Christoph Oelckers
1dc47f91c2
- file system error management refactoring.
2023-08-22 21:49:54 +02:00
Cacodemon345
145450a044
WebP image support
2023-08-22 19:14:21 +02:00
alexey.lysiuk
ae2fa11963
- added safeguards against very early access to console variables in Cocoa backend
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for an unknown reason, application activation functions can be called way too early during app launch
`S_SetSoundPaused()` function tries to read values of `i_pauseinbackground` and `i_soundinbackground` console variables before their initialization leading to a null pointer dereference
https://forum.zdoom.org/viewtopic.php?t=78092
2023-08-22 14:58:06 +03:00
Cacodemon345
22271d146a
Switch to vcpkg
for library dependencies
2023-08-21 21:12:00 +02:00
Christoph Oelckers
7fee89d1f5
- uncouple the file system from the engine's Printf function.
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This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Christoph Oelckers
9b790d23a8
- optimization of WideString and FileReader::Printf.
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Both now omit the intermediate FString as the target buffer can be directly written to.
WideString was also moved to utf8.cpp/h to uncouple from zstring.
2023-08-17 18:45:33 +02:00
Cacodemon345
a4573b4ad1
Fix QOI image loading
2023-08-17 08:56:50 -04:00
Cacodemon345
2261dde791
Fix for Clang compilers
2023-08-14 19:30:50 +02:00
Cacodemon345
ce8753c6e1
Replace cxx_thread_local check
2023-08-14 19:30:50 +02:00
Cacodemon345
14a3cf8fc2
CMakeLists upgrade to 3.16 and cleanup
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* Remove precompiled header hack
* Fixes for compilation on VS2022 Debug configurations
2023-08-14 19:30:50 +02:00
Christoph Oelckers
74b3d8e0a0
- optimized the QOI loader
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* removed the intermediate pixel buffer
* instead of calling the file API for each single byte, load it into a buffer and use direct memory access. Using a file API like this can be magnitudes slower, depending on the underlying data.
* don't store the header in the image source object, it is never used again after validatipn.
2023-08-13 19:03:20 +02:00
Cacodemon345
c727e40e6c
Add support for QOI image formats
2023-08-13 06:04:15 -04:00
Cacodemon345
fe7beaaf17
Add support for HDR canvas textures
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Vulkan only.
2023-08-12 06:46:05 -04:00
Christoph Oelckers
b695e845e1
- eliminated several pointless string copies in network code.
2023-08-12 10:56:34 +02:00
Christoph Oelckers
46473b45da
- use an FString to store the source for DHUDMessage
2023-08-12 10:29:04 +02:00
Christoph Oelckers
a675e4add8
- removed unused ReplaceString function.
2023-08-12 10:28:18 +02:00
Christoph Oelckers
16cefb7528
- some angle cleanup
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* clean out the angle conversion helpers from basics.h.
* use degrees instead of radians in TMatrix3x3.
2023-08-12 10:10:27 +02:00
Christoph Oelckers
0c9b652583
- moved EStateUseFlags to a more fitting header and deleted unused RAD2BAM inlines
2023-08-12 09:38:41 +02:00
Christoph Oelckers
b5c1237f93
- removed NOVTABLE #define.
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This was used on just two small base classes, the overall savings are zero.
2023-08-12 09:31:33 +02:00
Rachael Alexanderson
81af5279d1
- clang 6 debug workflow is broken for now
2023-08-10 16:31:51 -04:00
Rachael Alexanderson
d99ed7628c
- fix: always update psprite scaling
2023-08-10 02:07:31 -04:00
nashmuhandes
1e0309ea10
- block the centerview CCMD if the player has TOTALLYFROZEN. This is deliberately done this way, instead of placing the check inside PlayerPawn::CheckPitch, because there may be other situations where we don't want to block the centering function (APowerFlight::EndEffect being one such case)
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- also while I'm in this file, fix code styling for another one of my previous submissions
2023-08-09 09:17:20 -04:00
Christoph Oelckers
a46c0a52b6
- re-added the UTF-8 char formatter which is needed for ZScript.
2023-08-09 11:52:08 +02:00
Christoph Oelckers
fdad3186a6
- replaced zstrformat with stb_sprintf.
