mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
This commit is contained in:
commit
c3cc3637db
8 changed files with 46 additions and 32 deletions
|
@ -156,6 +156,7 @@ static void I_DetectOS()
|
|||
case 10: name = "OS X Yosemite"; break;
|
||||
case 11: name = "OS X El Capitan"; break;
|
||||
case 12: name = "macOS Sierra"; break;
|
||||
case 13: name = "macOS High Sierra"; break;
|
||||
}
|
||||
|
||||
char release[16] = "unknown";
|
||||
|
|
|
@ -942,7 +942,9 @@ void R_InitTranslationTables ()
|
|||
IcePaletteRemap[i] = ColorMatcher.Pick (IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
|
||||
}
|
||||
FRemapTable *remap = translationtables[TRANSLATION_Standard][7];
|
||||
for (i = 0; i < 256; ++i)
|
||||
remap->Remap[0] = 0;
|
||||
remap->Palette[0] = 0;
|
||||
for (i = 1; i < 256; ++i)
|
||||
{
|
||||
int r = GPalette.BaseColors[i].r;
|
||||
int g = GPalette.BaseColors[i].g;
|
||||
|
@ -955,7 +957,9 @@ void R_InitTranslationTables ()
|
|||
// The alphatexture translation. Since alphatextures use the red channel this is just a standard grayscale mapping.
|
||||
PushIdentityTable(TRANSLATION_Standard);
|
||||
remap = translationtables[TRANSLATION_Standard][8];
|
||||
for (i = 0; i < 256; i++)
|
||||
remap->Remap[0] = 0;
|
||||
remap->Palette[0] = 0;
|
||||
for (i = 1; i < 256; i++)
|
||||
{
|
||||
remap->Remap[i] = i;
|
||||
remap->Palette[i] = PalEntry(255, i, i, i);
|
||||
|
|
|
@ -3071,6 +3071,7 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
}
|
||||
ValueType = left->ValueType;
|
||||
break;
|
||||
}
|
||||
else if (right->IsVector() && left->IsNumeric())
|
||||
{
|
||||
|
@ -3085,8 +3086,9 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
}
|
||||
ValueType = right->ValueType;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
// Incompatible operands, intentional fall-through
|
||||
|
||||
default:
|
||||
// Vector modulus is not permitted
|
||||
|
|
|
@ -72,20 +72,6 @@
|
|||
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
|
||||
EXTERN_CVAR(Bool, r_drawvoxels);
|
||||
|
||||
namespace { double sprite_distance_cull = 1e16; }
|
||||
|
||||
CUSTOM_CVAR(Float, r_sprite_distance_cull, 5000.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
if (r_sprite_distance_cull > 0.0)
|
||||
{
|
||||
sprite_distance_cull = r_sprite_distance_cull * r_sprite_distance_cull;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite_distance_cull = 1e16;
|
||||
}
|
||||
}
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
RenderOpaquePass::RenderOpaquePass(RenderThread *thread) : renderline(thread)
|
||||
|
@ -950,10 +936,6 @@ namespace swrenderer
|
|||
if (!renderportal->CurrentPortalInSkybox && renderportal->CurrentPortal && !!P_PointOnLineSidePrecise(thing->Pos(), renderportal->CurrentPortal->dst))
|
||||
return false;
|
||||
|
||||
double distanceSquared = (thing->Pos() - Thread->Viewport->viewpoint.Pos).LengthSquared();
|
||||
if (distanceSquared > sprite_distance_cull)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -134,13 +134,42 @@ namespace swrenderer
|
|||
void RenderTranslucentPass::DrawMaskedSingle(bool renew)
|
||||
{
|
||||
RenderPortal *renderportal = Thread->Portal.get();
|
||||
DrawSegmentList *drawseglist = Thread->DrawSegments.get();
|
||||
|
||||
int numGroups = drawseglist->SegmentGroups.Size();
|
||||
for (int j = 0; j < numGroups; j++)
|
||||
drawseglist->SegmentGroups[j].GroupDrawn = false;
|
||||
|
||||
auto &sortedSprites = Thread->SpriteList->SortedSprites;
|
||||
for (int i = sortedSprites.Size(); i > 0; i--)
|
||||
{
|
||||
if (sortedSprites[i - 1]->IsCurrentPortalUniq(renderportal->CurrentPortalUniq))
|
||||
VisibleSprite *sprite = sortedSprites[i - 1];
|
||||
|
||||
// Draw the draw segments known to be behind us now.
