- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830

This commit is contained in:
Rachael Alexanderson 2021-11-13 11:06:49 -05:00
parent c598d9bab7
commit 01b825b181

View file

@ -615,7 +615,7 @@ class Actor : Thinker native
native static int GetSpriteIndex(name sprt);
native clearscope static double GetDefaultSpeed(class<Actor> type);
native static class<Actor> GetSpawnableType(int spawnnum);
native static int ApplyDamageFactors(class<Inventory> itemcls, Name damagetype, int damage, int defdamage);
native clearscope static int ApplyDamageFactors(class<Inventory> itemcls, Name damagetype, int damage, int defdamage);
native void RemoveFromHash();
native void ChangeTid(int newtid);
deprecated("3.8", "Use Level.FindUniqueTid() instead") static int FindUniqueTid(int start = 0, int limit = 0)