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- Upload custom texture
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@ -198,7 +198,10 @@ void FGLRenderer::RunCustomPostProcessShaders(FString target)
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shader.Instance->CustomTexture.Init(shader.Instance->Program, "CustomTexture");
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if (shader.Texture)
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{
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shader.Instance->HWTexture = new FHardwareTexture(shader.Texture->GetWidth(), shader.Texture->GetHeight(), false);
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shader.Instance->HWTexture->CreateTexture((unsigned char*)shader.Texture->GetPixelsBgra(), shader.Texture->GetWidth(), shader.Texture->GetHeight(), 0, false, 0, "CustomTexture");
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}
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}
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FGLDebug::PushGroup(shader.ShaderLumpName.GetChars());
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