|
||||
for (int j = numGroups; j > 0; j--)
|
||||
{
|
||||
sortedSprites[i - 1]->Render(Thread);
|
||||
auto &group = drawseglist->SegmentGroups[j - 1];
|
||||
if (!group.GroupDrawn && group.neardepth > sprite->DrawSegDepth())
|
||||
{
|
||||
for (unsigned int index = group.BeginIndex; index != group.EndIndex; index++)
|
||||
{
|
||||
DrawSegment *ds = drawseglist->Segment(index);
|
||||
|
||||
if (ds->CurrentPortalUniq != renderportal->CurrentPortalUniq) continue;
|
||||
if (ds->fake) continue;
|
||||
if (ds->maskedtexturecol != nullptr || ds->bFogBoundary)
|
||||
{
|
||||
RenderDrawSegment renderer(Thread);
|
||||
renderer.Render(ds, ds->x1, ds->x2);
|
||||
}
|
||||
}
|
||||
group.GroupDrawn = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sprite->IsCurrentPortalUniq(renderportal->CurrentPortalUniq))
|
||||
{
|
||||
sprite->Render(Thread);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -151,7 +180,6 @@ namespace swrenderer
|
|||
Thread->Clip3D->fake3D |= FAKE3D_REFRESHCLIP;
|
||||
}
|
||||
|
||||
DrawSegmentList *drawseglist = Thread->DrawSegments.get();
|
||||
for (unsigned int index = 0; index != drawseglist->SegmentsCount(); index++)
|
||||
{
|
||||
DrawSegment *ds = drawseglist->Segment(index);
|
||||
|
|
|
@ -63,6 +63,7 @@ namespace swrenderer
|
|||
short *sprbottomclip;
|
||||
unsigned int BeginIndex;
|
||||
unsigned int EndIndex;
|
||||
bool GroupDrawn;
|
||||
};
|
||||
|
||||
class DrawSegmentList
|
||||
|
|
|
@ -296,7 +296,7 @@ namespace swrenderer
|
|||
for (unsigned int groupIndex = 0; groupIndex < segmentlist->SegmentGroups.Size(); groupIndex++)
|
||||
{
|
||||
auto &group = segmentlist->SegmentGroups[groupIndex];
|
||||
if (group.x1 >= x2 || group.x2 <= x1)
|
||||
if (group.x1 >= x2 || group.x2 <= x1 || group.neardepth > spr->depth)
|
||||
continue;
|
||||
|
||||
if (group.fardepth < spr->depth)
|
||||
|
@ -335,11 +335,6 @@ namespace swrenderer
|
|||
{
|
||||
DrawSegment *ds = segmentlist->Segment(index);
|
||||
|
||||
// [ZZ] portal handling here
|
||||
//if (ds->CurrentPortalUniq != spr->CurrentPortalUniq)
|
||||
// continue;
|
||||
// [ZZ] WARNING: uncommenting the two above lines, totally breaks sprite clipping
|
||||
|
||||
// kg3D - no clipping on fake segs
|
||||
if (ds->fake) continue;
|
||||
// determine if the drawseg obscures the sprite
|
||||
|
@ -380,8 +375,7 @@ namespace swrenderer
|
|||
RenderPortal *renderportal = thread->Portal.get();
|
||||
|
||||
// seg is behind sprite, so draw the mid texture if it has one
|
||||
if (ds->CurrentPortalUniq == renderportal->CurrentPortalUniq && // [ZZ] instead, portal uniq check is made here
|
||||
(ds->maskedtexturecol != nullptr || ds->bFogBoundary))
|
||||
if (ds->CurrentPortalUniq == renderportal->CurrentPortalUniq && (ds->maskedtexturecol != nullptr || ds->bFogBoundary))
|
||||
{
|
||||
RenderDrawSegment renderer(thread);
|
||||
renderer.Render(ds, r1, r2);
|
||||
|
|
|
@ -46,6 +46,8 @@ namespace swrenderer
|
|||
double SortDist2D() const { return DVector2(deltax, deltay).LengthSquared(); }
|
||||
float SortDist() const { return idepth; }
|
||||
|
||||
float DrawSegDepth() const { return depth; }
|
||||
|
||||
protected:
|
||||
virtual bool IsParticle() const { return false; }
|
||||
virtual bool IsVoxel() const { return false; }
|
||||
|
|
Loading…
Reference in a new issue