Randy Heit
e7f427aa60
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
Randy Heit
a60918f601
Add NoPushWindowCheck compatibility flag
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- For maps like xtheateriii that expect non-blocking push lines to
activate when you are standing on them and run into a completely different
line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Christoph Oelckers
2490324652
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-02-18 09:59:07 +01:00
Gaerzi
d7478bcd68
New Freedoom names
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- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
2014-02-18 00:40:14 +01:00
Christoph Oelckers
3e318e4555
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
.gitignore
src/CMakeLists.txt
2014-02-16 21:08:44 +01:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
e5d7077d74
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
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- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Christoph Oelckers
fd767233aa
- fixed typo: glColor must be gl_Color in shader.
2013-12-08 10:01:03 +01:00
Christoph Oelckers
d46315c44b
- some finetuning of subtractive effect.
2013-12-05 15:39:46 +01:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
3fbcfa7551
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-30 01:34:10 +01:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Christoph Oelckers
4122e4041a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-20 09:16:12 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
Randy Heit
62ffe7e4e2
Add NOGRAVITY to every Raven actor with FLOATBOB
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- Fixed: Heretic and Hexen completely skip all normal Z processing on
mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
everything with that flag set.
2013-11-19 19:42:13 -06:00
Christoph Oelckers
a338248e3e
- converted project to Visual Studio 2008 format.
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I own a full professional version of 2008 and 2005 is having some stability issues with Windows 7 so it makes no sense to stick to the old compiler.
2013-10-03 12:08:57 +02:00
Christoph Oelckers
daf5b97ff9
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/version.h
2013-09-28 23:37:41 +02:00
Christoph Oelckers
a144221174
- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
2013-09-20 10:43:10 +02:00
Christoph Oelckers
4d3f6cae2e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-27 23:53:40 +02:00
Christoph Oelckers
8e8f6cf5a6
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00
Christoph Oelckers
42c9b68d47
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-14 00:32:35 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
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- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
16f239536a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-12 21:16:41 +02:00
Christoph Oelckers
ef22bb2521
Merge branch 'maint'
2013-08-12 01:55:12 +02:00
Christoph Oelckers
3300566493
- P_DropItem's chance parameter had an incorrect default value.
2013-08-12 01:54:45 +02:00
Christoph Oelckers
9455608e21
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 21:05:36 +02:00
Christoph Oelckers
fabf8272e6
Merge branch 'maint'
2013-08-11 21:04:17 +02:00
Christoph Oelckers
c0174ea7cd
- Added A_DropItem for DECORATE.
2013-08-11 20:48:08 +02:00
Christoph Oelckers
752f44502c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 14:49:36 +02:00
Christoph Oelckers
36b487fd78
Merge branch 'maint'
2013-08-11 11:32:44 +02:00
Christoph Oelckers
1acbe17876
- specte typo in language.ptb.
2013-08-10 21:15:06 +02:00
Christoph Oelckers
d438c6c456
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
2013-08-10 20:42:34 +02:00
Christoph Oelckers
c88bf3108c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-10 10:21:00 +02:00
Christoph Oelckers
3bcc4078b1
Merge branch 'maint'
2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
Christoph Oelckers
ad7c53855e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-09 13:05:14 +02:00
Christoph Oelckers
21bce3b0c4
Merge branch 'maint'
2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed
- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
2013-08-09 12:18:58 +02:00
Christoph Oelckers
34b71baad1
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
Christoph Oelckers
9f35788164
- added custom automap overlay colors.
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- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Christoph Oelckers
62e55d710a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-02 22:14:22 +02:00
Christoph Oelckers
8f45e906d4
Merge branch 'automap_colors'
2013-08-02 18:16:05 +02:00
Christoph Oelckers
42848f41dc
- fixed typo in MENUDEFS.
2013-08-02 18:15:39 +02:00
Christoph Oelckers
aa72857c72
- implemented automap color parser for MAPINFO (code not tested yet!)
2013-08-02 16:56:42 +02:00
Christoph Oelckers
845020c617
- ovthingcolors were not properly set.
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- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
ef6fca823e
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/version.h
2013-07-30 15:20:38 +02:00
Christoph Oelckers
e01c4e0201
Merge branch 'maint'
2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56
- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
2013-07-30 13:17:20 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
cf31ccbbaf
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-28 18:23:50 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
Christoph Oelckers
b499742d46
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-25 17:31:27 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Christoph Oelckers
ba2faee125
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-22 23:01:58 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
...
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
aad509c800
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-14 14:47:12 +02:00
Christoph Oelckers
531da15ac2
Merge branch 'maint'
2013-07-14 14:44:11 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Christoph Oelckers
453f4ace5c
- added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low.
2013-07-14 09:01:00 +02:00
Christoph Oelckers
edd2142a0f
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-02 22:11:55 +02:00
Randy Heit
3d61365879
Merge branch 'maint'
2013-07-02 14:51:49 -05:00
Randy Heit
5af1e6f734
- Added a compatibility option to fix Super Sonic Doom's first bonus
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stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Christoph Oelckers
503dc1d9a1
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
wadsrc/CMakeLists.txt
2013-07-02 09:59:59 +02:00
Braden Obrzut
cc616a417d
Merge branch 'maint'
2013-07-01 16:58:14 -04:00
Braden Obrzut
02ff428d54
- Allow generator expressions to be turned off during pk3 building with CMake.
