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- fixed typo: glColor must be gl_Color in shader.
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@ -54,6 +54,6 @@ void main()
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fogfactor = exp2 (fogparm.z * fogdist);
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vec4 frag = Process(vec4(1.0,1.0,1.0,1.0));
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gl_FragColor = vec4(fogcolor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * glColor.a);
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gl_FragColor = vec4(fogcolor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * gl_Color.a);
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}
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