GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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alexey.lysiuk ae2fa11963 - added safeguards against very early access to console variables in Cocoa backend
for an unknown reason, application activation functions can be called way too early during app launch
`S_SetSoundPaused()` function tries to read values of `i_pauseinbackground` and `i_soundinbackground` console variables before their initialization leading to a null pointer dereference

https://forum.zdoom.org/viewtopic.php?t=78092
2023-08-22 14:58:06 +03:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github Switch to vcpkg for library dependencies 2023-08-21 21:12:00 +02:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs add changeskill command 2023-05-14 07:20:09 +02:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries - replaced zstrformat with stb_sprintf. 2023-08-09 11:51:46 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
src - added safeguards against very early access to console variables in Cocoa backend 2023-08-22 14:58:06 +03:00
tools Ensure local headers are used over system headers to avoid breakage 2023-08-02 00:22:50 -04:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc A_Chase CHF_DONTLOOKALLAROUND 2023-08-07 11:31:08 -04:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - BCOMPATF_NOSECTIONMERGE is not safe for the self referencing sector hacks in the Final doom IWADs. 2023-06-16 21:53:42 +02:00
wadsrc_lights gldefs: update Freedoom definitions. 2023-01-14 08:00:14 +01:00
wadsrc_widepix - move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh 2021-12-28 12:03:32 -05:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
CMakeLists.txt Switch to vcpkg for library dependencies 2023-08-21 21:12:00 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2023-07-05 09:20:16 -04:00
vcpkg.json Switch to vcpkg for library dependencies 2023-08-21 21:12:00 +02:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources