Commit graph

21314 commits

Author SHA1 Message Date
RaveYard
3b0f19a57f Port BuildSmoothingGroups from ZDray 2023-09-25 21:20:03 +02:00
Magnus Norddahl
3c0b8ccc14 Use the command buffers from VkCommandBufferManager 2023-09-25 21:20:03 +02:00
Magnus Norddahl
634e6b2603 Finish upload before using buffers 2023-09-25 21:20:03 +02:00
Magnus Norddahl
ac962c80e3 Merge LightmapSurface into DoomLevelMeshSurface 2023-09-25 21:20:03 +02:00
Magnus Norddahl
dd07316072 Create DoomLevelMeshSurface 2023-09-25 21:20:02 +02:00
Magnus Norddahl
fd7e0d986f Namespace fixes 2023-09-25 21:20:02 +02:00
Magnus Norddahl
ab609d7708 Move SurfaceInfo and PortalInfo to vk_raytrace
Add VSMatrix * FVector4 operator
2023-09-25 21:20:02 +02:00
Magnus Norddahl
87c21f99fe Rename MeshSurfaces to MeshSurfaceIndexes for clarity 2023-09-25 21:20:02 +02:00
Magnus Norddahl
87f52367ad Fix unmap asserts 2023-09-25 21:20:02 +02:00
Magnus Norddahl
684bfb3e9e Fix misc typos 2023-09-25 21:20:02 +02:00
RaveYard
b5678d5f86 Use lightmapper output 2023-09-25 21:20:02 +02:00
RaveYard
8d2b03b7ef Fix copying of pixels from surface.texPixels to LMTextureData 2023-09-25 21:20:02 +02:00
RaveYard
72ccf127ba Fix AllocUvs 2023-09-25 21:20:01 +02:00
RaveYard
b73f42f58b WIP Attempt to fix the temporary ZDRay tracecoder lightmap write 2023-09-25 21:20:01 +02:00
Magnus Norddahl
c842f32941 Fix null pointer crash 2023-09-25 21:20:01 +02:00
Magnus Norddahl
45206f2184 Move surface linking into DoomLevelMesh 2023-09-25 21:20:01 +02:00
Magnus Norddahl
db5c659fab Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
2023-09-25 21:20:01 +02:00
RaveYard
6de6ae28e9 Merge Surface into hwrenderer::Surface 2023-09-25 21:20:01 +02:00
RaveYard
fc2704b902 Use FVector4 for plane in struct Surface 2023-09-25 21:20:01 +02:00
RaveYard
9635a9f4fb TMP need uvs back 2023-09-25 21:20:01 +02:00
RaveYard
8111b05888 Micro clean-up 2023-09-25 21:20:00 +02:00
RaveYard
15e5f7e77a Re-enable cpu trace test 2023-09-25 21:20:00 +02:00
RaveYard
96e45daa08 Shuffle around member variables in struct Surface 2023-09-25 21:20:00 +02:00
RaveYard
9137a5c2e7 GenerateLightmap in DFrameBuffer 2023-09-25 21:20:00 +02:00
RaveYard
27063276e5 LIghtmapUVs to FVector2 2023-09-25 21:20:00 +02:00
RaveYard
cb730eabe0 WIP Cleanup of maploader 2023-09-25 21:20:00 +02:00
RaveYard
3495a5ca13 First step towards refactoring 2023-09-25 21:20:00 +02:00
RaveYard
c63fc707a4 WIP fake raytracer output 2023-09-25 21:20:00 +02:00
RaveYard
88e6d459ef Buffer data now in Levelmesh 2023-09-25 21:20:00 +02:00
RaveYard
52220a5004 WIP VkLightmap integration 2023-09-25 21:19:59 +02:00
RaveYard
22dbbec4cc Fix after rebase 2023-09-25 21:19:59 +02:00
RaveYard
3af8f477e7 CPU raytrace basic test 2023-09-25 21:19:59 +02:00
RaveYard
73030b9315 DoomLevelMesh LightmapUVs are now finally correct 2023-09-25 21:19:59 +02:00
RaveYard
2bce8b86c3 Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh 2023-09-25 21:19:59 +02:00
RaveYard
73b968d79a Atlas UV mapping 2023-09-25 21:19:59 +02:00
RaveYard
e09ac00121 Minor cleanup 2023-09-25 21:19:59 +02:00
RaveYard
005bae7348 WIP BuildSurfaceParams from ZDRay 2023-09-25 21:19:59 +02:00
RaveYard
1849d31d7c Add bounds.cpp from ZDRay 2023-09-25 21:19:58 +02:00
Magnus Norddahl
f539d387f2 Adjust names of variables for better readability 2023-09-25 21:19:58 +02:00
Christoph Oelckers
71d06a397e fix lump loading. 2023-09-25 21:19:58 +02:00
Magnus Norddahl
c5b03e016e Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-09-25 21:19:58 +02:00
Magnus Norddahl
a45fab65e8 Fix crash when frame buffers are resized 2023-09-25 21:19:58 +02:00
RaveYard
ff7dff993d Fix uninitialized bSky 2023-09-25 21:19:58 +02:00
RaveYard
34f8b8524b Add DumpLevelMesh ccmd 2023-09-25 21:19:58 +02:00
RaveYard
60f8c11584 Backport support for Line_Horizon from ZDRay into doom_levelmesh 2023-09-25 21:19:58 +02:00
RaveYard
5e24582c3c Configurable sampling per custom texture in material shaders 2023-09-25 21:19:58 +02:00
nashmuhandes
494ec1b3f9 Go back to the hex font for now 2023-09-25 21:19:57 +02:00
Magnus Norddahl
d94eb5cb31 Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom 2023-09-25 21:19:57 +02:00
nashmuhandes
5934fd6ac9 Fix CHANGELEVEL_NOAUTOSAVE logic 2023-09-25 21:19:07 +02:00
RaveYard
01a6dafe6a Fix strange crash when player's weapon is removed. 2023-09-25 21:19:07 +02:00