mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts: src/version.h
This commit is contained in:
commit
ef6fca823e
18 changed files with 83 additions and 43 deletions
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@ -186,6 +186,9 @@ CVAR (Color, am_ovwallcolor, 0x00ff00, CVAR_ARCHIVE);
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CVAR (Color, am_ovspecialwallcolor, 0xffffff, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovotherwallscolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovefwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovfdwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovcdwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovunseencolor, 0x00226e, CVAR_ARCHIVE);
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CVAR (Color, am_ovtelecolor, 0xffff00, CVAR_ARCHIVE);
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CVAR (Color, am_intralevelcolor, 0x0000ff, CVAR_ARCHIVE);
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@ -921,7 +924,9 @@ static void AM_initColors (bool overlayed)
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ThingColor_Monster.FromCVar (am_ovthingcolor_monster);
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ThingColor.FromCVar (am_ovthingcolor);
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LockedColor.FromCVar (am_ovotherwallscolor);
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EFWallColor = FDWallColor = CDWallColor = LockedColor;
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EFWallColor.FromCVar (am_ovefwallcolor);
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FDWallColor.FromCVar (am_ovfdwallcolor);
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CDWallColor.FromCVar (am_ovcdwallcolor);
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TSWallColor.FromCVar (am_ovunseencolor);
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NotSeenColor = TSWallColor;
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InterTeleportColor.FromCVar (am_ovtelecolor);
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@ -505,7 +505,7 @@ bool FCajunMaster::LoadBots ()
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bool gotteam = false;
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bglobal.ForgetBots ();
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#ifndef unix
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#ifndef __unix__
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tmp = progdir;
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tmp += "zcajun/" BOTFILENAME;
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if (!FileExists (tmp))
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@ -1742,7 +1742,7 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
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}
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break;
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#ifdef unix
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#ifdef __unix__
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case EV_GUI_MButtonDown:
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C_PasteText(I_GetFromClipboard(true), buffer, len);
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break;
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@ -2125,16 +2125,16 @@ static bool C_TabCompleteList ()
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const char* colorcode = "";
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FConsoleCommand* ccmd;
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if (FindCVar (TabCommands[i].TabName, NULL))
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colorcode = "\\c[Green]";
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colorcode = TEXTCOLOR_GREEN;
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else if ((ccmd = FConsoleCommand::FindByName (TabCommands[i].TabName)) != NULL)
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{
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if (ccmd->IsAlias())
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colorcode = "\\c[Red]";
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colorcode = TEXTCOLOR_RED;
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else
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colorcode = "\\c[Light Blue]";
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colorcode = TEXTCOLOR_LIGHTBLUE;
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}
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Printf ("%s%-*s", strbin1 (colorcode).GetChars(), int(maxwidth), TabCommands[i].TabName.GetChars());
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Printf ("%s%-*s", colorcode, int(maxwidth), TabCommands[i].TabName.GetChars());
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x += maxwidth;
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if (x > ConCols - maxwidth)
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{
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@ -1506,7 +1506,7 @@ CCMD (pullin)
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{
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const char *lastSlash;
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#ifdef unix
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#ifdef __unix__
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lastSlash = strrchr (PullinFile, '/');
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#else
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const char *lastSlash1, *lastSlash2;
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@ -169,7 +169,7 @@ bool CT_Responder (event_t *ev)
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}
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return true;
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}
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#ifdef unix
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#ifdef __unix__
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else if (ev->subtype == EV_GUI_MButtonDown)
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{
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CT_PasteChat(I_GetFromClipboard(true));
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@ -2329,6 +2329,18 @@ static int DoInclude (int dummy)
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return GetLine();
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}
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CVAR(Int, dehload, 0, CVAR_ARCHIVE) // Autoloading of .DEH lumps is disabled by default.
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// checks if lump is a .deh or .bex file. Only lumps in the root directory are considered valid.
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static bool isDehFile(int lumpnum)
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{
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const char* const fullName = Wads.GetLumpFullName(lumpnum);
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const char* const extension = strrchr(fullName, '.');
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return NULL != extension && strchr(fullName, '/') == NULL
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&& (0 == stricmp(extension, ".deh") || 0 == stricmp(extension, ".bex"));
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}
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int D_LoadDehLumps()
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{
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int lastlump = 0, lumpnum, count = 0;
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@ -2338,23 +2350,29 @@ int D_LoadDehLumps()
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count += D_LoadDehLump(lumpnum);
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}
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if (0 == PatchSize)
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if (0 == PatchSize && dehload > 0)
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{
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// No DEH/BEX patch is loaded yet, try to find lump(s) with specific extensions
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for (lumpnum = 0, lastlump = Wads.GetNumLumps();
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lumpnum < lastlump;
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++lumpnum)
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if (dehload == 1) // load all .DEH lumps that are found.
