mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- fixed: Sprites drawn in the opaque pass still need to set their texture mode so that they can be drawn with STYLE_Stencil.
This commit is contained in:
parent
ca47b138be
commit
e424ef63f2
1 changed files with 6 additions and 0 deletions
|
@ -321,6 +321,12 @@ void GLSprite::Draw(int pass)
|
|||
}
|
||||
else if (modelframe == nullptr)
|
||||
{
|
||||
int tm, sb, db, be;
|
||||
|
||||
// This still needs to set the texture mode. As blend mode it will always use GL_ONE/GL_ZERO
|
||||
gl_GetRenderStyle(RenderStyle, false, false, &tm, &sb, &db, &be);
|
||||
gl_RenderState.SetTextureMode(tm);
|
||||
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(-1.0f, -128.0f);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue