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- added sector portal support to Trace()
Note that at the moment only the function itself has been changed, the calling parts still need to be redone.
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2 changed files with 622 additions and 395 deletions
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src/p_trace.cpp
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src/p_trace.cpp
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@ -78,7 +78,9 @@ struct FTraceResults
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BYTE Tier;
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ETraceResult HitType;
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sector_t *CrossedWater; // For Boom-style, Transfer_Heights-based deep water
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fixedvec3 CrossedWaterPos; // remember the position so that we can use it for spawning the splash
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F3DFloor *Crossed3DWater; // For 3D floor-based deep water
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fixedvec3 Crossed3DWaterPos;
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F3DFloor *ffloor;
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};
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