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{
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const char* const fullName = Wads.GetLumpFullName(lumpnum);
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const char* const extension = strrchr(fullName, '.');
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const bool isDehOrBex = NULL != extension
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&& (0 == stricmp(extension, ".deh") || 0 == stricmp(extension, ".bex"));
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if (isDehOrBex)
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for (lumpnum = 0, lastlump = Wads.GetNumLumps(); lumpnum < lastlump; ++lumpnum)
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{
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count += D_LoadDehLump(lumpnum);
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if (isDehFile(lumpnum))
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{
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count += D_LoadDehLump(lumpnum);
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}
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}
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}
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else // only load the last .DEH lump that is found.
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{
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for (lumpnum = Wads.GetNumLumps()-1; lumpnum >=0; --lumpnum)
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{
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if (isDehFile(lumpnum))
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{
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count += D_LoadDehLump(lumpnum);
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break;
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}
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}
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}
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}
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@ -38,7 +38,7 @@
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#endif
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#include <float.h>
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#if defined(unix) || defined(__APPLE__)
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#if defined(__unix__) || defined(__APPLE__)
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#include <unistd.h>
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#endif
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@ -2009,7 +2009,7 @@ static void AddAutoloadFiles(const char *gamesection)
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D_AddFile (allwads, wad);
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// [RH] Add any .wad files in the skins directory
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#ifdef unix
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#ifdef __unix__
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file = SHARE_DIR;
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#else
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file = progdir;
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@ -2017,7 +2017,7 @@ static void AddAutoloadFiles(const char *gamesection)
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file += "skins";
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D_AddDirectory (allwads, file);
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#ifdef unix
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#ifdef __unix__
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file = NicePath("~/" GAME_DIR "/skins");
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D_AddDirectory (allwads, file);
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#endif
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@ -2137,7 +2137,7 @@ static void CheckCmdLine()
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Printf ("%s", GStrings("D_DEVSTR"));
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}
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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// We do not need to support -cdrom under Unix, because all the files
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// that would go to c:\\zdoomdat are already stored in .zdoom inside
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// the user's home directory.
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@ -862,7 +862,10 @@ static void ChangeSpy (int changespy)
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int pnum = consoleplayer;
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if (changespy != SPY_CANCEL)
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{
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pnum = int(players[consoleplayer].camera->player - players);
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player_t *player = players[consoleplayer].camera->player;
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// only use the camera as starting index if it's a valid player.
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if (player != NULL) pnum = int(players[consoleplayer].camera->player - players);
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int step = (changespy == SPY_NEXT) ? 1 : -1;
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do
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@ -1916,7 +1919,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
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leader = Args->CheckValue ("-savedir");
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if (leader.IsEmpty())
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{
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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if (Args->CheckParm ("-cdrom"))
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{
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leader = CDROM_DIR "/";
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@ -1928,7 +1931,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
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}
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if (leader.IsEmpty())
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{
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#ifdef unix
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#ifdef __unix__
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leader = "~/" GAME_DIR;
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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@ -135,7 +135,7 @@ FGameConfigFile::FGameConfigFile ()
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local_app_support << cpath << "/" GAME_DIR;
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SetValueForKey("Path", local_app_support, true);
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}
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#elif !defined(unix)
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$HOME", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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@ -153,7 +153,7 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", user_app_support, true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", local_app_support, true);
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#elif !defined(unix)
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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SetValueForKey ("Path", "~/" GAME_DIR, true);
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@ -683,7 +683,7 @@ void FGameConfigFile::CreateStandardAutoExec(const char *section, bool start)
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{
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path << cpath << "/" GAME_DIR "/autoexec.cfg";
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}
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#elif !defined(unix)
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#elif !defined(__unix__)
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path = "$PROGDIR/autoexec.cfg";
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#else
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path = GetUserFile ("autoexec.cfg");
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@ -333,7 +333,7 @@ static long ParseCommandLine (const char *args, int *argc, char **argv)
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}
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#if defined(unix)
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#if defined(__unix__)
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FString GetUserFile (const char *file)
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{
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FString path;
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@ -698,7 +698,7 @@ void M_ScreenShot (const char *filename)
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// find a file name to save it to
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if (filename == NULL || filename[0] == '\0')
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{
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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if (Args->CheckParm ("-cdrom"))
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{
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autoname = CDROM_DIR "\\";
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@ -715,7 +715,7 @@ void M_ScreenShot (const char *filename)
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dirlen = autoname.Len();