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- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers
ddae9757a8
Merge branch 'master' of https://github.com/rheit/zdoom
2013-06-26 09:32:43 +02:00
Christoph Oelckers
f0feee3b4e
Merge branch 'maint'
2013-06-26 01:03:19 +02:00
Christoph Oelckers
fb1734ba50
- fix previous commit and add compat option for Cheogh's blue key.
2013-06-26 00:57:26 +02:00
Christoph Oelckers
4622ab865b
- merged the two blocks for void.wad in compatibility.txt.
2013-06-25 11:55:49 +02:00
Christoph Oelckers
5a24190796
Merge branch 'master' of https://github.com/rheit/zdoom
2013-06-24 02:31:18 +02:00
Christoph Oelckers
e4f78f225c
Merge fix.
2013-06-24 02:26:23 +02:00
Christoph Oelckers
631fd69719
- fixed: GoldWandPuff2 requires the PUFFONACTORS flag.
2013-06-24 02:25:16 +02:00
Christoph Oelckers
5fd3b1cf19
- added _mental_*s compatibility fix for Ultimate Simplicity, map07
2013-06-23 17:38:51 -05:00
Christoph Oelckers
faeba3933e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-06-23 18:52:45 +02:00
Christoph Oelckers
7d56311152
- added Ryan Cordell's A_CheckRange submission.
2013-06-23 18:45:17 +02:00
Christoph Oelckers
5bbb18b6dd
- added _mental_*s compatibility fix for Ultimate Simplicity, map07
2013-06-23 18:39:01 +02:00
Christoph Oelckers
e00847f64b
- GZDoom solution file
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- missing GL resources for gzdoom.pk3.
2013-06-23 11:13:01 +02:00
Christoph Oelckers
71e65ed116
- GZDoom differences to /wadsrc.
2013-06-23 09:30:04 +02:00
Christoph Oelckers
c4b7335312
- fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
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- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.
SVN r4325 (trunk)
2013-06-03 07:14:42 +00:00
Randy Heit
2d13a45773
- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
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SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Christoph Oelckers
dbf68e3f2c
- fixed the Peasants DECORATE definition.
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SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00
Christoph Oelckers
a7c2346b32
- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
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SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
Christoph Oelckers
567fbace22
- re-fixed r4279.
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SVN r4282 (trunk)
2013-05-25 18:30:23 +00:00
Christoph Oelckers
2767f31a92
- fixed: PillarAlienPower must loop its state.
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SVN r4279 (trunk)
2013-05-25 16:22:51 +00:00
Braden Obrzut
332e39d6c8
- Fixed: Typo in WaterDropOnFloor actor's active sound.
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SVN r4276 (trunk)
2013-05-22 21:26:06 +00:00
Braden Obrzut
1d4fbc05a5
- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
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- Fixed: Typo from r4270.
SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit
6ada6158ef
- Added a fallback for accented characters to use unaccented ones.
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- Updated Portuguese strings with the version here: http://forum.zdoom.org/viewtopic.php?p=672839#p672839
SVN r4271 (trunk)
2013-05-17 02:35:35 +00:00
Randy Heit
71f42122bc
- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
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SVN r4270 (trunk)
2013-05-17 01:22:19 +00:00
Randy Heit
ec7f433da3
- Fixed: Strife line special 200 should also be marked as repeatable.
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SVN r4269 (trunk)
2013-05-17 01:06:47 +00:00
Randy Heit
4692e3f69c
- Fixed: Strife line special should have been marked repeatable.
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SVN r4268 (trunk)
2013-05-17 01:02:43 +00:00
Randy Heit
6922049b83
- Redo r4259, because I guess those weren't actually whitespace changes. (Although they looked like it to me.)
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SVN r4266 (trunk)
2013-05-14 23:34:24 +00:00
Randy Heit
1e32e75eef
- Removed the music strings from the Brazilian Portuguese translations. (And apparently some whitespace changes too?)
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SVN r4260 (trunk)
2013-05-12 18:43:28 +00:00
Randy Heit
cb7bc7e66c
- Fixed: TAG_MINEKEY still contained the underscore character.
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SVN r4259 (trunk)
2013-05-12 18:41:44 +00:00
Randy Heit
404df07629
- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
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SVN r4252 (trunk)
2013-05-07 01:57:05 +00:00
Randy Heit
8830d3a07a
- Fixed: Ever since r1078, D'Sparil has been too quiet.
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SVN r4249 (trunk)
2013-05-04 19:46:38 +00:00
Randy Heit
e9cd2777f3
- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
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SVN r4241 (trunk)
2013-04-30 04:49:24 +00:00
Randy Heit
77b57e2f98
- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
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SVN r4226 (trunk)
2013-04-28 01:58:51 +00:00
Christoph Oelckers
9f71c7cb4e
- added Xaser's reactiontime for ACS and DECORATE expression patch.
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SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00