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- fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
SVN r2957 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -481,7 +481,7 @@ int DIntermissionScreenCast::Ticker ()
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return 0; // not time to change state yet
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if (caststate == NULL || caststate->GetTics() == -1 || caststate->GetNextState() == NULL ||
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caststate->GetNextState() == caststate)
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(caststate->GetNextState() == caststate && castdeath))
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{
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return -1;
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}
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