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Restore mouse position when entering GUI capture mode in Cocoa backend
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parent
60cb457c4c
commit
9292b23bb4
1 changed files with 21 additions and 4 deletions
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@ -109,7 +109,7 @@ void CheckGUICapture()
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}
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}
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void CenterCursor()
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void SetCursorPosition(const NSPoint position)
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{
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NSWindow* window = [NSApp keyWindow];
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if (nil == window)
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@ -118,15 +118,14 @@ void CenterCursor()
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}
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const NSRect displayRect = [[window screen] frame];
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const NSRect windowRect = [window frame];
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const CGPoint centerPoint = CGPointMake(NSMidX(windowRect), displayRect.size.height - NSMidY(windowRect));
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const CGPoint eventPoint = CGPointMake(position.x, displayRect.size.height - position.y);
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CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
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if (NULL != eventSource)
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{
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CGEventRef mouseMoveEvent = CGEventCreateMouseEvent(eventSource,
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kCGEventMouseMoved, centerPoint, kCGMouseButtonLeft);
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kCGEventMouseMoved, eventPoint, kCGMouseButtonLeft);
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if (NULL != mouseMoveEvent)
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{
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@ -141,6 +140,20 @@ void CenterCursor()
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s_skipMouseMoves = 2;
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}
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void CenterCursor()
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{
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NSWindow* window = [NSApp keyWindow];
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if (nil == window)
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{
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return;
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}
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const NSRect displayRect = [[window screen] frame];
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const NSRect windowRect = [window frame];
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const NSPoint centerPoint = { NSMidX(windowRect), NSMidY(windowRect) };
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SetCursorPosition(centerPoint);
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}
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bool IsInGame()
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{
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@ -227,6 +240,7 @@ void I_ReleaseMouseCapture()
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void I_SetNativeMouse(bool wantNative)
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{
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static bool nativeMouse = true;
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static NSPoint mouseLocation;
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if (wantNative != nativeMouse)
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{
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@ -234,6 +248,7 @@ void I_SetNativeMouse(bool wantNative)
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if (!wantNative)
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{
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mouseLocation = [NSEvent mouseLocation];
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CenterCursor();
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}
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@ -241,6 +256,8 @@ void I_SetNativeMouse(bool wantNative)
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if (wantNative)
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{
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SetCursorPosition(mouseLocation);
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[NSCursor unhide];
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}
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else
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