Properly handle VM abort exception when occurred in menu

https://forum.zdoom.org/viewtopic.php?t=57677
This commit is contained in:
alexey.lysiuk 2017-08-25 15:36:06 +03:00
parent 7b98fdb910
commit fae52d398b

View file

@ -981,6 +981,7 @@ void D_ErrorCleanup ()
G_CheckDemoStatus ();
Net_ClearBuffers ();
G_NewInit ();
M_ClearMenus ();
singletics = false;
playeringame[0] = 1;
players[0].playerstate = PST_LIVE;