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- Fixed: ActorMover was not changing its tracer's flags.
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1 changed files with 2 additions and 2 deletions
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@ -493,8 +493,8 @@ class ActorMover : PathFollower
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{
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LinkContext ctx;
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tracer.UnlinkFromWorld (ctx);
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bNoBlockmap = true;
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bSolid = false;
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tracer.bNoBlockmap = true;
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tracer.bSolid = false;
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tracer.LinkToWorld (ctx);
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}
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if (tracer.bIsMonster)
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