Christoph Oelckers
63fa01205f
- fixed potential infinite loop in Hexen-style stair builder.
2022-01-07 00:09:59 +01:00
Rachael Alexanderson
e6403197eb
- drop yet another option from the simple mouse menu
2022-01-05 12:17:28 -05:00
Rachael Alexanderson
68d4c3f19c
- drop more options from the simple mouse menu
2022-01-05 12:13:48 -05:00
Rachael Alexanderson
ea9d945ff3
- create new menu page for simple mouse options menu - remove advanced settings like the individual speed fine-tuning
2022-01-05 11:10:28 -05:00
Marisa Kirisame
ee1774e956
Relicense UE1 model loader as MIT.
...
Match up with the same relicensing that affected umeshtools,
which this loader takes most of its code from.
2022-01-02 18:09:10 +01:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
3b879c5656
- changed the license of 3 more files free of external contributions to LGPL v2.
2022-01-02 12:08:47 +01:00
Christoph Oelckers
9d2431187d
- reverted the license of the stereo3D code to BSD.
...
None of this was ever put under the GPL by its original author, so it is now back to its original license.
2022-01-02 11:41:32 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
...
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
alexey.lysiuk
6aea7694bc
- updated LZMA to 21.07
...
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2107.7z
2022-01-01 15:58:40 +02:00
Rachael Alexanderson
0947f60c3b
- move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh
2021-12-28 12:03:32 -05:00
Christoph Oelckers
dae8793066
- moved Chex1 widescreen assets to the proper place.
2021-12-28 16:33:42 +01:00
Player701
f02060f822
- Fixed crash with Scroll_Texture_Offsets with non-zero tag
2021-12-27 15:34:27 +01:00
drfrag
2945e10a0e
- More wrong tracer flags in ActorMover.
2021-12-24 16:37:58 +01:00
drfrag
395b5695ad
- Fixed: ActorMover was not changing its tracer's flags.
2021-12-23 21:28:27 +01:00
Major Cooke
b4c74fabd3
Added NoTrim support for ANIMDEFS, same syntax as TEXTURES outside a definition.
2021-12-14 15:22:01 +01:00
Major Cooke
bbd91be5d5
Added NoTrim for TEXTURES.
...
- This can be applied either in or outside of a definition of a sprite.
- Simply adding "NoTrim" inside a definition will apply it.
- Syntax outside of a sprite is `NoTrim <SpriteName>`.
2021-12-14 15:22:01 +01:00
Player701
2ce5b49cab
- Exported the "paused" global variable to ZScript
2021-12-06 16:26:34 +01:00
drfrag
bb8534ed00
Fix LZMA compilation with VS 32 bit.
...
(patch by Igor Pavlov)
2021-11-29 16:17:47 +01:00
Sean Baggaley
bf1577a984
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable
2021-11-29 07:47:30 +01:00
alexey.lysiuk
9fac6058b7
- enabled LZMA multithreading on all platforms
2021-11-27 17:02:12 +02:00
alexey.lysiuk
121b89306a
- updated LZMA to 21.06
...
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2106.7z
2021-11-27 17:00:53 +02:00
Player701
d0697d9801
- Fixed some issues with the scaling feature of DStatusBarCore::DrawString
2021-11-25 15:42:27 +01:00
Emile Belanger
54ad3433b1
GLES: Load default shader if we try to load user shader to avoid crash
2021-11-21 13:14:02 +01:00
Christoph Oelckers
4530a7b583
- minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array.
2021-11-21 10:10:58 +01:00
Mitch Richters
b1fea228be
- D_ProcessEvents()
: Fix bad setup with delayedevents
array that was holding pointers to items in the events[]
array instead of making a copy.
2021-11-21 10:03:26 +01:00
Mitch Richters
c4f7760ab2
- D_ProcessEvents()
: Delay EV_KeyUp
events until any EV_KeyDown
events for the corresponding key have been processed. This makes the mouse under SDL a lot better.
2021-11-21 10:03:26 +01:00
Rachael Alexanderson
312b5ce66e
- add SDL hint to not minimize the window on focus loss
2021-11-19 15:26:04 +01:00
Rachael Alexanderson
4db7a20f7a
- apply clearscope to ApplyDamageFactor
as well
2021-11-18 21:29:08 -05:00
Xaser Acheron
441b70022d
apply weaponscale relative to baseline
2021-11-15 01:52:49 -06:00
Xaser Acheron
0b93aef776
add WeaponScaleX/WeaponScaleY properties for applying global scaling to a weapon's PSprites
2021-11-14 23:21:07 -06:00
nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b
Fix upload and sampling bug for array textures in the vulkan backend
2021-11-14 19:53:10 +01:00
nashmuhandes
1570ce9c90
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-14 22:01:13 +08:00
nashmuhandes
879c514120
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-14 22:01:03 +08:00
Rachael Alexanderson
01b825b181
- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830
2021-11-13 11:07:42 -05:00
Magnus Norddahl
f5c8953fc7
Merge remote-tracking branch 'nash/lightmaps2' into lightmaps2
2021-11-13 05:09:56 +01:00
Magnus Norddahl
d197d19122
Fix light probes not working for maps having no dynamic lights at all
2021-11-13 05:09:25 +01:00
nashmuhandes
e40c927624
Forgot to add the new ZDRayInfo keywords in the UDMF parser
2021-11-12 18:42:37 +08:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
...
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
nashmuhandes
9b853dd275
- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
...
- Recognize the new ZDRayInfo UDMF keywords
2021-11-11 19:21:45 +08:00
nashmuhandes
fd744028b8
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-11 19:18:34 +08:00
mc776
3cce406bd5
gldefs: make soulsphere yellow.
...
https://github.com/freedoom/freedoom/blob/freedoom-0.12.y/sprites/soula0.png
2021-11-11 08:36:24 +01:00
nashmuhandes
bb50aff87f
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-10 19:58:10 +08:00
nashmuhandes
1b95f2515b
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-10 19:57:49 +08:00
Kyle Evans
70ea671f01
src: fix i386 build
...
SSE_MATTERS formally went away in 466ed4e8f2
, leaving behind this dead
branch that still needed to happen for 32-bit targets. It was further
broken later with some path restructuring.
2021-11-07 17:18:29 +01:00
Christoph Oelckers
6ee89275ca
- removed the zmusic.dll for ARM.
...
This should be rebuilt from source to get the latest version.
2021-11-06 23:55:16 +01:00
Christoph Oelckers
7f66df2625
- fixed compiler warnings
2021-11-06 23:55:16 +01:00
Magnus Norddahl
5dec391c8c
Merge remote-tracking branch 'gzdoom/master' into lightmaps2
2021-11-04 23:59:00 +01:00
Rachael Alexanderson
fba5c7884d
- add LoadBrightmaps
, LoadLights
, and LoadWidescreen
directives for IWADINFO
- these function exactly the same as their GAMEINFO
equivalents.
2021-11-03 18:41:33 -04:00