gzdoom/src/intermission
Christoph Oelckers 6538bc457b - fixed: The cast call could time out on overlong death sequences and get stuck.
- fixed: The cast call code should treat a waiting state in the death sequence as its end.


SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
..
intermission.cpp - fixed: The cast call could time out on overlong death sequences and get stuck. 2010-10-17 07:56:49 +00:00
intermission.h - fixed: The Player played no sounds in the Doom2 cast. 2010-10-06 17:57:56 +00:00
intermission_parse.cpp - added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO. 2010-10-10 06:21:23 +00:00