mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
This commit is contained in:
parent
b9ac44e8f2
commit
472ace1bea
4 changed files with 7 additions and 17 deletions
|
@ -122,8 +122,7 @@ inline bool P_LoadBuildMap(BYTE *mapdata, size_t len, FMapThing **things, int *n
|
|||
// MAP related Lookup tables.
|
||||
// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
|
||||
//
|
||||
int numvertexdatas;
|
||||
vertexdata_t* vertexdatas;
|
||||
TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
int numsegs;
|
||||
seg_t* segs;
|
||||
|
@ -833,7 +832,6 @@ void P_LoadVertexes (MapData * map)
|
|||
// Determine number of vertices:
|
||||
// total lump length / vertex record length.
|
||||
unsigned numvertexes = map->Size(ML_VERTEXES) / sizeof(mapvertex_t);
|
||||
numvertexdatas = 0;
|
||||
|
||||
if (numvertexes == 0)
|
||||
{
|
||||
|
@ -842,7 +840,7 @@ void P_LoadVertexes (MapData * map)
|
|||
|
||||
// Allocate memory for buffer.
|
||||
level.vertexes.Alloc(numvertexes);
|
||||
vertexdatas = NULL;
|
||||
vertexdatas.Clear();
|
||||
|
||||
map->Seek(ML_VERTEXES);
|
||||
|
||||
|
|
|
@ -278,7 +278,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < numvertexdatas; i++)
|
||||
for(unsigned i = 0; i < vertexdatas.Size(); i++)
|
||||
{
|
||||
int ii = oldvertextable == NULL ? i : oldvertextable[i];
|
||||
|
||||
|
@ -296,9 +296,8 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
}
|
||||
|
||||
// If vertexdata_t is ever extended for non-slope usage, this will obviously have to be deferred or removed.
|
||||
delete[] vertexdatas;
|
||||
vertexdatas = NULL;
|
||||
numvertexdatas = 0;
|
||||
vertexdatas.Clear();
|
||||
vertexdatas.ShrinkToFit();
|
||||
|
||||
if (vt_found)
|
||||
{
|
||||
|
|
|
@ -394,7 +394,6 @@ class UDMFParser : public UDMFParserBase
|
|||
TArray<intmapsidedef_t> ParsedSideTextures;
|
||||
TArray<sector_t> ParsedSectors;
|
||||
TArray<vertex_t> ParsedVertices;
|
||||
TArray<vertexdata_t> ParsedVertexDatas;
|
||||
|
||||
FDynamicColormap *fogMap, *normMap;
|
||||
FMissingTextureTracker &missingTex;
|
||||
|
@ -1996,7 +1995,7 @@ public:
|
|||
vertexdata_t vd;
|
||||
ParseVertex(&vt, &vd);
|
||||
ParsedVertices.Push(vt);
|
||||
ParsedVertexDatas.Push(vd);
|
||||
vertexdatas.Push(vd);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2014,11 +2013,6 @@ public:
|
|||
level.vertexes.Alloc(ParsedVertices.Size());
|
||||
memcpy(&level.vertexes[0], &ParsedVertices[0], level.vertexes.Size() * sizeof(vertex_t));
|
||||
|
||||
// Create the real vertex datas
|
||||
numvertexdatas = ParsedVertexDatas.Size();
|
||||
vertexdatas = new vertexdata_t[numvertexdatas];
|
||||
memcpy(vertexdatas, &ParsedVertexDatas[0], numvertexdatas * sizeof(*vertexdatas));
|
||||
|
||||
// Create the real sectors
|
||||
level.sectors.Alloc(ParsedSectors.Size());
|
||||
memcpy(&level.sectors[0], &ParsedSectors[0], level.sectors.Size() * sizeof(sector_t));
|
||||
|
|
|
@ -42,8 +42,7 @@ extern "C" int viewheight;
|
|||
extern TArray<spritedef_t> sprites;
|
||||
extern DWORD NumStdSprites;
|
||||
|
||||
extern int numvertexdatas;
|
||||
extern vertexdata_t* vertexdatas;
|
||||
extern TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
extern int numsegs;
|
||||
extern seg_t* segs;
|
||||
|
|
Loading…
Reference in a new issue