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The main advantage here is that this allows to get rid of the gdtoa dependency, it is also preferable to have some code here that's being maintained.
Feature-wise both are mostly identical, stb also support MSFT integer size modifiers and hexadecimal floats.
2023-08-09 11:51:46 +02:00
Christoph Oelckers
479795abe2
- fix duplicated variable resulting in an assert on startup.
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static definitions in headers are evil! Don't do that!
2023-08-09 10:12:16 +02:00
Christoph Oelckers
d3fa699782
- updated stb_image.h.
2023-08-09 08:25:04 +02:00
Christoph Oelckers
979f4311fa
- moved stb_image.h to third party folder.
2023-08-09 08:22:47 +02:00
RaveYard
ea4ffa10e5
A_Chase CHF_DONTLOOKALLAROUND
2023-08-07 11:31:08 -04:00
Rachael Alexanderson
f4dc16b27a
- add recipe files for appimagebuilder
2023-08-03 13:21:20 -04:00
Rachael Alexanderson
7d16452a3f
- correct the folder entry for the icon in the appimage workflow
2023-08-03 13:21:20 -04:00
Rachael Alexanderson
d4a18f3f4b
- repeat work from 165c7b248f
2023-08-03 13:21:20 -04:00
Rachael Alexanderson
5e5315a9b3
- silence warnings in shadowinlines.h line 88
2023-08-03 13:13:40 -04:00
Ricardo Luís Vaz Silva
1852f14f30
fix rare crash due to null caller
2023-08-02 01:05:24 -04:00
Ricardo Luís Vaz Silva
bcbb85b1dd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-08-02 01:05:24 -04:00
Ricardo Luís Vaz Silva
e6124627e4
allow explicit casts between vectors of different underlying types
2023-08-02 01:05:24 -04:00
Ricardo Luís Vaz Silva
9d0beeaafe
Fix formatting for P_BobWeapon3D
2023-08-02 01:05:24 -04:00
Player701
eec08f0e24
- hopefully fixed the "is" operator to work with readonly pointers.
2023-08-02 00:42:40 -04:00
Boondorl
5a74e79b92
Added bounce virtual
2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40
Localized fix to its own field
2023-08-02 00:41:39 -04:00
Boondorl
0cbbaece3b
Fixed BlockingLine giving erroneous results
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Fixed BlockingLine not clearing properly when xy velocity is 0
2023-08-02 00:41:39 -04:00
Ricardo Luís Vaz Silva
0149940a2a
Add missing returns for untagged lines/sectors
2023-08-02 00:41:10 -04:00
Ricardo Luís Vaz Silva
793d6af5d1
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
Boondorl
239a288a9a
Exported reflection functionality
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Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
inkoalawetrust
150e893c67
Added ShadowAimFactor and ShadowPenaltyFactor.
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These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
2023-08-02 00:39:35 -04:00
inkoalawetrust
814c6f2188
Added MF9_SHADOWAIMVERT.
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This flag causes the vertical aiming of monsters to also be affected when they aim at shadow actors.
2023-08-02 00:39:35 -04:00
inkoalawetrust
c729b831af
Added MF9_SHADOWBLOCK.
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Actors in the line of fire with this flag trigger the MF_SHADOW aiming penalty. The shooter needs to have MF9_DOSHADOWBLOCK to check for actors with this flag.
2023-08-02 00:39:35 -04:00
inkoalawetrust
162dbf0554
Added MF9_SHADOWAIM.
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This flag allows actors with MF6_SEEINVISIBLE to still get an aim penalty by trying to shoot at a shadow actor.
2023-08-02 00:39:35 -04:00
inkoalawetrust
d882a41824
Added a ninth actor flag field.
2023-08-02 00:39:35 -04:00
inkoalawetrust
5b98eade91
Moved all the handling of MF_SHADOW for attacks into its' own file.
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Also changed all the individual flag checks into one generic inline function.
2023-08-02 00:39:35 -04:00
inkoalawetrust
a7f76fe8b9
Added damage property to earthquakes.
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When this property is set to any value above 0. The earthquake does the exact amount of damage specified, instead of a random amount.
2023-08-02 00:38:24 -04:00