelper (it, BYTEANGLE(arg0), arg1, arg2);
return true;
}

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@ -3991,7 +3991,8 @@ struct aim_t
if (sv_smartaim < 2)
{
// friends don't aim at friends (except players), at least not first
Printf("Hit friend %s at %f,%f,%f\n", th->GetClass()->TypeName.GetChars(), th->X() / 65536., th->Y() / 65536., th->Z() / 65536.);
if (aimdebug)
Printf("Hit friend %s at %f,%f,%f\n", th->GetClass()->TypeName.GetChars(), th->X() / 65536., th->Y() / 65536., th->Z() / 65536.);
SetResult(thing_friend, in->frac, th, thingpitch);
}
}

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@ -265,7 +265,7 @@ void P_LineOpening (FLineOpening &open, AActor *actor, const line_t *linedef,
}
// avoid overflows in the opening.
open.range = (fixed_t)MIN<QWORD>((QWORD)open.top - open.bottom, FIXED_MAX);
open.range = (fixed_t)MIN<SQWORD>((SQWORD)open.top - open.bottom, FIXED_MAX);
}
@ -874,7 +874,7 @@ void FMultiBlockLinesIterator::startIteratorForGroup(int group)
void FMultiBlockLinesIterator::Reset()
{
continueup = continueup = true;
continueup = continuedown = true;
index = -1;
portalflags = 0;
startIteratorForGroup(basegroup);

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@ -103,7 +103,7 @@ static char HexenSectorSpecialOk[256]={
static inline bool P_IsThingSpecial(int specnum)
{
return (specnum >= Thing_Projectile && specnum <= Thing_SpawnNoFog) ||
specnum == Thing_SpawnFacing || Thing_ProjectileIntercept || Thing_ProjectileAimed;
specnum == Thing_SpawnFacing || specnum == Thing_ProjectileIntercept || specnum == Thing_ProjectileAimed;
}
enum

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@ -146,6 +146,7 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState *state)
if (proto->ReturnTypes[0] == TypeState)
{ // Function returns a state
wantret = &ret[0];
retval = false; // this is a jump function which never affects the success state.
}
else if (proto->ReturnTypes[0] == TypeSInt32 || proto->ReturnTypes[0] == TypeBool)
{ // Function returns an int or bool

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@ -3220,7 +3220,7 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{
assert(numparam > 2 && numparam < 7);
assert(numparam > 2 && numparam < 8);
assert(numret == 1);
assert(param[0].Type == REGT_INT);
assert(param[1].Type == REGT_POINTER);