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- eliminated several pointless string copies in network code.
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parent
46473b45da
commit
b695e845e1
2 changed files with 26 additions and 40 deletions
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@ -374,14 +374,13 @@ static void ShoveChatStr (const char *str, uint8_t who)
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Net_WriteByte (DEM_SAY);
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Net_WriteByte (who);
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if (!chat_substitution || !DoSubstitution (substBuff, str))
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if (chat_substitution && DoSubstitution (substBuff, str))
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{
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Net_WriteString(MakeUTF8(str));
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}
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else
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{
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Net_WriteString(MakeUTF8(substBuff));
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str = substBuff.GetChars();
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}
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Net_WriteString(CleanseString(const_cast<char*>(MakeUTF8(str))));
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}
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//===========================================================================
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@ -1406,7 +1406,6 @@ struct ArbitrateData
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bool DoArbitrate (void *userdata)
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{
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ArbitrateData *data = (ArbitrateData *)userdata;
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char *s;
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uint8_t *stream;
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int version;
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int node;
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@ -1468,9 +1467,7 @@ bool DoArbitrate (void *userdata)
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NetMode = netbuffer[2];
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stream = &netbuffer[3];
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s = ReadString (&stream);
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startmap = s;
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delete[] s;
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startmap = ReadStringConst(&stream);
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rngseed = ReadLong (&stream);
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C_ReadCVars (&stream);
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}
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@ -2166,7 +2163,7 @@ static int RemoveClass(FLevelLocals *Level, const PClass *cls)
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void Net_DoCommand (int type, uint8_t **stream, int player)
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{
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uint8_t pos = 0;
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char *s = NULL;
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const char* s = nullptr;
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int i;
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switch (type)
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@ -2176,8 +2173,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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const char *name = players[player].userinfo.GetName();
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uint8_t who = ReadByte (stream);
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s = ReadString (stream);
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CleanseString (s);
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s = ReadStringConst(stream);
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if (((who & 1) == 0) || players[player].userinfo.GetTeam() == TEAM_NONE)
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{ // Said to everyone
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if (who & 2)
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@ -2206,18 +2202,15 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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break;
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case DEM_MUSICCHANGE:
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s = ReadString (stream);
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S_ChangeMusic (s);
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S_ChangeMusic(ReadStringConst(stream));
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break;
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case DEM_PRINT:
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s = ReadString (stream);
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Printf ("%s", s);
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Printf("%s", ReadStringConst(stream));
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break;
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case DEM_CENTERPRINT:
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s = ReadString (stream);
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C_MidPrint (nullptr, s);
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C_MidPrint(nullptr, ReadStringConst(stream));
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break;
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case DEM_UINFCHANGED:
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@ -2233,7 +2226,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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break;
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case DEM_GIVECHEAT:
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s = ReadString (stream);
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s = ReadStringConst(stream);
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cht_Give (&players[player], s, ReadLong (stream));
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if (player != consoleplayer)
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{
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@ -2245,12 +2238,12 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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break;
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case DEM_TAKECHEAT:
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s = ReadString (stream);
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s = ReadStringConst(stream);
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cht_Take (&players[player], s, ReadLong (stream));
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break;
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case DEM_SETINV:
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s = ReadString(stream);
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s = ReadStringConst(stream);
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i = ReadLong(stream);
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cht_SetInv(&players[player], s, i, !!ReadByte(stream));
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break;
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@ -2274,7 +2267,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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/* intentional fall-through */
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case DEM_CHANGEMAP:
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// Change to another map without disconnecting other players
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s = ReadString (stream);
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s = ReadStringConst(stream);
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// Using LEVEL_NOINTERMISSION tends to throw the game out of sync.
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// That was a long time ago. Maybe it works now?
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primaryLevel->flags |= LEVEL_CHANGEMAPCHEAT;
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@ -2361,7 +2354,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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uint8_t special = 0;
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int args[5];
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s = ReadString (stream);
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s = ReadStringConst(stream);
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if (type >= DEM_SUMMON2 && type <= DEM_SUMMONFOE2)
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{
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angle = ReadWord(stream);
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@ -2425,12 +2418,12 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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break;
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case DEM_SPRAY:
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s = ReadString(stream);
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s = ReadStringConst(stream);
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SprayDecal(players[player].mo, s);
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break;
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case DEM_MDK:
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s = ReadString(stream);
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s = ReadStringConst(stream);
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cht_DoMDK(&players[player], s);
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break;
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@ -2453,11 +2446,8 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_SAVEGAME:
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if (gamestate == GS_LEVEL)
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{
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s = ReadString (stream);
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savegamefile = s;
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delete[] s;
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s = ReadString (stream);
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savedescription = s;
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savegamefile = ReadStringConst(stream);
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savedescription = ReadStringConst(stream);
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if (player != consoleplayer)
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{
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// Paths sent over the network will be valid for the system that sent
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@ -2525,7 +2515,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_RUNNAMEDSCRIPT:
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{
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s = ReadString(stream);
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s = ReadStringConst(stream);
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int argn = ReadByte(stream);
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RunScript(stream, players[player].mo, -FName(s).GetIndex(), argn & 127, (argn & 128) ? ACS_ALWAYS : 0);
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@ -2564,8 +2554,8 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_MORPHEX:
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{
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s = ReadString (stream);
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FString msg = cht_Morph (players + player, PClass::FindActor (s), false);
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s = ReadStringConst(stream);
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FString msg = cht_Morph (players + player, PClass::FindActor(s), false);
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if (player == consoleplayer)
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{
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Printf ("%s\n", msg[0] != '\0' ? msg.GetChars() : "Morph failed.");
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@ -2595,7 +2585,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_KILLCLASSCHEAT:
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{
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s = ReadString (stream);
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s = ReadStringConst(stream);
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int killcount = 0;
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PClassActor *cls = PClass::FindActor(s);
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@ -2618,7 +2608,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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break;
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case DEM_REMOVE:
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{
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s = ReadString(stream);
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s = ReadStringConst(stream);
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int removecount = 0;
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PClassActor *cls = PClass::FindActor(s);
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if (cls != NULL && cls->IsDescendantOf(RUNTIME_CLASS(AActor)))
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@ -2702,7 +2692,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_NETEVENT:
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{
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s = ReadString(stream);
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s = ReadStringConst(stream);
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int argn = ReadByte(stream);
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int arg[3] = { 0, 0, 0 };
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for (int i = 0; i < 3; i++)
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@ -2720,9 +2710,6 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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I_Error ("Unknown net command: %d", type);
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break;
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}
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if (s)
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delete[] s;
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}
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// Used by DEM_RUNSCRIPT, DEM_RUNSCRIPT2, and DEM_RUNNAMEDSCRIPT
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