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- Removed unused cull function argument
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parent
e851734b33
commit
fbaa3e7cb0
3 changed files with 15 additions and 15 deletions
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@ -252,7 +252,7 @@ void RenderPolyScene::RenderPolySubsector(subsector_t *sub, uint32_t subsectorDe
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}
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// Render wall, and update culling info if its an occlusion blocker
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals, LastPortalLine))
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals, LastPortalLine))
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{
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Cull.MarkSegmentCulled(angle1, angle2);
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}
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@ -344,12 +344,12 @@ void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *fronts
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for (unsigned int i = 0; i < line->backsector->e->XFloor.ffloors.Size(); i++)
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{
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F3DFloor *fakeFloor = line->backsector->e->XFloor.ffloors[i];
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RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects);
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RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects);
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}
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}
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// Render wall, and update culling info if its an occlusion blocker
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals, LastPortalLine))
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals, LastPortalLine))
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{
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Cull.MarkSegmentCulled(angle1, angle2);
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}
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@ -465,7 +465,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
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}
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else if (!obj->thing)
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{
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obj->wall.Render(WorldToClip, PortalPlane, Cull);
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obj->wall.Render(WorldToClip, PortalPlane);
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}
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else if ((obj->thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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{
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@ -38,7 +38,7 @@
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EXTERN_CVAR(Bool, r_drawmirrors)
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EXTERN_CVAR(Bool, r_fogboundary)
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bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine)
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bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine)
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{
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double frontceilz1 = frontsector->ceilingplane.ZatPoint(line->v1);
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double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
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@ -105,7 +105,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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wall.Wallpart = side_t::mid;
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::mid);
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wall.Polyportal = polyportal;
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wall.Render(worldToClip, clipPlane, cull);
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wall.Render(worldToClip, clipPlane);
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return true;
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}
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}
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@ -141,7 +141,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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wall.BottomTexZ = MIN(MIN(backceilz1, frontceilz1), MIN(backceilz2, frontceilz2));
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wall.Wallpart = side_t::top;
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::top);
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wall.Render(worldToClip, clipPlane, cull);
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wall.Render(worldToClip, clipPlane);
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}
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if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef && !bothSkyFloor)
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@ -153,7 +153,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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wall.UnpeggedCeil2 = topceilz2;
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wall.Wallpart = side_t::bottom;
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::bottom);
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wall.Render(worldToClip, clipPlane, cull);
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wall.Render(worldToClip, clipPlane);
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}
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if (line->sidedef)
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@ -175,7 +175,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
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if (polyportal)
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{
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wall.Polyportal = polyportal;
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wall.Render(worldToClip, clipPlane, cull);
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wall.Render(worldToClip, clipPlane);
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}
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}
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}
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@ -189,7 +189,7 @@ bool RenderPolyWall::IsFogBoundary(sector_t *front, sector_t *back)
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(front->GetTexture(sector_t::ceiling) != skyflatnum || back->GetTexture(sector_t::ceiling) != skyflatnum);
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}
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void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
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void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
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{
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if (!(fakeFloor->flags & FF_EXISTS)) return;
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if (!(fakeFloor->flags & FF_RENDERPLANES)) return;
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@ -235,7 +235,7 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyC
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wall.Texture = GetTexture(wall.Line, wall.Side, side_t::mid);
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if (!wall.Masked)
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wall.Render(worldToClip, clipPlane, cull);
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wall.Render(worldToClip, clipPlane);
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else
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translucentWallsOutput.push_back(PolyRenderer::Instance()->FrameMemory.NewObject<PolyTranslucentObject>(wall));
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}
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@ -250,7 +250,7 @@ void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ce
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this->floor2 = floor2;
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}
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void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull)
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void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane)
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{
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bool foggy = false;
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if (!Texture && !Polyportal && !FogBoundary)
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@ -31,11 +31,11 @@ class PolyCull;
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class RenderPolyWall
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{
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public:
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static bool RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine);
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static void Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
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static bool RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine);
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static void Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
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void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);
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void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull);
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void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane);
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DVector2 v1;
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DVector2 v2;
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