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Properly handle VM abort exception when occurred in menu
https://forum.zdoom.org/viewtopic.php?t=57677
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@ -981,6 +981,7 @@ void D_ErrorCleanup ()
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G_CheckDemoStatus ();
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Net_ClearBuffers ();
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G_NewInit ();
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M_ClearMenus ();
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singletics = false;
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playeringame[0] = 1;
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players[0].playerstate = PST_LIVE;
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