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- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830
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@ -615,7 +615,7 @@ class Actor : Thinker native
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native static int GetSpriteIndex(name sprt);
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native clearscope static double GetDefaultSpeed(class<Actor> type);
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native static class<Actor> GetSpawnableType(int spawnnum);
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native static int ApplyDamageFactors(class<Inventory> itemcls, Name damagetype, int damage, int defdamage);
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native clearscope static int ApplyDamageFactors(class<Inventory> itemcls, Name damagetype, int damage, int defdamage);
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native void RemoveFromHash();
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native void ChangeTid(int newtid);
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deprecated("3.8", "Use Level.FindUniqueTid() instead") static int FindUniqueTid(int start = 0, int limit = 0)
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