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Fix formatting for P_BobWeapon3D
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1 changed files with 2 additions and 1 deletions
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@ -641,7 +641,8 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac)
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*x = *y = 0;
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}
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void P_BobWeapon3D (player_t *player, FVector3 *translation, FVector3 *rotation, double ticfrac) {
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void P_BobWeapon3D (player_t *player, FVector3 *translation, FVector3 *rotation, double ticfrac)
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{
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IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, BobWeapon3D)
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{
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VMValue param[] = { player->mo, ticfrac };
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