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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- added the ability to attach a constructor or destructor to an internally defined struct.
There are a few which require explicit native construction or destruction that need to be exported to the VM, e.g. FCheckPosition. The VM cannot handle this directly, it needs two special functions to be attached to handle such elements.
This commit is contained in:
parent
ca2ac4e4fd
commit
5ef9429ae4
10 changed files with 132 additions and 13 deletions
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@ -708,11 +708,15 @@ protected:
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class PStruct : public PNamedType
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{
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DECLARE_CLASS(PStruct, PNamedType);
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public:
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PStruct(FName name, PTypeBase *outer);
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TArray<PField *> Fields;
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bool HasNativeFields;
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// Some internal structs require explicit construction and destruction of fields the VM cannot handle directly so use thes two functions for it.
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VMFunction *mConstructor = nullptr;
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VMFunction *mDestructor = nullptr;
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virtual PField *AddField(FName name, PType *type, DWORD flags=0);
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virtual PField *AddNativeField(FName name, PType *type, size_t address, DWORD flags = 0, int bitvalue = 0);
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@ -84,6 +84,28 @@ TArray<spechit_t> spechit;
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TArray<spechit_t> portalhit;
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// FCheckPosition requires explicit contstruction and destruction when used in the VM
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DEFINE_ACTION_FUNCTION(_FCheckPosition, _Constructor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FCheckPosition);
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new(self) FCheckPosition;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_FCheckPosition, _Destructor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FCheckPosition);
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self->~FCheckPosition();
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_FCheckPosition, ClearLastRipped)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FCheckPosition);
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self->LastRipped.Clear();
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return 0;
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}
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//==========================================================================
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//
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// CanCollideWith
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@ -5160,6 +5160,7 @@ ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
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assert(((PSymbolVMFunction *)sym)->Function != nullptr);
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callfunc = ((PSymbolVMFunction *)sym)->Function;
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if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
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int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
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build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
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@ -5410,6 +5411,7 @@ ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
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assert(((PSymbolVMFunction *)sym)->Function != nullptr);
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callfunc = ((PSymbolVMFunction *)sym)->Function;
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if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
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int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
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build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
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@ -5504,6 +5506,7 @@ ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
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assert(((PSymbolVMFunction *)sym)->Function != nullptr);
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callfunc = ((PSymbolVMFunction *)sym)->Function;
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if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
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int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
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build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
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@ -7801,6 +7804,7 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
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ArgList.DeleteAndClear();
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ArgList.ShrinkToFit();
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if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
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if (EmitTail)
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{
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build->Emit(OP_TAIL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 0);
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@ -8072,6 +8076,8 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
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assert(build->Registers[REGT_POINTER].GetMostUsed() >= build->NumImplicits);
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int count = 0;
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if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
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if (count == 1)
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{
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ExpEmit reg;
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@ -9508,6 +9514,19 @@ ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
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{
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ExpEmit out(0, REGT_NIL);
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// call the destructors for all structs requiring one.
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// go in reverse order of construction
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for (int i = build->ConstructedStructs.Size() - 1; i >= 0; i--)
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{
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auto pstr = static_cast<PStruct*>(build->ConstructedStructs[i]->ValueType);
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assert(pstr->mDestructor != nullptr);
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ExpEmit reg(build, REGT_POINTER);
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build->Emit(OP_ADDA_RK, reg.RegNum, build->FramePointer.RegNum, build->GetConstantInt(build->ConstructedStructs[i]->StackOffset));
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build->Emit(OP_PARAM, 0, reg.RegType, reg.RegNum);
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build->Emit(OP_CALL_K, build->GetConstantAddress(pstr->mDestructor, ATAG_OBJECT), 1, 0);
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reg.Free(build);
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}
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// If we return nothing, use a regular RET opcode.
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// Otherwise just return the value we're given.
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if (Value == nullptr)
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@ -10173,6 +10192,19 @@ ExpEmit FxLocalVariableDeclaration::Emit(VMFunctionBuilder *build)
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else
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{
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// Init arrays and structs.
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if (ValueType->IsA(RUNTIME_CLASS(PStruct)))
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{
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auto pstr = static_cast<PStruct*>(ValueType);
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if (pstr->mConstructor != nullptr)
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{
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ExpEmit reg(build, REGT_POINTER);
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build->Emit(OP_ADDA_RK, reg.RegNum, build->FramePointer.RegNum, build->GetConstantInt(StackOffset));
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build->Emit(OP_PARAM, 0, reg.RegType, reg.RegNum);
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build->Emit(OP_CALL_K, build->GetConstantAddress(pstr->mConstructor, ATAG_OBJECT), 1, 0);
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reg.Free(build);
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}
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if (pstr->mDestructor != nullptr) build->ConstructedStructs.Push(this);
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}
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}
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return ExpEmit();
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}
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@ -10184,6 +10216,22 @@ void FxLocalVariableDeclaration::Release(VMFunctionBuilder *build)
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{
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build->Registers[ValueType->GetRegType()].Return(RegNum, RegCount);
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}
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else
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{
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if (ValueType->IsA(RUNTIME_CLASS(PStruct)))
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{
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auto pstr = static_cast<PStruct*>(ValueType);
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if (pstr->mDestructor != nullptr)
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{
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ExpEmit reg(build, REGT_POINTER);
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build->Emit(OP_ADDA_RK, reg.RegNum, build->FramePointer.RegNum, build->GetConstantInt(StackOffset));
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build->Emit(OP_PARAM, 0, reg.RegType, reg.RegNum);
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build->Emit(OP_CALL_K, build->GetConstantAddress(pstr->mDestructor, ATAG_OBJECT), 1, 0);
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reg.Free(build);
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}
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build->ConstructedStructs.Delete(build->ConstructedStructs.Find(this));
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}
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}
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// Stack space will not be released because that would make controlled destruction impossible.
