Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
b84207a089
- use scaling, render style and alpha when drawing the cast call.
2016-01-30 11:33:55 +01:00
Braden Obrzut
fd4440cfe4
- Fixed: Intermissions with no screens (such as EndTitle) would result in a double wipe.
2016-01-23 23:34:07 -05:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
alexey.lysiuk
73f4e013f1
Font kerning is no longer ignored in intermission screen
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See http://forum.zdoom.org/viewtopic.php?t=50304
2016-01-06 13:26:05 +02:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
Christoph Oelckers
a05e62f3f7
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
Christoph Oelckers
3e4678765b
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
072b66fb9f
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
2013-08-12 21:11:53 +02:00
Randy Heit
459ad5abff
- Updated scripting branch to latest version in trunk.
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SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
17c7c32a58
- Fixed potential uninitialized access in FMapInfoParser::ParseEndGame().
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SVN r4287 (trunk)
2013-05-26 02:56:25 +00:00
Randy Heit
2668988870
- Switched to a genericly extensible representation for userinfo.
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- Fixed: The playerinfo CCMD did not range check the player number.
SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
002aa807c5
- Fixed: Don't use the player skin in the cast call if the class being shown has been removed
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from the PlayerClasses array (and therefore does not have a valid default skin).
SVN r4010 (trunk)
2013-01-02 03:44:42 +00:00
Randy Heit
26c702ada5
- Fixed: Intermission text could run off the bottom of the screen at some resolutions.
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SVN r3971 (trunk)
2012-11-19 02:16:34 +00:00
Randy Heit
562cf04db2
- Update scripting branch to trunk.
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SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
5f23a972f3
- Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
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SVN r3470 (trunk)
2012-03-23 01:33:26 +00:00
Randy Heit
038d3cc820
- Initialize mSentAdvance to false.
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SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit
8e8331d44c
- Fixed: Pressing a key to advance an intermission screen only worked on
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the local computer.
SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Christoph Oelckers
b5cd69fe4c
- fixed: Invalid intermission string references to the string table could cause a crash.
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SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
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- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5e5ddd8cc8
- fixed: The help screens were stretched on 16:9 displays
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- fixed: The bunny scroller did not advance its animation to the end when aborted.
SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
5ddd2ecffa
- fixed: Hexen's chess ending should never use the cluster's endtext.
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SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Christoph Oelckers
b42952b85c
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4
- fixed handling of missing backgrounds for intermission text screens for real this time.
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SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
d54ee47656
- fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
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SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
86516ecfac
- fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
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SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
48e17ccf1c
- fixed: The cast call could not handle actors with changing sprites
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- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.
SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Christoph Oelckers
0497171bc0
- fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
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SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11
- fixed: The intermission data was never freed.
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SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
94fd56b6bd
- added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
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SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers
6538bc457b
- fixed: The cast call could time out on overlong death sequences and get stuck.
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- fixed: The cast call code should treat a waiting state in the death sequence as its end.
SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers
d969b141b8
- added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
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SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Christoph Oelckers
a84a015f0c
- fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
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SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers
ec3e4bb7c7
- fixed: The Player played no sounds in the Doom2 cast.
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- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.
SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00
Christoph Oelckers
d9970ab9b6
- merged finale branch back into trunk.
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SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00