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if (dirlen == 0)
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{
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#ifdef unix
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#ifdef __unix__
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autoname = "~/" GAME_DIR "/screenshots/";
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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@ -131,7 +131,8 @@ void ClearSaveGames()
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{
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for(unsigned i=0;i<DLoadSaveMenu::SaveGames.Size(); i++)
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{
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delete DLoadSaveMenu::SaveGames[i];
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if(!DLoadSaveMenu::SaveGames[i]->bNoDelete)
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delete DLoadSaveMenu::SaveGames[i];
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}
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DLoadSaveMenu::SaveGames.Clear();
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}
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@ -344,7 +345,7 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
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for (unsigned i=0; i<SaveGames.Size(); i++)
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{
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FSaveGameNode *node = SaveGames[i];
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#ifdef unix
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#ifdef __unix__
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if (node->Filename.Compare (file) == 0)
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#else
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if (node->Filename.CompareNoCase (file) == 0)
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@ -158,7 +158,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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}
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else if (sc.Compare("unix"))
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{
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#ifdef unix
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#ifdef __unix__
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filter = true;
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#endif
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}
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@ -749,6 +749,8 @@ int I_FindClose (void *handle)
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findstate_t *state = (findstate_t *)handle;
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if (handle != (void*)-1 && state->count > 0)
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{
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for(int i = 0;i < state->count;++i)
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free (state->namelist[i]);
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state->count = 0;
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free (state->namelist);
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state->namelist = NULL;
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@ -816,7 +816,7 @@ bool FMODSoundRenderer::Init()
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}
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result = Sys->getNumDrivers(&driver);
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#ifdef unix
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#ifdef __unix__
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if (result == FMOD_OK)
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{
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// On Linux, FMOD defaults to OSS. If OSS is not present, it doesn't
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@ -295,7 +295,7 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
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if (0 == LoadPatchSets(fluid_patchset))
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{
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#ifdef unix
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#ifdef __unix__
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// This is the standard location on Ubuntu.
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if (0 == LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
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{
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@ -322,7 +322,7 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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}
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}
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#endif
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#ifdef unix
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#ifdef __unix__
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}
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#endif
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}
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@ -166,7 +166,7 @@ static Instrument *load_instrument(Renderer *song, const char *name, int percuss
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tmp += ".pat";
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if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
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{
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#ifdef unix // Windows isn't case-sensitive.
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#ifdef __unix__ // Windows isn't case-sensitive.
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tmp.ToUpper();
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if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
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#endif
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@ -93,7 +93,7 @@ const char *GetVersionString();
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#define FORUM_URL "http://forum.drdteam.org"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
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#ifdef unix
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#ifdef __unix__
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#define GAME_DIR ".config/gzdoom"
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#elif defined(__APPLE__)
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#define GAME_DIR GAMENAME
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@ -850,6 +850,13 @@ OptionValue Autosave
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2, "Never"
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}
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OptionValue dehopt
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{
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0, "Never"
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1, "All"
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2, "Only last one"
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}
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OptionMenu "MiscOptions"
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{
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Title "Miscellaneous Options"
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@ -864,6 +871,7 @@ OptionMenu "MiscOptions"
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Option "Enable cheats from all games", "allcheats", "OnOff"
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Option "Enable autosaves", "disableautosave", "Autosave"
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Slider "Number of autosaves", "autosavecount", 1, 20, 1, 0
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Option "Load *.deh/*.bex lumps", "dehload", "dehopt"
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StaticText " "
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Option "Cache nodes", "gl_cachenodes", "OnOff"
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Slider "Time threshold for node caching", "gl_cachetime", 0.0, 2.0, 0.1
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@ -1010,8 +1018,11 @@ OptionMenu MapColorMenu
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StaticText "Overlay Mode", 1
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ColorPicker "You", "am_ovyourcolor"
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ColorPicker "1-sided walls", "am_ovwallcolor"
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ColorPicker "2-sided walls", "am_ovotherwallscolor"
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ColorPicker "2-sided walls with different floors", "am_ovfdwallcolor"
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ColorPicker "2-sided walls with different ceilings", "am_ovcdwallcolor"
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ColorPicker "2-sided walls with 3D floors", "am_ovefwallcolor"
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ColorPicker "Not-yet-seen walls", "am_ovunseencolor"
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ColorPicker "Locked doors", "am_ovotherwallscolor"
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ColorPicker "Teleporter", "am_ovtelecolor"
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ColorPicker "Secret sector", "am_ovsecretsectorcolor"
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ColorPicker "Special trigger lines", "am_ovspecialwallcolor"
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