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// For that all local stack variables need to live for the entire execution of a function.
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}
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@ -1993,6 +1993,7 @@ class FxLocalVariableDeclaration : public FxExpression
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public:
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int StackOffset = -1;
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int RegNum = -1;
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bool constructed = false;
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FxLocalVariableDeclaration(PType *type, FName name, FxExpression *initval, int varflags, const FScriptPosition &p);
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~FxLocalVariableDeclaration();
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@ -37,9 +37,7 @@
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**
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*/
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#define private public // this file needs public access to TArray's private 'Count' field so just hack the visibility qualifiers here
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#include "tarray.h"
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#undef private
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#include "dobject.h"
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#include "thingdef.h"
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// We need one specific type for each of the 7 integral VM types and instantiate the needed functions for each of them.
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@ -775,10 +773,10 @@ DEFINE_ACTION_FUNCTION(FDynArray_String, Clear)
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return 0;
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}
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DEFINE_FIELD_NAMED(FDynArray_I8, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED(FDynArray_I16, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED(FDynArray_I32, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED(FDynArray_F32, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED(FDynArray_F64, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED(FDynArray_Ptr, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED(FDynArray_String, Count, Size) // clashes with type 'Inventory'.
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DEFINE_FIELD_NAMED_X(DynArray_I8, FArray, Count, Size)
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DEFINE_FIELD_NAMED_X(DynArray_I16, FArray, Count, Size)
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DEFINE_FIELD_NAMED_X(DynArray_I32, FArray, Count, Size)
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DEFINE_FIELD_NAMED_X(DynArray_F32, FArray, Count, Size)
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DEFINE_FIELD_NAMED_X(DynArray_F64, FArray, Count, Size)
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DEFINE_FIELD_NAMED_X(DynArray_Ptr, FArray, Count, Size)
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DEFINE_FIELD_NAMED_X(DynArray_String, FArray, Count, Size)
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@ -50,6 +50,8 @@
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#include "zstring.h"
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#include "d_event.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "p_checkposition.h"
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static TArray<FPropertyInfo*> properties;
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static TArray<AFuncDesc> AFTable;
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@ -856,6 +858,14 @@ void InitThingdef()
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qsort(&AFTable[0], AFTable.Size(), sizeof(AFTable[0]), funccmp);
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}
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// Add the constructor and destructor to FCheckPosition.
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auto fcp = NewStruct("FCheckPosition", nullptr);
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fcp->mConstructor = *FindFunction(fcp, "_Constructor")->VMPointer;
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fcp->mDestructor = *FindFunction(fcp, "_Destructor")->VMPointer;
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fcp->Size = sizeof(FCheckPosition);
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fcp->Align = alignof(FCheckPosition);
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FieldTable.Clear();
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if (FieldTable.Size() == 0)
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{
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@ -1116,9 +1116,9 @@ struct AFuncDesc
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MSVC_FSEG FieldDesc const *const VMField_##icls##_##name##_HookPtr GCC_FSEG = &VMField_##icls##_##name;
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#define DEFINE_FIELD_NAMED_X(cls, icls, name, scriptname) \
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static const FieldDesc VMField_##icls##_##scriptname = { "A" #cls, #scriptname, (unsigned)myoffsetof(icls, name), (unsigned)sizeof(icls::name), 0 }; \
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extern FieldDesc const *const VMField_##icls##_##scriptname##_HookPtr; \
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MSVC_FSEG FieldDesc const *const VMField_##icls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##icls##_##scriptname;
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static const FieldDesc VMField_##cls##_##scriptname = { "A" #cls, #scriptname, (unsigned)myoffsetof(icls, name), (unsigned)sizeof(icls::name), 0 }; \
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extern FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr; \
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MSVC_FSEG FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##cls##_##scriptname;
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#define DEFINE_FIELD_X_BIT(cls, icls, name, bitval) \
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static const FieldDesc VMField_##icls##_##name = { "A" #cls, #name, (unsigned)myoffsetof(icls, name), (unsigned)sizeof(icls::name), bitval }; \
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@ -5,6 +5,7 @@
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class VMFunctionBuilder;
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class FxExpression;
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class FxLocalVariableDeclaration;
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struct ExpEmit
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{
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// keep the frame pointer, if needed, in a register because the LFP opcode is hideously inefficient, requiring more than 20 instructions on x64.
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ExpEmit FramePointer;
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TArray<FxLocalVariableDeclaration *> ConstructedStructs;
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private:
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struct AddrKonst
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@ -71,8 +71,8 @@ protected:
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struct FArray
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{
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void *Array;
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unsigned int Most;
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unsigned int Count;
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unsigned int Most;
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};
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// T is the type stored in the array.
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@ -1,3 +1,37 @@
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struct FCheckPosition
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{
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/*
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// in
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native Actor thing;
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native Vector3 pos;
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// out
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native sector sector;
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native double floorz;
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native double ceilingz;
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native double dropoffz;
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nativeTextureID floorpic;
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native int floorterrain;
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native sector floorsector;
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native TextureID ceilingpic;
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native sector ceilingsector;
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native bool touchmidtex;
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native bool abovemidtex;
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native bool floatok;
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native bool FromPMove;
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native line ceilingline;
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native AActor stepthing;
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native bool DoRipping;
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native bool portalstep;
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native int PushTime;
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*/
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native void ClearLastRipped();
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}
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class Actor : Thinker native
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{
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const DEFAULT_HEALTH = 1000;
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