Commit Graph

13251 Commits

Author SHA1 Message Date
Magnus Norddahl 2f5535dbca - Fix HOM for Line_Horizon specials when used with a skybox 2017-08-19 14:32:34 +02:00
Rachael Alexanderson 45d5eac6ad - fix last commit - somehow it pushed an old version of the fix (yet again?...) - this is the proper fix. 2017-08-19 06:03:26 -04:00
Rachael Alexanderson dae83f989b - fixed: changing 'uiscale' did not always update the screen size properly. 2017-08-19 05:58:04 -04:00
alexey.lysiuk 69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
alexey.lysiuk ec42e30614 Fixed compilation warning reported by Clang
src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Rachael Alexanderson 1cddd1efaf - RFF_UNCLIPPEDTEX is no longer supported in SoftPoly. 2017-08-18 23:04:11 -04:00
Magnus Norddahl 05ca52d693 - Fix texture coordinates for 3d floor walls 2017-08-19 00:53:41 +02:00
Rachael Alexanderson b8ab626609 - add sloped 3D floor support to the poly renderer's GetCaps() 2017-08-18 18:33:19 -04:00
Rachael Alexanderson 8a7090b4b7 Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."
- fixed accidental QZDoom rename

This reverts commit eb425f206a.
2017-08-18 18:19:39 -04:00
Rachael Alexanderson eb425f206a - In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling. 2017-08-18 18:14:43 -04:00
Magnus Norddahl dd6e0b63f2 - Fix typo in pal drawers that caused rendering errors for non-64x64 flats 2017-08-18 21:12:44 +02:00
Magnus Norddahl c144eefdad - Draw sloped 3d floors 2017-08-18 20:19:17 +02:00
alexey.lysiuk 54abe5f5d4 Fixed handling of default arguments in Actor.GiveSecret() 2017-08-18 11:22:18 +03:00
alexey.lysiuk 0696967887 Use old version of VS2017 for Appveyor x64 target
This is a temporary fix for error in Microsoft C++ compiler:
    game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
    (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)

MSVC 19.10.25019.0 works fine while 19.11.25506.0 is broken
2017-08-18 09:56:36 +03:00
Magnus Norddahl 8034793193 - Wrap midtex support 2017-08-17 23:14:02 +02:00
Magnus Norddahl c2fa360bbc - Improve 3d floor and underwater rendering 2017-08-17 22:34:23 +02:00
Magnus Norddahl 7993ad987c - Fix texture coordinates for lines split into multiple segments in softpoly 2017-08-17 20:54:44 +02:00
Magnus Norddahl 3cf5fb45ae - Add camera extra light to flats 2017-08-17 00:28:58 +02:00
Magnus Norddahl 122c56f005 - Add fog boundary support to softpoly 2017-08-17 00:10:43 +02:00
David Carlier 8d8c353465 Attempty to free memory leaks. 2017-08-16 16:31:23 -04:00
Magnus Norddahl fbd381988b - Fix wall UV scaling and offsetting bugs in softpoly 2017-08-16 22:26:05 +02:00
Magnus Norddahl c3562fead2 Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
alexey.lysiuk c7d28b0a24 Fixed incorrect damage flags' checks for A_Kill...() functions
Only GCC 7 reported this as a warning but only for one occurrence:
src/p_actionfunctions.cpp:5909:22: warning: enum constant in boolean context [-Wint-in-bool-context]
2017-08-13 17:48:49 +03:00
alexey.lysiuk d645e55545 Unified suppression of format warnings for GCC and Clang
This disables the following compilation warning reported by Clang:
src/p_3dfloors.cpp:1002:24: warning: format specifies type 'char *' but the argument has type 'int' [-Wformat]
2017-08-13 17:39:15 +03:00
alexey.lysiuk eb52088487 Fixed compilation warnings reported by Clang
src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
alexey.lysiuk b077518c89 Fixed crash when morph item is used from ACS
https://forum.zdoom.org/viewtopic.php?t=57571
2017-08-13 16:15:31 +03:00
Magnus Norddahl a6d4bfc748 - Added linear and nearest shadowmap filters (enabled with defines) 2017-08-13 13:49:02 +02:00
alexey.lysiuk 4afface97c Fixed camera rotation from FraggleScript
https://forum.zdoom.org/viewtopic.php?t=57559
2017-08-13 12:22:48 +03:00
Magnus Norddahl 6d6c25bb26 - Add sprite adjustment to softpoly 2017-08-13 01:10:33 +02:00
Magnus Norddahl bf38fd57b0 - Replace subsector gbuffer in softpoly with a zbuffer 2017-08-12 15:16:31 +02:00
Christoph Oelckers 4483d665d4 - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
alexey.lysiuk 89980d9e77 Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
Christoph Oelckers ba9cf02385 - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
Christoph Oelckers f52e767b51 - fixed: a destination-less line portal should be ignored by the sight checking code. 2017-08-12 12:51:45 +02:00
Christoph Oelckers 7cbf45d76d - let PlayerPawn.ForwardThrust use its angle parameter. 2017-08-12 12:35:01 +02:00
Christoph Oelckers 4261a0c592 - print a warning if a decal definition cannot find an animator.
This is important because DECALDEF cannot tentatively find animators declared after the decal.
2017-08-12 12:30:42 +02:00
Christoph Oelckers aa8424982c - fixed: The color for untranslated font was missing its alpha channel. 2017-08-12 12:04:40 +02:00
Christoph Oelckers 163b10286f - Reset interpolation coordinates for all actors before the current thinking turn instead of at the start of each actor's own Tick function so that indirect actor movement gets properly interpolated. 2017-08-12 11:48:36 +02:00
Christoph Oelckers c1de32896c - addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation. 2017-08-12 10:20:34 +02:00
Christoph Oelckers b4fa95ab15 - handle state label resolution in a non-actor cpntext more gracefully.
Note that this is merely a hotfix. Properly handling this to allow universal use of state scopes will require more work in cases where a scoped state is being accessed through a non-self pointer.
2017-08-12 10:04:06 +02:00
Christoph Oelckers 0db79f8dec - removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug. 2017-08-12 09:15:59 +02:00
alexey.lysiuk ef9c3b4f54 Fixed unset inflictor in WorldThingDamaged event
https://forum.zdoom.org/viewtopic.php?t=57527
2017-08-09 16:16:33 +03:00
Rachael Alexanderson cdf79f0041 - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
Magnus Norddahl 5c7b1ee8e1 - Significantly improve shadowmap light performance for faces with a large number of lights but where only a few applies to each individual fragment 2017-08-08 23:28:42 +02:00
alexey.lysiuk 33beca6e6f Exposed ToLower() and ToUpper() string functions to ZScript
https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
raa-eruanna 507122b778 - put in actorinlines include as suggested by dpjudas here, to fix compile: https://forum.zdoom.org/viewtopic.php?f=2&t=57484 2017-08-04 09:13:20 -04:00
Magnus Norddahl 801fbddd47 - Fix gcc compile error
- Fix weapon null pointer crash
2017-08-02 01:41:48 +02:00
Magnus Norddahl aaa00cbcb9 - Include all lights touching a model actor's render radius 2017-08-01 00:43:58 +02:00
Magnus Norddahl 04be9fe6f2 - Remove test code committed by accident 2017-07-31 20:09:45 +02:00
Rachael Alexanderson 8dff91915a - remove vestigial version.h include from r_portal.cpp. This should stop r_all.o from compiling every single commit. 2017-07-31 11:12:08 -04:00