Commit graph

13313 commits

Author SHA1 Message Date
Rachael Alexanderson
6044c46d39 - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00
Rachael Alexanderson
9d2b114657 - rename gzdoom_optional_assets.pk3 to zd_extra.pk3 2017-09-09 05:54:06 -04:00
Rachael Alexanderson
6640bc11bb - shrunk the size of the sounds folder for the GPL version of gzdoom.pk3 2017-09-09 05:54:06 -04:00
alexey.lysiuk
8a37356c33 New .icns macOS icon from the same images as Window .ico 2017-09-09 11:28:33 +03:00
Rachael Alexanderson
7cc073b7d2 - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
Rachael Alexanderson
cfdfd7acef - remove unsafe math operations for armv8 2017-09-07 15:55:39 -04:00
Rachael Alexanderson
bae5c4e064 - added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140 2017-09-07 07:20:12 -04:00
Rachael Alexanderson
6f98c5e8fb - replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL 2017-09-07 04:13:30 -04:00
nashmuhandes
e76ec737a9 Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
Rachael Alexanderson
b7f6126bcd - First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
Magnus Norddahl
7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
alexey.lysiuk
4101e9bf1d Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
alexey.lysiuk
1bbd81c2ed Disabled VS2017 64-bit target in AppVeyor configuration
Hopefully Microsoft will fix internal error in their compiler sooner or later
2017-09-05 11:30:23 +03:00
alexey.lysiuk
85ffeebb96 Fixed IWAD detection for case-sensitive file systems
https://forum.zdoom.org/viewtopic.php?t=57770
2017-09-05 10:33:07 +03:00
Magnus Norddahl
dd0bc02eec - Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn 2017-09-02 18:17:55 +02:00
Magnus Norddahl
23aebaecc6 - Cleaned up some copyright statements
- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl
0f0cf7261e - Remove unused code 2017-09-02 15:02:06 +02:00
nashmuhandes
7195af40f8 Bump DEMOGAMEVERSION due to changes to DEM_FOV and DEM_MYFOV commands. 2017-09-02 09:57:48 +02:00
nashmuhandes
3c39d51c83 Fixed a wrong variable type declaration. 2017-09-02 09:57:48 +02:00
nashmuhandes
c885b6aa35 Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
Christoph Oelckers
2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
Christoph Oelckers
eade38fb09 - fixed crash when defining a global constant which references a class member constant in its value. 2017-09-02 08:14:50 +02:00
Christoph Oelckers
12ad7ee933 Do not call DoEffect when predicting player movement. 2017-09-02 07:57:03 +02:00
nashmuhandes
f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
Magnus Norddahl
b80bf6930a - Translucent 3d floor plane support 2017-09-02 02:51:09 +02:00
Magnus Norddahl
393373a661 - Clean up plane rendering code slightly 2017-09-02 02:12:29 +02:00
Magnus Norddahl
fbaa3e7cb0 - Removed unused cull function argument 2017-09-02 01:34:36 +02:00
Magnus Norddahl
e851734b33 - Added translucent 3d floor walls support 2017-09-02 01:24:57 +02:00
Magnus Norddahl
b3916c1d01 - Add FF_UPPERTEXTURE and FF_LOWERTEXTURE support to softpoly 2017-09-02 00:35:48 +02:00
alexey.lysiuk
122f5d9515 Fixed crash caused by script number collision of ACS typed scripts
Wrong typed script can be picked when the same ACS script number is used for different script types from multiple behavior lumps
Although script in particular state is discarded and null pointer could be dereferenced
https://forum.zdoom.org/viewtopic.php?t=57718
2017-08-31 11:40:16 +03:00
alexey.lysiuk
ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
Magnus Norddahl
77faab5a75 - Fixed overflow for precise blend mode 2017-08-29 19:25:05 +02:00
alexey.lysiuk
20d7c01fc8 Fixed Infinity and NaN floating point values formatting as string
https://forum.zdoom.org/viewtopic.php?t=57706
2017-08-29 11:39:50 +03:00
nashmuhandes
541fac8c6b Cleaned up and shorted the code for R_SetFOV. 2017-08-28 21:14:11 -04:00
nashmuhandes
30966ef951 Use a fallback FOV for the R_SetFOV call. 2017-08-28 21:14:11 -04:00
nashmuhandes
42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Magnus Norddahl
27dfebdb7d - Fix plane light levels used when a sector has a lightlist 2017-08-29 01:22:10 +02:00
Magnus Norddahl
293f62fcd2 - Striped wall (lightlist) support
- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
8c146e4e71 - Transfer light support 2017-08-27 17:27:49 +02:00
Magnus Norddahl
45388d8a31 - Clip decals to the wall part 2017-08-27 17:18:39 +02:00
Christoph Oelckers
948e50e458 - fixed: The struct field compiler did not check for forward declared type references that hadn't been resolved yet. 2017-08-27 12:31:47 +02:00
Christoph Oelckers
485c4c71b5 - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
Christoph Oelckers
e424ef63f2 - fixed: Sprites drawn in the opaque pass still need to set their texture mode so that they can be drawn with STYLE_Stencil. 2017-08-27 09:58:25 +02:00
Christoph Oelckers
ca47b138be - fixed missing check for bad IWADs. 2017-08-27 09:57:37 +02:00
Christoph Oelckers
2e670ae71d - fixed: When offsetting the projectile for testing, P_CheckMissileSpawn must also reset the projectile's sector to its new location.
If this isn't done the portal checks may fail and create incorrect positioning info.
2017-08-27 09:16:04 +02:00
Mike Swanson
1bc8fe7312 Add GOG path for Doom 3: BFG Edition 2017-08-26 09:01:02 +02:00
alexey.lysiuk
fae52d398b Properly handle VM abort exception when occurred in menu
https://forum.zdoom.org/viewtopic.php?t=57677
2017-08-25 15:36:06 +03:00
alexey.lysiuk
7b98fdb910 Added ToInt() and ToDouble() functions to ZScript string
https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
alexey.lysiuk
2f3cd7775a Added list of Windows XP compatible toolsets to CMake
When generating projects for Visual Studio 2017 with v141_xp toolset CMake no longer warns about incompatibility with Windows XP
2017-08-23 18:02:44 +03:00
Magnus Norddahl
b9dc06a4c8 - Fix crash in legacy and deferred light paths 2017-08-21 18:42:07 +02:00