Fix formatting for P_BobWeapon3D

This commit is contained in:
Ricardo Luís Vaz Silva 2023-02-03 21:17:01 -03:00 committed by Rachael Alexanderson
parent eec08f0e24
commit 9d0beeaafe

View file

@ -641,7 +641,8 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac)
*x = *y = 0;
}
void P_BobWeapon3D (player_t *player, FVector3 *translation, FVector3 *rotation, double ticfrac) {
void P_BobWeapon3D (player_t *player, FVector3 *translation, FVector3 *rotation, double ticfrac)
{
IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, BobWeapon3D)
{
VMValue param[] = { player->mo, ticfrac };