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- fixed: The checks in P_IsThingSpecial was broken.
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@ -103,7 +103,7 @@ static char HexenSectorSpecialOk[256]={
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static inline bool P_IsThingSpecial(int specnum)
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{
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return (specnum >= Thing_Projectile && specnum <= Thing_SpawnNoFog) ||
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specnum == Thing_SpawnFacing || Thing_ProjectileIntercept || Thing_ProjectileAimed;
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specnum == Thing_SpawnFacing || specnum == Thing_ProjectileIntercept || specnum == Thing_ProjectileAimed;
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}
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enum
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