Commit Graph

13251 Commits

Author SHA1 Message Date
Rachael Alexanderson e2744102c5 Merge https://github.com/coelckers/gzdoom 2017-07-10 11:39:46 -04:00
Rachael Alexanderson d2c8a5c33d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 65bb8a5185, reversing
changes made to 619281de64.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson 26355ece82 Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 035c036eb2, reversing
changes made to 61660bf147.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson 8c0706e56f Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 56806e3243, reversing
changes made to e1a2de4989.
2017-07-10 11:26:41 -04:00
Rachael Alexanderson 04b1163188 Revert "Add a comment"
This reverts commit d2f4dd41f8.
2017-07-10 11:25:38 -04:00
alexey.lysiuk 2e33165edf Moved freeing of data stored in HUD message objects to OnDestroy() function
https://forum.zdoom.org/viewtopic.php?t=57163
2017-07-10 10:41:50 +03:00
Rachael Alexanderson e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Magnus Norddahl c8e713b067 - Remember maximized window state 2017-07-09 15:12:31 +02:00
alexey.lysiuk afe1199b69 Fixed sound looping when stream length is a multiply of buffer size
https://forum.zdoom.org/viewtopic.php?t=57164
2017-07-09 13:28:16 +03:00
Rachael Alexanderson 15d92b346d Merge https://github.com/coelckers/gzdoom 2017-07-08 09:31:43 -04:00
Magnus Norddahl 00893763ed Merge branch 'custom_postprocess' into qzdoom 2017-07-08 14:44:30 +02:00
Magnus Norddahl a38de996e7 - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
alexey.lysiuk 58b348e75a Skip autogenerated mouse move events in Cocoa backend regardless of mode 2017-07-08 13:36:55 +03:00
alexey.lysiuk 9292b23bb4 Restore mouse position when entering GUI capture mode in Cocoa backend 2017-07-08 12:46:38 +03:00
Magnus Norddahl a4b96f7673 - Fix linker error 2017-07-06 18:02:27 +02:00
Magnus Norddahl 69a3d10cb6 Merge branch 'custom_postprocess' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl 8a0e801cb5 - Move custom postprocess shader to its own file 2017-07-06 05:36:01 +02:00
Rachael Alexanderson 1cfaae78d9 - Add new "scene" target for custom postprocess shaders
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson a63a7b9b29 Merge remote-tracking branch 'gzdoom/master' 2017-07-03 17:17:47 -04:00
Rachael Alexanderson 2bfd7859e4 Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-03 17:17:17 -04:00
Magnus Norddahl e161bba146 - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
Christoph Oelckers 60cb457c4c - fixed incorrect MinMissileChance of SpiderMastermind. 2017-07-03 09:58:40 +02:00
Rachael Alexanderson 5c87cdd786 - Add new "scene" target for custom postprocess shaders
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson edb45cd70d Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-02 19:56:57 -04:00
Magnus Norddahl 1b5f3da9c5 - Fix lump lookup 2017-07-03 01:50:51 +02:00
Magnus Norddahl befe081683 - Upload custom texture 2017-07-03 01:29:03 +02:00
Magnus Norddahl ee6d7cf17e - Add initial postprocess shader support to GLDEFS file 2017-07-03 01:26:02 +02:00
Rachael Alexanderson 72517244be - set bluramount to 0 by default 2017-07-02 17:08:01 -04:00
Rachael Alexanderson b4915d624d - removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson 0d8b7c55ef - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
Rachael Alexanderson a2c9cb8156 - increased menu readability 2017-07-02 16:45:06 -04:00
Rachael Alexanderson bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson 63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Rachael Alexanderson 6a402c28d8 Merge https://github.com/coelckers/gzdoom 2017-07-02 16:36:46 -04:00
Rachael Alexanderson aa2a39da19 Revert "- Remove r_sprite_distance_cull"
This reverts commit 44546ce16a.
2017-07-02 16:35:40 -04:00
Magnus Norddahl 205350e726 - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
Magnus Norddahl 6d8281c812 - Fix voxel clipping for r_scene_multithreaded 2017-07-02 18:22:28 +02:00
Magnus Norddahl 4545539045 - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
Magnus Norddahl adcc7588ec - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
Magnus Norddahl efb1a8d113 - Don't add 3D floor dummy draw segments to the list 2017-07-02 14:46:19 +02:00
Magnus Norddahl e19c8eba62 - Switch sprite drawing to use the interesting draw segments list
- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Rachael Alexanderson c3cc3637db Merge https://github.com/coelckers/gzdoom 2017-07-01 13:12:25 -04:00
Christoph Oelckers 5a761dd3c3 - fixed alpha of palette index 0 for ice and alpha translations. 2017-07-01 16:19:41 +02:00
alexey.lysiuk 71b70d74a9 Fixed error handling in vector by scalar multiplication
https://forum.zdoom.org/viewtopic.php?t=57089
2017-07-01 12:37:31 +03:00
alexey.lysiuk 925274ca0c Added name of upcoming macOS to OS detection 2017-07-01 12:29:25 +03:00
Magnus Norddahl 42fedd0f4c - Improve sprite performance when there are many draw segments 2017-07-01 03:31:06 +02:00
Magnus Norddahl 44546ce16a - Remove r_sprite_distance_cull 2017-07-01 03:29:28 +02:00
Rachael Alexanderson 17aceac912 Merge https://github.com/coelckers/gzdoom 2017-06-29 03:50:22 -04:00
Magnus Norddahl 0cd575363f - Add r_sprite_distance_cull that per default culls all things further than 5000 units away 2017-06-28 19:55:11 +02:00